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Old 08-05-2005, 11:37 PM   #1 (permalink)
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Location: Riverdale IL
F.E.A.R.

OK so I just got done playing the F.E.A.R. demo and I think it has potential. It reminds me of DOOM3 but waaaaaaaaaaaaay creepier, i guess its Doom 3 meets System Shock 2. All games shouyld be played in drakness with headphones mind you. Still looks like they have kinks to work out especially with the physics engine, hope they work on the ragdoll effects. BUt man the demo is short as hell, good though, fun too. Anyone else have opinions
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Old 08-06-2005, 11:31 AM   #2 (permalink)
Getting Medieval on your ass
 
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Location: 13th century Europe
Doom 3 meets System Shock 2? Oh man, if that's accurate I am going to love this game...

Hopefully it is more SS than Doom.
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Old 08-06-2005, 02:07 PM   #3 (permalink)
I'm a family man - I run a family business.
 
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Location: Wilson, NC
DAMN this game rocks!

It's basically Silent Hill meets Doom 3. I love the bullet time even though it's getting overused, it doesn't matter. as long as they make it interesting (the way they graphics are and how you shoot in it) it's fine, I loved it. ESPECIALLY the grenades going off. I didn't mind dying, so I could see the awesomeness over and over. and towards the end of the demo WOW that scared me shitless. I cried out in utter passyness a couple of times near the end.

I highly recommend playing this demo. The graphics are amazing (especially in bullet time) and the creepiness factor is at a 10.
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Old 08-06-2005, 03:05 PM   #4 (permalink)
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Location: TN
Damn I hope the whole game is that creepy, Doom 3 really gave me the creeps...for the first hour or so, then I just waited for scary shit to happen. FEAR really gave me the willies, and yes I did scream once..well thats all I'd admit to..
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Old 08-06-2005, 03:27 PM   #5 (permalink)
Psycho
 
That demo's ending kinda sucked. I was so into it then BAM it ended. The SMG that you start out with looks and feels alot like the Half Life 2 one. There was another gun that I can't remember the name of, I just know it had 10MM in the name, that looked alot like the SMG from Doom. I also think that Silent Hill meets doom is a perfect description for the game, and I was impressed that you could actually see your players legs when you looked down. So very few FPS games do that.
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Old 08-06-2005, 03:43 PM   #6 (permalink)
Here, yet not all there.
 
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Location: Franklinville, NJ
I am hoping that the finished product is as good as it looks like it should be. Me and a three friends got to play the game at the summer CPL and we participated in a 32 team tournament. Everyone who got to play it at CPL had nothing but great things to say about it. The multiplayer is fucking intense and just might become my new favorite game.
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Old 08-06-2005, 11:30 PM   #7 (permalink)
is a tiger
 
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Location: Toronto, Ontario, Canada
Haven't played the demo, but I saw a preview on a magazine back in January. I really want to play this game when it comes out. I hope my computer is up to the task
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Old 08-07-2005, 12:35 PM   #8 (permalink)
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the game looks very very creppy. but very awesome.....hopefullly my graphics card wouldnt keep me from playing it
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Old 08-07-2005, 02:16 PM   #9 (permalink)
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MINIMUM SYSTEM REQUIRED
· Windows® XP or 2000 with latest service pack installed
· DirectX® 9.0c (April Edition) (included)
· Pentium® 4 1.7 GHz or equivalent processor
· 512 MB of RAM
· 64 MB GeForce™ 4 Ti or ATI® Radeon® 9600 or equivalent with hardware T&L and pixel shader support
· 5.0 GB free Hard Drive Space for installation
· 4x CD-ROM drive (for Director's Edition, this will have to be DVD-ROM)
· 16-bit DirectX® 9.0 compliant sound card with support for EAX™ 2.0
· Internet Connection Required
· Mouse
· Keyboard

RECOMMENDED HARDWARE
·Pentium® 4 3.0 GHz or equivalent processor
·1 GB RAM
·A 256 MB Radeon® 9800 Pro or equivalent DirectX® 9 compliant video car with hardware T&L and pixel shader 2.0 support

this game has super high requirements. i have a decent comp.. 3Ghz P4, 1GB pc3200, 9800pro and this game autodetects my comp to play at 800x600. 1024x768 does work but it gets jumpy in some firefights and areas. im going to have to get a newer vid card. cant imagine how it is for someone with even less than a 9800.
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Old 08-07-2005, 07:10 PM   #10 (permalink)
is a tiger
 
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Location: Toronto, Ontario, Canada
Looks like i'll need a new system, heh.

Processor - not fast enough, barely meets minimum
RAM - not enough
Hard drive space - Well, i could free it up, but not likely, so i'll need a bigger one
Video card - hell no, mine was garbage to start with.

I'm kind of curious as to why it REQUIRES internet connection. I don't know a lot of non MMO's that REQUIRE internet connection
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Old 08-07-2005, 10:15 PM   #11 (permalink)
Blood + Fire
 
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Location: New Zealand
I liked it but wasn't blown away or anything. Might be 'cause I'd seen so many videos on the game. None of it really scared me as it was the same old "run past real quick" tricks. The the hallways bit near the end was less disturbing/unerving than the Max Payne nightmare sequences.

Nice fun game though which I bet at retail is gonna be billions of times better, should be good!
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Old 08-08-2005, 06:11 PM   #12 (permalink)
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Location: Riverdale IL
I gots 1GB of PC3200 Cas 2.5 RAM, Athalon 64 3200+ OCed to about 2.3Ghz, and a GeForce 6800 with all the pipes opened and it still looked a little shotty at the "auto detect" settings.
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Old 08-08-2005, 06:22 PM   #13 (permalink)
Knight of the Old Republic
 
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Location: Winston-Salem, NC
Yeah, I think a few of the newer PC games coming out are jumping ahead of what the average PC gamer can do with their PCs. Battlefield 2 and now F.E.A.R. are total system hogs. There's no reason I should have to play BF2 and F.E.A.R. on low to medium settings to obtain 60 constant FPS with a damned gigabyte of RAM and a 6800 GT OC'ed to Ultra. I guess the obvious solution is to buy more RAM. NewEgg here I come!

-Lasereth
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Old 08-08-2005, 09:36 PM   #14 (permalink)
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Location: Los Angeles
I upped the settings on what it suggested and I lagged big time during the firefights. You'd think a FX-53, X800 Pro with a gig of ram would play this without a problem. I can see this game needing SLI to run at a decent frame rate with the settings on high.

I think you could expect some tweaks to come out after the release of the game.
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Old 08-08-2005, 10:05 PM   #15 (permalink)
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Quote:
Originally Posted by Lasereth
There's no reason I should have to play BF2 and F.E.A.R. on low to medium settings to obtain 60 constant FPS with a damned gigabyte of RAM and a 6800 GT OC'ed to Ultra.
You said it. I think they just do it to keep the computer/ram/vid card companies in business. I can run Half-Life 2 & Far Cry on my AthlonXP2000+/1G Ram/ATI9800Pro on medium settings fine, while FEAR turns into a slideshow - literally - if I try to go above absolute minimum graphics. Just silly. Maybe just par for the demo, and the game will be optimized for the release.

I think the demo shows promise. The railgun-like gun is pretty cool, everything about the the shotgun sucks, the pistol sounds awesome, while the assault rifle and penetrator sound like toys. I REALLY hope they fix these. Graphics seem better than average (on low settings grrrrr)...level was pretty damn atmospheric, although its no System Shock 2 (so far) imo.

Looks like maybe the best shooter to come out since HL2. I'll most likely buy it as soon as it comes out.
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Old 10-15-2005, 04:59 PM   #16 (permalink)
Junkie
 
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Bumpity bumpity bump

Game comes out in three days, who's getting it? After reading the game's website I thought I would be good with my current graphics card, but after reading this thread, it looks like I may not get this game at all.
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Old 10-16-2005, 02:34 PM   #17 (permalink)
Here, yet not all there.
 
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Location: Franklinville, NJ
I already have it preordered. The ign review said that the finished product gets alot better fps than the beta tests did.
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Old 10-16-2005, 03:28 PM   #18 (permalink)
Junkie
 
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What graphics card do you have?

The recommended video card is GeForce 6600 or above, and I have a 6600, so I wonder what kind of fps I'll get.
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Old 10-16-2005, 06:08 PM   #19 (permalink)
I am Winter Born
 
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Location: Alexandria, VA
I just played the demo on my GF4 Ti4600 - it automatically dumped me at 640x480 at low quality. A little frustrating, but I've come to accept that with my (now) aging system. It seemed pretty fun, though I was a little confused by the premise - I haven't heard or read anything about this game before.
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Old 10-19-2005, 03:16 AM   #20 (permalink)
Psycho
 
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Location: TN
Got the call from EB yesterday, my preorder is in. I thought it wasnt until the 21st...
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Old 10-19-2005, 08:17 AM   #21 (permalink)
Loser
 
FEAR was on the shelves at compusa here as of yeterday, tuesday.
$54.99...(!).
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Old 10-19-2005, 03:43 PM   #22 (permalink)
Chicken scratch.
 
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Location: Japan!!!
Updates! Updates!

55 bucks? Geeze . . .
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Old 10-19-2005, 08:12 PM   #23 (permalink)
Junkie
 
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Blegh.

Anyone else refuse to spend $55 on a freakin computer game? I prefer to buy them when they drop down to $30 or so... Not like the game changes if it's a few months old.
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Old 10-19-2005, 08:28 PM   #24 (permalink)
Knight of the Old Republic
 
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Location: Winston-Salem, NC
I think the real issue is that you can get PC games for free with minimal effort. No one cares about spending $50 on a console game because it takes a large amount of effort to get free games. I do agree that PC games at $30 is more acceptable considering the current PC game situation.

-Lasereth
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Old 10-19-2005, 09:22 PM   #25 (permalink)
I am Winter Born
 
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Location: Alexandria, VA
The problem I have with paying so much for games is that the replay value is minimal on most games, and the singleplayer experience takes so little time to get through. I haven't played FEAR myself yet, but some people have reported beating it (playing normally, not rushing) in as few as 8 or 9 hours. I could rent 4 or 5 movies from Blockbuster and pay less money. I miss the old days of spending 30+ hours of play on a singleplayer campaign - those were worth the money. Nowdays, I refuse to spend more than 30$ on a video game if I know it's short.
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Old 10-19-2005, 10:02 PM   #26 (permalink)
Crazy
 
I asked my mom to buy it for me for Christmas.

There's something extremely pathetic about a 32 year old man asking his mom to buy him video games for Christmas.

She wanted to know what I wanted for Christmas though. I don't want to spend my own money on it in case it sucks.
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Old 10-20-2005, 06:42 AM   #27 (permalink)
Junkie
 
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I refuse even more to pay $50 for a damn console game. I always buy them used for like $20 at EB Games. I am just a cheap son of a bitch.

And yes like Pragma, it annoys me how games today are so short. I was super hyped about Riddick, but after hearing that it could be finished in 8 hours I waited until the price dropped. The game was fucking awesome, but it wasn't enough game for me to justify paying $50 for it.
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Old 10-20-2005, 07:08 AM   #28 (permalink)
Getting Medieval on your ass
 
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Location: 13th century Europe
If 30+ hours is what you want in a single player game, stay the hell away from any FPS. RPGs would be better suited.
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Old 10-21-2005, 05:45 AM   #29 (permalink)
Psycho
 
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I just finished the demo last night, and this is one of the best games I've played in awhile. I read a review that said the fear factor was more refined than in doom, and they were right. It has a perfect mix of fighting and skin pricking fright.
Can't afford to drop $50 on a new game at the moment though.
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Old 10-21-2005, 02:52 PM   #30 (permalink)
I am Winter Born
 
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Location: Alexandria, VA
Unfortunately, I can't stay interested in RPG games long enough. I think the problem is that nobody wants to sell their games "cheaper", because it would imply that they are less valuable, so the price keeps ratcheting up. Instead, the price should be based on length-of-play -- so the 90 hour RPG would sell for maybe 60 or 65 dollars, while the 10 hour FPS game would only sell for 25 or 30.

It's a dream
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Old 10-21-2005, 03:14 PM   #31 (permalink)
Junkie
 
Games have stayed at about the 50 dollar range for a long time, regardless of inflation.

If they priced a game on length of play, should they make a qualification for quality? Because I've played plenty of long stinkers and many short gems.
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Old 10-22-2005, 07:53 AM   #32 (permalink)
I am Winter Born
 
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Location: Alexandria, VA
FngKestrel - I agree that prices have been high for a while, but I remember buying brand new video games for 40$ once upon a time. And now games are 55$ or more - more than I can pay, at least at the moment. As for quality-based pricing - it was more of a pipe dream than anything, but if the short game was high quality and had good replay value, then I'd be willing to take the extra price - but the problem is that quality is pretty subjective, playing time generally isn't.
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Old 10-22-2005, 08:19 AM   #33 (permalink)
Junkie
 
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Location: France
Played the demo, ut it on medium settings, thinking easy if for unexperienced FPS players, and damn...pretty tough...those gun fights require some skills, because if you don't use bullet time appropriately your life goes down pretty fast...Also enemies dive thru windows and stuff, and are pretty slippery (its cool to have some nice AI)
Anyway, the game did freak me out, to the point where when you hear the little paranormal meter making noise, you do tense up a lot, go very slow and peek around corners. And I got pretty damn freaked, even though I knew something was coming. Those little girl laughs? oh man.
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Old 10-23-2005, 09:28 AM   #34 (permalink)
Insane
 
I didn't play the demo for it, but i bought it when it came out... I'd watched the vids of it from E3 since 03 thinking this game had to be all that. Well the graphics were great, my computer didn't have problems. However, the price of it for the ammount of game play (round 8.5 hr) really didn't seem worth it at 50$.
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Old 10-24-2005, 02:15 AM   #35 (permalink)
Fast'n'Bulbous
 
Location: Australia, Perth
When you think about it in terms of other things it is not too bad. The classic example is a movie. Provided you are not going to see lord of the rings type blockbuster (3hrs) most movies are a default 90mins. Now, i am not sure about America, but ticket prices in australia are about $11 for students and up to $15 for adults!
Via google, apparently 1 australia dollar is 0.75 american dollars. therefore movies must be around 8 to 12 dollars. that means it's about 5-6 dollars per hour of entertainment. Taken into account, a 50 dollar game played for ten hours or so, roughly works out to a similar price. So it's not too bad?
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Old 10-24-2005, 06:26 AM   #36 (permalink)
I am Winter Born
 
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Location: Alexandria, VA
That may be true, Sleepyjack, but that's precisely why I go to matinee showings whenever possible (4.50$ at my local theater), because I think that paying 10$ for a movie is far too expensive, plus a soda is 4$, a bag of popcorn is another 4$, a small bag of candy you could get out of a regular vending machine for 0.75$ costs 3.25$, and so on. Movie theaters are outrageously expensive - as are video games.
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Old 10-24-2005, 06:43 AM   #37 (permalink)
Junkie
 
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Location: India
darn...this game will run well on only 3 or 4 comps in my whole college...mine not included
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Old 10-24-2005, 07:49 AM   #38 (permalink)
Lover - Protector - Teacher
 
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Location: Seattle, WA
Quote:
That may be true, Sleepyjack, but that's precisely why I go to matinee showings whenever possible (4.50$ at my local theater), because I think that paying 10$ for a movie is far too expensive, plus a soda is 4$, a bag of popcorn is another 4$, a small bag of candy you could get out of a regular vending machine for 0.75$ costs 3.25$, and so on. Movie theaters are outrageously expensive - as are video games.
It's interesting, because I'm all for stealing music. However, lately I've been feeling bad about stealing games. There's a LOT of effort and time that goes into these things, and I'm starting to think that $50 isn't that bad. You have to have teams of 15 or 20 coders working 40 hour weeks to come up with some of these physics, plus a team of 10 or 15 artists modelling your levels and massively detailed characters, plus a team of 10 QA people continously playing the same levels over and over again looking for flaws and design issues, plus a Production Company/Marketing team of who-knows-how-many to get this game hyped, so that the other teams can actually get paid for their hard work-hours..

After doing game programming for a while, I'm really starting to appreciate the difficulty of all of this.. 10 hours and I barely got a GUI and a splash screen.. and it eats up system resources like a whore..


OH - and I'm going to get F.E.A.R here pretty soon.. :-D
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Old 10-24-2005, 01:39 PM   #39 (permalink)
I am Winter Born
 
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Location: Alexandria, VA
I have several friends who work in the video game industry (some in Washington state, one in the UK), and I know how much work goes into it (for instance, while finishing up a recent game, my friend in the UK worked 70+ hours a week (10 hours a day, 7 days a week) for months on finishing the game - and he just did AI).

The biggest complaint he - and his coworkers - had is not people pirating the game, but the management shorting them money and generally being asshats. That said, if a game is good, I'll buy it instead of pirating in a heartbeat. The problem I have is just that there are some games that have too little content for the price tag.

And good work with game programming - it's something I've been interested in, but never actually done as I'm no good at it Keep it up
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Old 10-26-2005, 03:52 AM   #40 (permalink)
Psycho
 
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Location: TN
Started playing over the weekend and it's pretty damn good, it's creepy but not overly scary. So far most of the game is running around an abandoned lab/office/warehouse very few outdoor areas, but I have no idea how far I am in the game.
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