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Jadedfox 05-02-2005 11:02 PM

Lasereth, thank you very very much for that detailed explanation. It seems I shall try a fury build then. Care to post it and the progression?

I just hit 27 and I was dual wielding http://www.thottbot.com/?i=8393 and http://www.thottbot.com/?i=4918 against level 23-26 mobs in duskwood. I have to say it was awesome. Yes the missrate was terrible at times but it was so much faster than the ol 2-hander. I can see this not being viable later on, but right now it rocks. Just like you said, against lower level enemies, it's awesome.

I really like playing a warrior. It's a fun class and it will definitely be my 3rd character I'll level to 60. Of all the classes I've tried, Paladin is by the most boring.

--jaded

Lasereth 05-03-2005 06:28 AM

Yes, that's the odd thing about dual wielding: every now and then, your DPS will go past 2H slow weapons. The initial flaw is apparent in dual wielding though just with the last sentence: "every now and then." It's not consistent! I've missed 10 times in a row before with dual wielding. That is completely unacceptable, especially in PVP when you have 10 seconds to kill the other guy. I honestly wish Blizzard would find another way to lower the DPS of dual wielding without increasing the miss rate. If there is ANYTHING I hate more than duelling paladins it'd have to be swinging my sword and MISSING. When I dual wield, I sure as hell miss 25% of the time, and frankly, it grates my nerves. Seething is right: as a fury warrior, if your offhand weapon hits next with bloodthirst it's a true waste. :(

Maybe Blizzard should lower the DPS of the main weapon also? Not by much, but to compensate for eliminating the miss rate. I just want warriors to have the option of dual wielding effectively. Currently, dual wield works, but it's not consistent enough to get constant results. A slow 2H DEFINITELY gives me constant results. :) I'm not sure if I could play a rogue with the dual wielding miss rate. Some warriors believe that there should be a low-end arms talent that gets rid of the dual wielding miss rate for warriors (or at least lowers it). I think this is an excellent idea.

I'll post my talent build later -- I have a 20 page paper due in 7 hours. :) And if you think warriors are fun now, wait until you get to 36-40...it really gets fun then. Most warriors say that after 40 warriors SUCK, but I've found it to be the exact opposite. My warrior started winning almost every PVP encounter I found myself in after 36. Maybe it's just my talent build...I tried MS build and couldn't stand not getting bonuses when I crit'ed and killed enemies. I felt disabled.

-Lasereth

sailor 05-03-2005 09:08 AM

Quote:

Originally Posted by Lasereth
I'm not sure if I could play a rogue with the dual wielding miss rate.
-Lasereth

Its not that bad. I have a 39 troll rogue on Mannoroth (dual wielding with swords, currently the sword of omen and the speedsteel rapier), and while he of course misses a good bit, he is attacking so quickly it doesnt matter. Besides, stealthing up behind someone, cheap shotting them to knock them out for 4 seconds, then spamming sinister strike, and you have frontloaded unbelievable damage *and* have 4/5 combo points before they even can move. Within 5 seconds of their coming to, you have all five combo points and can unleash a huge finishing move. Add to that a build and armor that emphasizes critical strikes, and he cranks out huge damage. He regularly takes on creeps 4 levels above him without going below 1/3 life, and so far the only players within 2-3 levels able to kill me have been druids--entangling roots once Im somewhat low on HP so I cant sprint, and with a rogue's low HP, he's done.

Lasereth 05-03-2005 09:43 AM

Yeah, a warrior doesn't gain any advantages when dual wielding. There's no special attacks or sinister strikes or anything. All instant attacks are based on weapon damage so a warrior's equivalent to sinister strike does around 100-200 damage. :(

-Lasereth

Stompy 05-06-2005 02:15 AM

Man, one thing that's hard when you pick a Rogue is deciding which talent paths to take...

They are all so good...

If you max out subtlety, you're almost guaranteed an instant 5 combo points within the first few seconds of battle. Premeditation (2 cbo points) + cheap shot (2 points) and a 75% chance to add another point from cheap shot. THEN you have Setup, which gives you 40% chance to add a combo point when you dodge an attack... which is quite a lot on a rogue. So the the subtlety tree kicks major ass.

Then you have the combo/assassination trees which are just as good. If you max out combo/assassin. then you're almost a godlike melee char, especially w/ Adrenaline Rush, Blade Flurry, and Slice & Dice tossed on all at once.

THEN, if you pick a combat tree, do you take 5 points in dual weild (increases damage done by offhand weapon by 50%), 5 points in dagger (5%+ crit hit rate), or 5 in mace (6% chance to stun for 3 sec).

So many choices, so little points. I know I'm gonna end up spending massive amounts of gold reissuing talent points just so I can try out all of the different flavors..

In any case, rogues are badass... not only all that, but the poisons they have. Toss on a stoneshield pot and you own in PVP. Fighting a healer? Use wound poison on one dagger and instant poison on the other. Carry thistle tea , regenerate your energy in one go! Healing pots, agility + gear along with agi + pots AND agi+ food will boost your dodge/crit to godlike levels.

I'm racking up HK points like you wouldn't believe.

Drider_it 05-06-2005 03:06 AM

quoted from a guild mate

"Ok, this is how it works basically,

CS, Hemorrage, Gouge, CB, Evis, Blind, Vanish.
CS, Hemorrage, Gouge, Prep, CB, Evis, Blind, Vanish
CS, Hemorrage, Gouge, Evis

Any level 60 rogue with decent gear can have a ton of HP gone off their opponent at this point, from here, just finish them off if there is anything left. Most cloth wearers are dead at this point. Accuracy is the main thing in this build."

and welp it works very nice

also with dual wield you can have daggers loaded 1st hit with those then just click your swords or maces for an instant change over..all you have to do is set a bar up with your weapons dragged to them.. click each one and it will equip them.

my warrior and rogue does this all the time. battle looks bad slap the 1h and shield over the 2h and hit def stance get a chain heal and go at it.

although im sad on this day. i spent 30g to repec my mage back to fire/arcane. frost just sucks now for pvp. i tapped a rogue with poly to help a firend and they broke it with a honor trinket then frost nova .. broke it two with another trinket from honor rankings.

granted mages are powerful but we wear cloth. we get blink but has a nice cooldown those 12 sec is an eternity with getting stunned over and over. yet with frost its fun as heck. but fire .. pfft 1500 crit with combustion and a pryoblast ill take that any day. frost dont put a nice dps dmg effect like fire does. rogues can vanish or slip in to stealth with even a fire dot on them. till it wears off that is.

i must say on bonechewer my mage is putting pts in arcane 1st this time around imp arc explosion is the bomb for lvling. instead of doing pulls on a camp to get that chest, im just doing a cone of cold then arc exp then a frost nova then arc exp. with arc med i get clearcasting alot for the small % that it gives. lol granted when its done i have no mana and hardly any health but killing 5-8 toons instead of 1-3 a pop, i can live with that.

Scorps 05-06-2005 08:07 AM

My Mage and Hunter:

http://home.cogeco.ca/~tylerdonlon/other/wow_005.jpg
http://home.cogeco.ca/~tylerdonlon/other/wow_006.jpg

http://home.cogeco.ca/~tylerdonlon/other/wow_007.jpg

sailor 05-06-2005 09:07 AM

Quote:

Originally Posted by Stompy
Man, one thing that's hard when you pick a Rogue is deciding which talent paths to take...

They are all so good...

If you max out subtlety, you're almost guaranteed an instant 5 combo points within the first few seconds of battle. Premeditation (2 cbo points) + cheap shot (2 points) and a 75% chance to add another point from cheap shot. THEN you have Setup, which gives you 40% chance to add a combo point when you dodge an attack... which is quite a lot on a rogue. So the the subtlety tree kicks major ass.

Then you have the combo/assassination trees which are just as good. If you max out combo/assassin. then you're almost a godlike melee char, especially w/ Adrenaline Rush, Blade Flurry, and Slice & Dice tossed on all at once.

THEN, if you pick a combat tree, do you take 5 points in dual weild (increases damage done by offhand weapon by 50%), 5 points in dagger (5%+ crit hit rate), or 5 in mace (6% chance to stun for 3 sec).

So many choices, so little points. I know I'm gonna end up spending massive amounts of gold reissuing talent points just so I can try out all of the different flavors..

In any case, rogues are badass... not only all that, but the poisons they have. Toss on a stoneshield pot and you own in PVP. Fighting a healer? Use wound poison on one dagger and instant poison on the other. Carry thistle tea , regenerate your energy in one go! Healing pots, agility + gear along with agi + pots AND agi+ food will boost your dodge/crit to godlike levels.

I'm racking up HK points like you wouldn't believe.


Agreed, it is hard. At this point, Im going for a dual wield sword specialization, primarily because its *so* hard to get a good dagger. That will probably change close to 60, but for now, its working better than a dagger build.

But yeah, Rogues own. They deal damage like its their job and can sneak around and escape to boot. Only problem is they dont have much for hitpoints or armor, so if you can keep him from moving/vanishing with a DOT and then stun him or root him, hes toasted. Ive found I can take most single characters very well, but if there is more than one, and they have DOT/Root spells, thats pretty much the end. Yesterday I got jacked in STV by a 34 druid and a 40 rogue--I could have taken either of them solo (my equipment was far better than the rogue's), but when they jumped me together, I was screwed. The rogue hit me with a DOT and the Druid entangled me while the rogue beat on me, and I was dead in no time.

MahlerIsGod 05-06-2005 01:58 PM

Greetings All,
Can someone please explain "Librams" to me please? I can't walk through IF without someone selling a "Libram of Voracity" or "Libram Of Rumination", etc. Who can use them, how many can I use, are they new, where can do you get them, etc. Thanks for any info

P.S. I am lvl 59 arc/fire mage

Apokx 05-06-2005 03:09 PM

Quote:

Originally Posted by MahlerIsGod
Greetings All,
Can someone please explain "Librams" to me please? I can't walk through IF without someone selling a "Libram of Voracity" or "Libram Of Rumination", etc. Who can use them, how many can I use, are they new, where can do you get them, etc. Thanks for any info

P.S. I am lvl 59 arc/fire mage

Librams are used in a quest series from Burning Steppes to get enchants for your gear.


Libram of Constitution

Stompy 05-09-2005 07:44 AM

Quote:

Originally Posted by Apokx

Jeez, all that for only 100 hit points? :confused:

That's a lv 55 quest, even! I'm 45 and 100 hp is quite trivial.

Is it repeatable or something?

alansmithee 05-09-2005 08:56 AM

Quote:

Originally Posted by Stompy
Jeez, all that for only 100 hit points? :confused:

That's a lv 55 quest, even! I'm 45 and 100 hp is quite trivial.

Is it repeatable or something?


100hp=10 sta. It's actually quite a big deal, especially when you look at where it can go. there's no enchants (currently) for either of those slots and the pants can have at most +40 armour from a kit. 100hp can make quite of a difference, especially at higher levels where it's more and more difficult to improve your equipment noticably.

Stompy 05-09-2005 09:10 AM

Yeah, but with all the buffs you can get from various foods, potions, and spells, it's very insignificant... well, to my character anyway (Rogue). It's odd that they'd only give ya 100 hp.

I'm assuming it's beneficial to some classes over others, though.. like mages. They could prob benefit from extra HP.

My HP is 2400 right now and I'll easily ditch 10 sta for any increase in agi or str just because even at lv 45, 100 hp isn't really a big deal. 500 hp? Yeah, definitely... but 100 isn't gonna make or break your character by any means. My HP very rarely dips under 50%, and that's only when I'm constantly chaining mobs with absolutely no rest break in between.

It's not like a "damn, I'd live so much longer if I had 100 more hp" type of situation, though.

I also have a mage and they seem to have low HP as it is, so, like I said, maybe this is beneficial to certain classes only or something.. but being a rogue, I can kill most things my own level before they can even get a hit on me, and with alchemy, I have nearly a constant flow of +hp pots that can restore up to 1750 health.. and all this at lv 45, 10 level before I can even do THAT quest.

Lasereth 05-09-2005 12:12 PM

The point of those quests is to have an enchantment on a head or pants piece. The enchantment may be small, but it's better than ANY stamina/agility/spirit/intellect/str enchantment in the entire game. Like I said, it can go on the head (which NO buffs at all can go on). +100 HP is a lot because it's that or nothing. It'd be different if it went on bracers which can already get +90 HP anyway. :)

-Lasereth

Rawrr 05-09-2005 02:39 PM

Pain Train with the hawt Avatar again !

my recently dinged level 60 warrior with a nice one hander from Strat..although my main is a Twig of the World Tree.

http://img244.echo.cx/img244/889/wow...93557597ta.jpg

http://www.thottbot.com/?i=19910

boredom 05-09-2005 05:34 PM

Why not a Reaper an axe build is vasty superior to Mace build (because of DR sadly even the legendary Sulfuras, Hand of Ragnaros{http://wow.allakhazam.com/item.html?witem=17182})

alansmithee 05-09-2005 06:33 PM

I'd wait before shelling out for a Reaper simply because i've been hearing quite a bit that in the next patch or two they are gonna rework how atk power is figured with instant abilities to try to make quicker weapons better. The reason a reaper is currently so awesome is mainly because of the 3.80 speed (and axe spec being better generally than the others). If the supposed changes go into place, it would make reaper more in line with other end-game weaopns than the near-godly weapon it is now.

Rawrr 05-09-2005 07:55 PM

I don't have the cash for a Reaper :p

Lasereth 05-09-2005 08:55 PM

Quote:

Originally Posted by alansmithee
I'd wait before shelling out for a Reaper simply because i've been hearing quite a bit that in the next patch or two they are gonna rework how atk power is figured with instant abilities to try to make quicker weapons better. The reason a reaper is currently so awesome is mainly because of the 3.80 speed (and axe spec being better generally than the others). If the supposed changes go into place, it would make reaper more in line with other end-game weaopns than the near-godly weapon it is now.

I really, REALLY hope they don't do this. I paid 750g for the materials for my Reaper. The reaper is pretty damned good, but it's not overpowered. The only thing that can be named powerful is slow weapons in general. My Kang the Decapitator hit for 80% as much as the Reaper did it and it's for a level 44. It's all about slow, hard-hitting weapons...the Reaper isn't overpowered.

If they do change how instant attacks are done, that will eliminate every single 2H weapon past 3.0 speed from being useful. Honestly...there's not one single reason to use a slow weapon besides instant attacks. If instant attacks aren't based on weapon damage then there's gonna be a lot of weapons floating around on the AH not being bought because they're over 3.0 speed.

Hunters, Paladins, and Shaman use fast 2H right now...warriors use slow 2H. Why change it? Warriors have sucked up until the patch before last, why nerf them now? We're just where we need to be. Making instant-damage abilities not based on weapon damage will RUIN the warrior class, end of story.

-Lasereth

Frosstbyte 05-09-2005 10:07 PM

I don't know about that. I'd say most hunters go for best stats over speed every time. I have Stonereaver right now and I'll be upgrading to either peacemaker or barbarous blade as soon as either drops for me and really not touching it again ever. There's just no reason to worry about anything beyond that. I mean, sure, I'd love to have a Typhoon, but I'd be a moron to every try to roll on the thing, and I don't know that the looks and stat bonus are better than +60 attack power and +1% crit.

Pallies and Shamans, though, I think you have a good point.

Apokx 05-09-2005 11:13 PM

Quote:

Originally Posted by Lasereth
Hunters, Paladins, and Shaman use fast 2H right now...warriors use slow 2H. Why change it? Warriors have sucked up until the patch before last, why nerf them now? We're just where we need to be. Making instant-damage abilities not based on weapon damage will RUIN the warrior class, end of story.

SoC based Paladins prefer slower weapons, because SoC is based on procs per minute(resulting in higher dps).

Lasereth 05-10-2005 05:10 AM

Quote:

Originally Posted by Frosstbyte
I don't know about that. I'd say most hunters go for best stats over speed every time. I have Stonereaver right now and I'll be upgrading to either peacemaker or barbarous blade as soon as either drops for me and really not touching it again ever. There's just no reason to worry about anything beyond that. I mean, sure, I'd love to have a Typhoon, but I'd be a moron to every try to roll on the thing, and I don't know that the looks and stat bonus are better than +60 attack power and +1% crit.

Pallies and Shamans, though, I think you have a good point.

That's what I meant from the beginning. I didn't mean that hunters *always* use fast 2H, but they *can* use a fast 2H and not suffer a DPS decrease. If ya get the Blade of Hanna or some other 2H that's really fast then you're fine. If you get a slow 2H you're fine. Warriors can't get fast and be ok...they gotta be slow.

Quote:

Originally Posted by Apokx
SoC based Paladins prefer slower weapons, because SoC is based on procs per minute(resulting in higher dps).

This is worth mentioning, but I've heard from a few paladins majorly differing stories. One good friend of mine says you're absolutely lucky if SoC procs even once a fight. Another says it procs 2-5 times every fight...I'm not sure which it is. Either way, it is a nice proc, but I never put trust into a proc for increasing your DPS. A warrior can instant click and get instant damage. A paladin has to "wish" for his proc to happen in order to use a slow 2H.

-Lasereth

Everytime 05-10-2005 07:42 AM

Anyone play on Mal'Ganis?

-Ever- 05-10-2005 10:10 AM

Quote:

Originally Posted by Everytime
Anyone play on Mal'Ganis?

Yeah, go ahead and add me if you're horde. Watch out if you're alliance ;)

Whorpe- 44 Shaman
Analog- 24 Rogue
Giant Censored Robots guild
Alch/Herb if you need any trade goods

Everytime 05-10-2005 10:56 AM

Awsome

I got a 44 UD mage and 23 UD Priest im currently leveling.

Everytime

look me up! Ill add you to friends list.

-Ever- 05-10-2005 11:19 AM

Sounds like we should be leveling our mains together! I recently started working in Ferelas. The exp is good, the herbs are worth a lot, and there's not too many alliance.

Irishsean 05-10-2005 11:20 AM

Silvermoon has a new 40th level Rogue!

Apokx 05-10-2005 11:22 AM

Quote:

Originally Posted by Lasereth
This is worth mentioning, but I've heard from a few paladins majorly differing stories. One good friend of mine says you're absolutely lucky if SoC procs even once a fight. Another says it procs 2-5 times every fight...I'm not sure which it is. Either way, it is a nice proc, but I never put trust into a proc for increasing your DPS. A warrior can instant click and get instant damage. A paladin has to "wish" for his proc to happen in order to use a slow 2H.

-Lasereth

With PPM's that happens.Fights where you proc 6 times in a row and fights where you proc 0 times even out.

The idea is that a slower weapon has fewer swings, so when you do proc the damage is much higher, because SoC isnt mitigated by AC.

Slower two handers will out dps faster higher quality two handers in this situation.

Also wanted to mention that as far as Shaman two handers go, I couldn't beat the Arcanite Reaper for PvP.

hrandani 05-10-2005 12:15 PM

During the closed beta I played warriors exclusively because they were so much more fun, then in open beta I got a rogue up to 50.

Upon release I joined my former guild from EQ and got a troll rogue up to 40 before moving to a server with less problems, this time starting a night elf priest.

Got the priest to 60, went shadow, and didn't have nearly as much fun as I had with my warrior, but they had broken them upon release with a ton of changes that crippled the class I knew and loved. However it did provide me with a window into the world of raiding as world of warcraft has it, and even though I never made the switch from shadow I went through all the instances, and several raids as far as MC.

Then I started up a shaman, because that had been my EQ class and I wanted to see how the implementation of totems went, as I and others at the shaman boards had suggested totems in EQ, only to never see them implemented. 50 levels later...

Long story short, I canceled my account a while back and it ends today.

..

Waiting for Vanguard : Saga of Heroes. If that fails to entertain me, then I will swear off video games forever, after a decade of avid gaming.

Everytime 05-10-2005 12:30 PM

Hey -Ever-

Im playing my preist alot lately, and might make it my main. I could lvl with your rogue though :) let me know.

Stompy 05-10-2005 01:04 PM

What exactly does Savory Deviate Delight do?

See, I was looking for this recipe when I logged into my lv 20 mage "mule" character... lo and f'n behold I have 4 of these babies stashed up in my bank! :O

These things go for like 15-20g a pop... so I kept one for myself, sold the other 3. However, I did notice that the stacks of the food itself only goes for 1g for 5... catching deviate fish is pretty easy and they also go for the same price (1g for a stack of 5)... so there's not much profit in this, obviously.

But, why in the world is this going for 15-20g? What exactly do they do? Why would people pay that much $ for something that you can't make money on?

Apokx 05-10-2005 03:26 PM

Quote:

Originally Posted by Stompy
What exactly does Savory Deviate Delight do?

See, I was looking for this recipe when I logged into my lv 20 mage "mule" character... lo and f'n behold I have 4 of these babies stashed up in my bank! :O

These things go for like 15-20g a pop... so I kept one for myself, sold the other 3. However, I did notice that the stacks of the food itself only goes for 1g for 5... catching deviate fish is pretty easy and they also go for the same price (1g for a stack of 5)... so there's not much profit in this, obviously.

But, why in the world is this going for 15-20g? What exactly do they do? Why would people pay that much $ for something that you can't make money on?

It has a random effect.Possibilites include Feign Death, Illusion:Pirate (1 hour) Illusion:Ninja (1 hour), Mana potion type effect and "Oops!" which turns you into a green slime for 10 seconds.

Frosstbyte 05-11-2005 06:04 AM

I finally just hit 60 this past weekend and am now obsessively running Scholomance to try to get the Ancient Bone Bow. I must have it.

Crack 05-12-2005 07:54 PM

"God Called, he wants his mage back"

Lucius, 60 mage on Bleeding Hollow. I also have a lvl 42 Druid (Farseen), and a lvl 20 Hunter (Sykes) that I am lvling too.
Look me up for questing and grinding. I am usually on late at nights, although this might be changing soon, Jobs and such... bah

ask Lasereth, I own.

questone 05-12-2005 08:12 PM

I hear that choosing an East Coast server if you live on the West Coast or vice versa doesn't affect gameplay at all.

boredom 05-13-2005 05:51 AM

There is lag from what ive heard. My friend lives west plays east gets about 250 latency. I play west live on west and get around 18 i dont go about 50. (i also live 40 miles from blizzard)

00111000 05-13-2005 09:29 AM

Anyone else tested the Battlegrounds out on the test server yet? I tried it out last night with my 55 Hunter and 28 Mage. Holy crap was it fun, I got WoW pretty much for large scale PvP battles and that is what it was last night. I tried out the Warsong Gulch map, wich is a 10 vs 10 map capture the flag scenario. Pretty much your basic CTF map, same layout on both sides for the castle and a good sized "no mans land where a lot of fights take place. WoW is going to be even better once this goes live I tell you! Granted there are some things they gotta work out, like the queues and lag but once you get in to a map it is damn fun! I suggest you copy over your character to the test server( you can copy up to 2 characters over this time) and check it out!!

Scorps 05-13-2005 10:18 AM

Quote:

Originally Posted by 00111000
Anyone else tested the Battlegrounds out on the test server yet? I tried it out last night with my 55 Hunter and 28 Mage. Holy crap was it fun, I got WoW pretty much for large scale PvP battles and that is what it was last night. I tried out the Warsong Gulch map, wich is a 10 vs 10 map capture the flag scenario. Pretty much your basic CTF map, same layout on both sides for the castle and a good sized "no mans land where a lot of fights take place. WoW is going to be even better once this goes live I tell you! Granted there are some things they gotta work out, like the queues and lag but once you get in to a map it is damn fun! I suggest you copy over your character to the test server( you can copy up to 2 characters over this time) and check it out!!


Wow didn't even know they had this option :D


Guess I should read the updates from now on!

Seething 05-13-2005 11:31 AM

Yeah, I tried BG out the other night. Holy shit is it fun! I'm not high enough to go on the Alterac map (I'm 47), but I played the Warsong map a couple of times. Our side won every battle I was in. Go horde! Since I'm a warrior, I carried the flag most of the time, usually getting about 2 of the 3 required flags. I had a priest follow me for heals, and a hunter follow me AotP. If we ran in to a small crowd of alliance on the way back, we'd easily wipe them all. Also, I LOVE the new fury changes! Dual wield spec + enrage lasting for 12 hits = tons of damage. I'm so glad I stayed a dual wielding fury warrior. Definitely looking forward to this next patch.

BTW, in almost every battle alliance was spamming the /yell chat. No offense, but if you spent less time *trying* to taunt us in a language we don't know, and more time fighting, you could win. :P

Scorps 05-13-2005 07:20 PM

Ya the alliance like to do that!!!

But I fight with alot of allicance that just shutup and fight:D

mtsgsd 05-15-2005 03:18 PM

The wife and I just bought this two nights ago in our search for a substitute for DiabloII.
This is way cool! Looks like we'll be spending way too much time on the computer again.

seretogis 05-15-2005 05:30 PM

BGs are so ridiculously laggy. Sigh. :(

Cynthetiq 05-15-2005 07:55 PM

Quote:

Originally Posted by mtsgsd
The wife and I just bought this two nights ago in our search for a substitute for DiabloII.
This is way cool! Looks like we'll be spending way too much time on the computer again.

this is why we were given this too... because of the similarities to D2's simple but fun interface....

skogafoss and I were hot into it but recently got stuck in the lvl 40something glut...

it's still lots of fun.

MrFlux 05-15-2005 11:45 PM

Being stuck in level fortysomething is annoying ~_~

Living on the opposite side of the world to my guild certainly doesn't help, it's pretty damn hard to find a group at the times I play and nearly all of my quests are elites or dungeons ~_~

boredom 05-16-2005 08:20 AM

The mid 50's is pretty hard from around 52-54

Halx 05-16-2005 09:31 AM

I seem to have rocketed all the way to 56. There doesn't seem to be any slowing up. The key? Quest like a mofo.

00111000 05-16-2005 10:11 AM

Quote:

Originally Posted by Nuvdar
The mid 50's is pretty hard from around 52-54

Go to Felwood, I did 50-54 there fairly quickly in the Demon camps. If you have a demon slaying enchant you'll cut through em like buttah! Well, that is if you melee.

-Ever- 05-16-2005 11:20 AM

Quote:

Originally Posted by Cynthetiq
this is why we were given this too... because of the similarities to D2's simple but fun interface....

skogafoss and I were hot into it but recently got stuck in the lvl 40something glut...

it's still lots of fun.


Best thing to do is make an alt. Rotate playing your main and your alt depending on who's got the most rest experience. I rarely play with non-rest exp, it's just too slow! (BTW, my main is 45 ;) )

Redjake 05-16-2005 11:44 AM

Quote:

Originally Posted by Nuvdar
The mid 50's is pretty hard from around 52-54



run Sunken Temple over and over, I went from 51-57 doing Sunken Temple with Double XP, got 1/4 or even 1/2 a level per run

boredom 05-16-2005 12:37 PM

Quote:

Originally Posted by Redjake
run Sunken Temple over and over, I went from 51-57 doing Sunken Temple with Double XP, got 1/4 or even 1/2 a level per run

shudder i hate that instance, but i was just relating my experience
(i have 2 60s on diff servers on diff sides)

Cynthetiq 05-16-2005 12:45 PM

Quote:

Originally Posted by -Ever-
Best thing to do is make an alt. Rotate playing your main and your alt depending on who's got the most rest experience. I rarely play with non-rest exp, it's just too slow! (BTW, my main is 45 ;) )

barely have enough time to play the primary let alone an alt....

bookerV 05-17-2005 05:24 AM

I cancelled my account last night. I just haven't had the time to play lately. I haven't logged in for more than about 3 hours in the last 3 weeks. It sucks to leave, but at least if I get some more time in the next couple of months I know that my char and my gear will still be there. Oh well, I guess I just don't have the time for MMORPGs anymore =/

Lasereth 05-17-2005 07:01 AM

Finally got to 60!! Took me way too long. I got majorly stuck at 58. I just stopped leveling and went PVP'ing all the time. :)

Razerwind, 60 NE Warrior

<IMG SRC=http://www.appstate.edu/~bt52438/war4.jpg>
<IMG SRC=http://www.appstate.edu/~bt52438/war5.jpg>

My priest is up to 50 now. He looks like a tall, lime-green popsicle with his armor right now. I'll post some pictures if I get around to it!

-Lasereth

k-von 05-17-2005 08:04 AM

Nice Arcanite Reaper you've got there. My paladin is 59, heavily retribution specced, and probably going to hit 60 tonight. Swinging one of http://thottbot.com/?i=35869 those babies around too.

I'll throw up a picture when I get the chance.

Rawrr 05-17-2005 08:14 AM

LBRS and Strath are awesome exp with a 5 man

Scorps 05-17-2005 10:38 AM

Up dates:

This is my lvl 27 Human Mage(almost 28-2 bars to go:))
http://home.cogeco.ca/~tylerdonlon/other/wow_009.jpg
http://home.cogeco.ca/~tylerdonlon/other/wow_010.jpg
Her before the 27 lvl up just though it was a cool shot:thumbsup:
http://home.cogeco.ca/~tylerdonlon/other/wow_008.jpg

And my NE Priest lvl 36
(he hasn't lvled up much in the past month because I havn't been using him a lot, I want to get my Mage to lvl 30 then put her on hold:))
http://home.cogeco.ca/~tylerdonlon/other/wow_011.jpg
http://home.cogeco.ca/~tylerdonlon/other/wow_012.jpg

And my new Horde
A lvl 8 Tauren Warrior
http://home.cogeco.ca/~tylerdonlon/other/wow_013.jpg

-Ever- 05-17-2005 07:49 PM

Your char looks ill Lasereth! Congrats.

A shaman in my guild got this lately. How freakin jealous:
http://wow.allakhazam.com/db/item.html?witem=18803

http://wow.allakhazam.com/images/fas...avadredger.jpg


And a pic of me:
http://timcannady.brinkster.net/wow.JPG

MrFlux 05-19-2005 05:46 AM

http://img.photobucket.com/albums/v295/MrFlux/wow3.jpg

Lykaios, Lvl47 Hunter, Cenarius.

k-von 05-19-2005 07:52 AM

Woot.

<img src="http://i3.photobucket.com/albums/y58/thekevon/WoW/hitit.jpg" alt="Image hosted by Photobucket.com">

Scorps 05-19-2005 10:13 AM

Quote:

Originally Posted by k-von
Woot.

Congratz on lvl 60, I can't wait to get one of mine characters to lvl 60 :thumbsup:

alansmithee 05-20-2005 09:53 PM

Quote:

Originally Posted by Lasereth
I really, REALLY hope they don't do this. I paid 750g for the materials for my Reaper. The reaper is pretty damned good, but it's not overpowered. The only thing that can be named powerful is slow weapons in general. My Kang the Decapitator hit for 80% as much as the Reaper did it and it's for a level 44. It's all about slow, hard-hitting weapons...the Reaper isn't overpowered.

If they do change how instant attacks are done, that will eliminate every single 2H weapon past 3.0 speed from being useful. Honestly...there's not one single reason to use a slow weapon besides instant attacks. If instant attacks aren't based on weapon damage then there's gonna be a lot of weapons floating around on the AH not being bought because they're over 3.0 speed.

Hunters, Paladins, and Shaman use fast 2H right now...warriors use slow 2H. Why change it? Warriors have sucked up until the patch before last, why nerf them now? We're just where we need to be. Making instant-damage abilities not based on weapon damage will RUIN the warrior class, end of story.

-Lasereth

Some pallys prefer slow 2h, as was stated above. Shaman do use fast 2h. And the reason hunters use fast 2h is cause the melee classes all get first dibs on the slow 2h :P

But honestly, it's not just the reaper that's the cause of the potential changes (which are of course currently wild speculation, but some things before speculated about have come true). The reaper is just one of the flavor of the month targets for the WoW community to call for a nerf. But rogues also rely heavily on instants, especially with daggers. They also rely heavily on poisons. But daggers are all for the most part all ultra-quick, even the high-end daggers. One of the best daggers for a rogue is a barman's shanker, even better than felstriker or some of the higher drops. And that's just because it's the slowest dagger. IMO, it's silly that the godliest weapon for a rogue would be a dagger with 1-2 dmg and 10.0 speed. Based on the current blizz system, something like that would be hitting for 4-5k WITHOUT critical hits when you backstab or ambush.

Zeraph 05-21-2005 12:01 AM

The system is odd, but I think you might be exaggerating a bit. Mostly it's balanced, you really only see it when you get weapons like the AR.

Its funny, I remember in the old EQ days, basically it was the opposite. There was something called "the moss covered twig" put in as something of a joke. But it was so fast (less than I sec I think) per swing (and most melee classes had something called double attack, which gave them an extra attack most swings) that it did tons of damage since there was a general flat out damage add. So with double attack you'd be swinging like 4 times per sec + a flat out base dmg add = a lot of dmg.

Frosstbyte 05-22-2005 10:32 PM

[rant]
I got completely fucked over tonight. I was doing my first UBRS run with another guild. There were two hunters, me and one other, and we agreed that I would pass on painweaver if it dropped and she would pass on the beaststalker tunic since I wanted the tunic more and she wanted the band more. We do the whole damn instance and then RIGHT before the throneroom one of our tanks logs. And what do they replace him with? A hunter. And what happens? He is around for all the 20 minutes more it takes us to kill Drak, BS tunic drops and he wins the roll. Fucking ridiculous. I REALLY want the rest of my guild to hit 60 so I can stop doing this pick up bullshit. It's so frustrating to have done the whole instance only to have this random jackass summoned from the beginning after we've done most of it and get the ONE GODDAMN THING I wanted from the run.

Ugh
[/rant]

Jadedfox 05-22-2005 11:47 PM

Quote:

Originally Posted by Frosstbyte
[rant]
I got completely fucked over tonight. I was doing my first UBRS run with another guild. There were two hunters, me and one other, and we agreed that I would pass on painweaver if it dropped and she would pass on the beaststalker tunic since I wanted the tunic more and she wanted the band more. We do the whole damn instance and then RIGHT before the throneroom one of our tanks logs. And what do they replace him with? A hunter. And what happens? He is around for all the 20 minutes more it takes us to kill Drak, BS tunic drops and he wins the roll. Fucking ridiculous. I REALLY want the rest of my guild to hit 60 so I can stop doing this pick up bullshit. It's so frustrating to have done the whole instance only to have this random jackass summoned from the beginning after we've done most of it and get the ONE GODDAMN THING I wanted from the run.

Ugh
[/rant]

I feel your pain but this isn't exactly uncommon. But I don't see how he would not be allowed to roll on it unless you agreed upon that beforehand. Pick-up raids are what they are.

--jaded

Frosstbyte 05-23-2005 08:53 AM

Well, yeah, I understand that pick up raids are what they are and there's nothing to stop him from rolling. It's just annoying to have spent 2+ hours of your time getting to a boss with the rest of the group and then have Random Guy X get warped to the boss and get the thing he wants when he didn't do most of the work it took to get there. Clearing the throne room and killing Drak with a good 15 man group is pretty easy. Had the other hunter wanted it, since she'd been there since the beginning, I would've been disappointed, but I wouldn't have felt like I got screwed.

Redjake 05-23-2005 09:54 AM

Quote:

Originally Posted by Frosstbyte
[rant]
I got completely fucked over tonight. I was doing my first UBRS run with another guild. There were two hunters, me and one other, and we agreed that I would pass on painweaver if it dropped and she would pass on the beaststalker tunic since I wanted the tunic more and she wanted the band more. We do the whole damn instance and then RIGHT before the throneroom one of our tanks logs. And what do they replace him with? A hunter. And what happens? He is around for all the 20 minutes more it takes us to kill Drak, BS tunic drops and he wins the roll. Fucking ridiculous. I REALLY want the rest of my guild to hit 60 so I can stop doing this pick up bullshit. It's so frustrating to have done the whole instance only to have this random jackass summoned from the beginning after we've done most of it and get the ONE GODDAMN THING I wanted from the run.

Ugh
[/rant]



I've did UBRS in full 31 times now and haven't got the Magister's Robes. I wouldn't worry about losing it once :thumbsup: even worse the robe have only dropped ONCE out of the 31 times and I of course lost. it's seriously making me hate the game. people who have been that many times like me should be put to the front of the line or something and automatically get it.

Stompy 05-23-2005 10:08 AM

Quote:

Originally Posted by Frosstbyte
[rant]
I got completely fucked over tonight. I was doing my first UBRS run with another guild. There were two hunters, me and one other, and we agreed that I would pass on painweaver if it dropped and she would pass on the beaststalker tunic since I wanted the tunic more and she wanted the band more. We do the whole damn instance and then RIGHT before the throneroom one of our tanks logs. And what do they replace him with? A hunter. And what happens? He is around for all the 20 minutes more it takes us to kill Drak, BS tunic drops and he wins the roll. Fucking ridiculous. I REALLY want the rest of my guild to hit 60 so I can stop doing this pick up bullshit. It's so frustrating to have done the whole instance only to have this random jackass summoned from the beginning after we've done most of it and get the ONE GODDAMN THING I wanted from the run.

Ugh
[/rant]

Yeah, blizzard needs to add more control to the looting system... like a permission system as to who can loot, and who can't... or even a "who can loot what".

For example, set a time limit and contribution percentage limit that newcomers must pass before they can roll. If someone comes in late in the raid and is only there for 10 mins, they really have no place rolling on it. If I was the party leader, I would boot em out before they had a chance to snag someone else's item.

The "who can loot what" could be set up so that you can set certain rules.. like mages have first dibs on epic mage-related drops or something. If there's 1 mage, then they automatically get it. A rogue or warrior really has no place rolling on those.

It boils down to giving more control on a detailed level to party leaders. Party leaders set the rules, the rest in the group must follow. If they don't agree, they know where the "leave party" option is.

sailor 05-23-2005 10:33 AM

Quote:

Originally Posted by Stompy
Yeah, blizzard needs to add more control to the looting system... like a permission system as to who can loot, and who can't... or even a "who can loot what".

For example, set a time limit and contribution percentage limit that newcomers must pass before they can roll. If someone comes in late in the raid and is only there for 10 mins, they really have no place rolling on it. If I was the party leader, I would boot em out before they had a chance to snag someone else's item.

The "who can loot what" could be set up so that you can set certain rules.. like mages have first dibs on epic mage-related drops or something. If there's 1 mage, then they automatically get it. A rogue or warrior really has no place rolling on those.

It boils down to giving more control on a detailed level to party leaders. Party leaders set the rules, the rest in the group must follow. If they don't agree, they know where the "leave party" option is.


Agreed. It shouldnt be hard to implement, and would really solve a lot of problems. My highest character is only a 22 priest, and I've already experienced problems like this (though obviously not epic drops ;))

Ustwo 05-23-2005 10:24 PM

Its a shame blizzard put so little thought into the honor system and rushed it out.

It makes leveling on a mature pvp server pretty painful and I get no thrill killing people with my rogue.

I'm not sure how they could screw up such a great game, but they seem to be trying really hard. Patches introduce bugs that arn't fixed, lag is still a factor on many servers, and end game turns into EQ. At first I was pretty forgiving, but I expected improvements by now.

snowy 05-24-2005 12:33 AM

http://oregonstate.edu/~jansenli/swimsuit.jpg

My 44 warlock poses for your benefit near the waterfalls in STV. Some 41 gnome rogue was giving me the eye as I was concocting these screenshots. I think he wanted to know what the hell I was up to.

The one thing I don't like about the honor system is the ability to lose rank, and lose it so quickly. I'm a private now, I'm sure by tomorrow I'll be back to nothing. C'est la vie.

rat 05-24-2005 12:53 AM

i have to say that my experiences with parties are rather interesting. over the last 6 months, over a dozen of my friends in the dorm picked up WoW, and the last month or two, they even had their own guild. if something like the "rolling on shit you don't need" issue came up, the other members of the party from the guild would go to that person's room and threaten their health (not horribly, but a good "you ever do that again, i'll beat your ass" mean's a WHOLE lot more in person ;)). it actually made their guild rather sought-after to party with as time went by, as the rules established in the dorm went for ALL guild members.

of course, there were bad times as well. i.e., the time my friend John (a sophomore) was taking a lower level party through SM. the pali in the group, Kevin (a freshman), kept pulling/getting aggroed by 3-4 of the NPCs at once, making it much tougher to rush the party through as they wasted time dying/resing members. John starts to power trip, and tells Kevin to sit the fuck still. So for the following three engagements, Kevin would let John pull, then go dance in the middle of the NPCs during the battle. That argument lasted for 2 days :(

cyclone 05-24-2005 01:44 AM

I've played WoW since closed beta, but the lack on content progression has me getting bored, but im an avid warcraft fan, so ill stick around.

Lasereth 05-24-2005 05:38 AM

Quote:

Originally Posted by onesnowyowl
The one thing I don't like about the honor system is the ability to lose rank, and lose it so quickly. I'm a private now, I'm sure by tomorrow I'll be back to nothing. C'est la vie.

YES!! I'm a Knight now and I'm starting to realize that if I ever go on vacation, my rank is going bye-bye. I think that it should take at least two weeks for a rank to decay by default. Two of my friends lost their rank last Tuesday. That's BS that they lost it by being absent for one week. The good news is that it only takes a minimal amount of PVP to keep your rank. The downside to that is that if you're on vacation, you're not gonna get ANY PVP in so you will lose your rank. :( That's why I think the two-week thing would be perfect.

Anyway, I should be Knight-Lieutenant today.

-Lasereth

Frosstbyte 05-24-2005 09:05 AM

Quote:

Originally Posted by Lasereth
YES!! I'm a Knight now and I'm starting to realize that if I ever go on vacation, my rank is going bye-bye. I think that it should take at least two weeks for a rank to decay by default. Two of my friends lost their rank last Tuesday. That's BS that they lost it by being absent for one week. The good news is that it only takes a minimal amount of PVP to keep your rank. The downside to that is that if you're on vacation, you're not gonna get ANY PVP in so you will lose your rank. :( That's why I think the two-week thing would be perfect.

I kind of get the feeling that the honor system is needlessly complicated, but here's just something to think about. I'm on Shattered Hand, which is a relatively high population PvP server that has a whole lot of PvP going on. I see knights literally all over the place and no shortage of knight-lieutenants. I wouldn't be too surprised if we have a knight-champion or lieutenant commander after this update.

Anyway, the fact of the matter is that I've been corporal for about 4 weeks now and not have PvPed at all since I got that rank. That is to say that when the rank is still close to the highest that anyone on the server has, it's going to be a lot harder to maintain. It's easy to keep corporal without work since there are a lot of us and it's a low-end rank. It's hard to keep knight because there are currently very few knights and it's currently a high-end rank. In a month or so when there are high officers, getting and keeping a rank like knight or knight-lieutenant's going to be a lot easier, because the system is set up to allow for more of them to be in play and not be as competitive as the high officer positions.

I think once BG comes out in live, the ganking will go down, making it more possible for leveling to occur even on mature PvP servers. I think Blizzard's only real mistake was not releasing PvP honor and BG at the same time. The honor system, while needlessly complicated (in my opinion), seems to be doing ok.

Stompy 05-24-2005 11:25 AM

The only thing I don't like about the honor system is the fact that I'd have to devote a good portion of my life in order to get a somewhat high rank.

seretogis 05-25-2005 11:43 AM

This is a little late, but behold, Sulfuras!

http://www.twelveprophets.com/images...r_sulfuras.jpg

Cynthetiq 05-25-2005 12:17 PM

OMG this is why you have to be careful with who you party with....

http://www.warcraftmovies.com/movieview.php?id=1666

LEEEEEROY!!!!

snowy 05-25-2005 12:46 PM

HAHAHA...I passed that along to all my guildies. Yeah, that's definitely a What Not To Do. Silly Leeroy.

lindseylatch 05-25-2005 01:51 PM

Quote:

Originally Posted by Cynthetiq
OMG this is why you have to be careful with who you party with....

http://www.warcraftmovies.com/movieview.php?id=1666

LEEEEEROY!!!!

That has set-up written ALLLLLLL over it...

Lasereth 05-25-2005 02:07 PM

Well of course it's a setup. It's a video made to make fun of the irony associated with many WoW raids. A huge plan is always set up to kill a boss and then it never works because someone screws up. :(

-Lasereth

Gabbyness 05-25-2005 05:33 PM

Hey Seretogis, 12p . . .

We had a guild like that way back on Vallon Zek, EQ style.

Any relation?

Scorps 05-25-2005 11:16 PM

That video is great!

Dizzet 05-26-2005 10:30 PM

Leeeroooyyy!!!! HAHA that video was just awsome;)

Stompy 05-27-2005 03:49 AM

Hah, did anyone see this vid?

hahahaha

I'd be inclined to drive to someone's house and put a brick through their window for that shit, but at the same time it's kinda funny.

...kinda disappointing though. I mean, that ring is a purple epic and you only get +5 str, +8 sta, +1% chance to crit and +30 attack power. WTF? What's with the lame stats?

Make it +15 str, +16 sta, +10% chance to crit and +100 attack power and we can talk... but other than that it seems like people put in a lot of work and don't really get much out of it.

I dunno, maybe I'm expecting "ultra rare" items to be much more powerful... but those stat boosts aren't really all that. Maybe they are, I dunno... everyone on the other WoW forums seems to be up in arms about this ring so... yeah. I'm not even lv 50 yet and an item like that doesn't even really appeal to me because of the trivial stat boosts. I have a ring with +7 agi and +6 sta (I think.. I might be a bit off, but I know it's a HUGE agi boost) and I really don't see giving it up for a measley 1% increase in crit.

What good is 1%? That means that out of 100 strikes, you get ONE extra that deals a crit. Big whoop? Hmmm :hmm:

Cynthetiq 05-27-2005 06:13 AM

yeah i saw that one too stompy again, gotta be careful who you party with

-Ever- 05-27-2005 07:26 AM

So what's the deal with not having to roll on those ninja'd epics? In a raid, is there no set roll that you have to pass/roll on like there is in a 5-man? Crazy that you can just walk up and loot! I thought it was rather funny, but that's because I'm assuming that it was some kind of revenge (seeing that he joined another guild immediately) and also because I'm only 47 and have no idea how long those raids take ;)

Lasereth 05-27-2005 11:42 AM

Quote:

Originally Posted by Stompy
...kinda disappointing though. I mean, that ring is a purple epic and you only get +5 str, +8 sta, +1% chance to crit and +30 attack power. WTF? What's with the lame stats?

Make it +15 str, +16 sta, +10% chance to crit and +100 attack power and we can talk... but other than that it seems like people put in a lot of work and don't really get much out of it.

I dunno, maybe I'm expecting "ultra rare" items to be much more powerful... but those stat boosts aren't really all that. Maybe they are, I dunno... everyone on the other WoW forums seems to be up in arms about this ring so... yeah. I'm not even lv 50 yet and an item like that doesn't even really appeal to me because of the trivial stat boosts. I have a ring with +7 agi and +6 sta (I think.. I might be a bit off, but I know it's a HUGE agi boost) and I really don't see giving it up for a measley 1% increase in crit.

What good is 1%? That means that out of 100 strikes, you get ONE extra that deals a crit. Big whoop? Hmmm :hmm:

It's really hard to get crit % in WoW. It's almost impossible to find a ring that gives crit chance. There is a few, but they only have crit % and no stats. A ring that has 5 STR, 8 STA, and 30 attack power is insane, not to mention the crit. With the crit chance on it it's definitely epic. Epic items are epic because of their rarity in some cases...it's like finding a high-end dagger in the game. The DPS might not be that high, but there aren't many high-end daggers in the game period so they all sell for a lot. In this case, there aren't many crit rings in the game period, much less ones with extra stats. :)

+1% is a lot. 1% crit chance is basically a permanent +1% DPS increase total. That's all many melee characters go for.

The video was pretty funny. It was bastardly and fucking mean, but it was funny. :)

-Lasereth

lindseylatch 05-27-2005 01:07 PM

My understanding of raiding is that you usually designate one person to be the looter, and set it on free-for-all, and then everyone rolls on what they want at the end.

Redjake 05-27-2005 01:51 PM

Quote:

Originally Posted by lindseylatch
My understanding of raiding is that you usually designate one person to be the looter, and set it on free-for-all, and then everyone rolls on what they want at the end.


Negative. Usually you set it to Master Loot for the bosses and group loot for the rest. That way anything that's blue or green that drops from a regular enemy you roll on via the in-game dice and for bosses the one person (master looter) chooses who gets it based on need or a /random 100 roll.

Lasereth 05-27-2005 02:03 PM

There's currently a bug with Master Loot right now, though -- every now and then players are still allowed to loot items even though they're not the master looter. That happened to my friend last night...he accidently looted a BoP epic quest item (Chromatic Carapace) when trying to skin Rend's dragon in UBRS. They really need to fix the bug so people don't get a bunch of shit over an accident...or even worse, a ninja loot occurs like in that video.

-Lasereth

Scorps 05-27-2005 02:26 PM

We had a guy in are guild do that.....I hate it when people do that...just thank god are guild didn't get a bad name for that!

Frosstbyte 05-28-2005 01:32 AM

Quote:

Originally Posted by Stompy
...kinda disappointing though. I mean, that ring is a purple epic and you only get +5 str, +8 sta, +1% chance to crit and +30 attack power. WTF? What's with the lame stats?

If you think those are "lame stats," you're heading for a lot of disappointment endgame. The BEST ring for a hunter/rogue before this one is Painweaver band which is +7 sta, 1% crit and +16 attack power. It drops off General Drakkisath at the end of UBRS. As you can see, the epic is a major upgrade from this blue.

Also something to note, assuming you only had 1% chance to crit, yes that would mean you only crit once every hundred times you attack. But think about how many attacks you make. Since I'm a hunter, I get an easy way to count since I use ammo. In an average instance run, I tend to take 500-700 shots with arrows, plus another 200-300 with special shots of various sorts. Rogues with their attack speed and dual weapons attack MUCH more frequently, so that 1% starts to play in. It makes a pretty significant DPS difference once you start collecting +crit gear. My ranged crit % is up around 17% right now and I'm not even halfway through collecting the crit gear from DM.

Quote:

Originally Posted by Lasereth
There's currently a bug with Master Loot right now, though -- every now and then players are still allowed to loot items even though they're not the master looter. That happened to my friend last night...he accidently looted a BoP epic quest item (Chromatic Carapace) when trying to skin Rend's dragon in UBRS. They really need to fix the bug so people don't get a bunch of shit over an accident...or even worse, a ninja loot occurs like in that video.

You can't "accidently" loot a BoP item. Period. There is a screen that pops up and says "Are you sure you want to loot this BoP item?" and then you have to accept. If someone is so braindead that he sees a purple item in his loot window AND clicks on it AND accepts the BoP screen all "on accident," then I'd hate to see what other things he does "on accident."

That being said, the Master Loot bug does need to get fixed.

Lasereth 05-28-2005 02:23 AM

Quote:

Originally Posted by Frosstbyte
You can't "accidently" loot a BoP item. Period. There is a screen that pops up and says "Are you sure you want to loot this BoP item?" and then you have to accept. If someone is so braindead that he sees a purple item in his loot window AND clicks on it AND accepts the BoP screen on accident, then I'd hate to see what other things he does on accident.

Yes you can. It's the bug I'm referring to. :) I've looted a few BoP items in a group accidently because the confirmation does NOT work on everything. If you change the loot settings during combat, if everyone passes, etc. can all screw up the loot system in WoW. It is ridiculous how many bugs there is with the looting system. BoP are supposed to ask for a confirmation no matter what (if the item is BoP and green, of course) and I've personally seen it fail 3 different times in a group (with me, not counting others).

-Lasereth

SitizenVZ 05-29-2005 07:45 AM

To be honest, I'm glad that there isn't a very significant difference between the Purple and Blue loot. One of Everquest's big failures, relative to pvp, was the near-invincibily high end gear would grant people.. After awhile every piece of gear that dropped had +10 to all resists and insane stats in other places, making people pretty much immune to spells.

When the new-content gear starts to have +all resists and abunch of hp/mana in WoW you'll start to see a big disparity in high-end pvp. When the average guild starts to farm ragnaros, and 10-15% of the 60 warriors and rogues have a Spinal Reaper or Perditions blade you'll start to see what I'm talking about.

Lasereth 05-29-2005 10:25 AM

I found a Glowing Brightwood Staff last night. I almost had a heartattack. I knew farming from 52-60 would pay off. :)

-Lasereth

Jadedfox 05-29-2005 11:26 PM

Quote:

Originally Posted by Lasereth
I found a Glowing Brightwood Staff last night. I almost had a heartattack. I knew farming from 52-60 would pay off. :)

-Lasereth

I hate you :D

--jaded

Scorps 05-30-2005 10:11 AM

A up date

My Priest is still 37(almost 38, Its getting so hard to lvl now) and my mage is now 30!

http://home.cogeco.ca/~tylerdonlon/other/wow_014.jpg
http://home.cogeco.ca/~tylerdonlon/other/wow_015.jpg

Seething 05-30-2005 10:24 AM

I hit 50 the other day, and that's amazing since my play time has plummited greatly. I love how I can go 5 straight days, come back, and it's like I haven't missed a beat (except for my honor rank, god I hate that). Now I'm just waiting for this next patch to give Fury Warriors some love.

Frosstbyte 05-30-2005 10:26 PM

I feel your pain, Pain Train. 35-40 were some of the worst levels of the 60 I went through. Of course, I did nothing but grind exactly where that screenshot was taken for the entirety of them, since I was farming for my mount. Things sped up a LOT from 40 to 52 or so, and then slowed down again until 58. I went from 58 to 60 really fast. I don't quite know how that happened.

Stompy 05-30-2005 11:45 PM

Quote:

Originally Posted by Frosstbyte
If you think those are "lame stats," you're heading for a lot of disappointment endgame. The BEST ring for a hunter/rogue before this one is Painweaver band which is +7 sta, 1% crit and +16 attack power. It drops off General Drakkisath at the end of UBRS. As you can see, the epic is a major upgrade from this blue.

Also something to note, assuming you only had 1% chance to crit, yes that would mean you only crit once every hundred times you attack. But think about how many attacks you make. Since I'm a hunter, I get an easy way to count since I use ammo. In an average instance run, I tend to take 500-700 shots with arrows, plus another 200-300 with special shots of various sorts. Rogues with their attack speed and dual weapons attack MUCH more frequently, so that 1% starts to play in. It makes a pretty significant DPS difference once you start collecting +crit gear. My ranged crit % is up around 17% right now and I'm not even halfway through collecting the crit gear from DM.

My crit rate right now is.. on a 49 Rogue with a shitload of agi (I'll get the exact #'s later).. 22 or 23%. I'm sure that'll go up as I level 11 more times and get the next best gear but.. yeah, it's quite high already.

I'll end up changing my rogue to specialize in subtlety as opposed to straight up combat because I notice more and more that THAT is my play style as opposed to straight up melee..

Yeah that 1% is better than nothing, I guess, but no way I'd spend godly amounts of time searching for it. If it drops then, good stuff. If not, no biggie. No skin off my back.. and I'm certainly not gonna shell out hundreds of gold for it ;)

In other words.. I could duel someone with all these epic items without me having a single one, and chances are it'd be equal because of those trivial boosts. That 1% isn't enough to save em when they're getting pounded on in the spur of the moment battles, but it is a nice boost overall statistically if you think "hey, over these 10 instances, i attacked 2000 times and had x amount more crits".

...but yeah, I see what you're saying.

I did look over all of the epic rogue drops and I was pretty disappointed. Not much to look forward to. No doubt it's nice gear, but like I said.. nothing I'd spend hours upon hours trying to acquire.

What they need is an ultra difficult instance.. I'm talking one that's insanely tough, almost impossible to beat, and when you do, you get a chance to have a godly item drop that will give you something like 10% crit boost.

That'd be nice and totally something I'd spend hours upon hours trying to get.


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