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Old 08-05-2004, 04:10 PM   #161 (permalink)
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Ah.. im stuck on the communications transfer level. The part where you have the little cargo mover thing on the electric rails and there are 3 stops. I know you have to get to the top part security office, but I dont know how
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Old 08-05-2004, 06:16 PM   #162 (permalink)
Jarhead
 
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Location: Colorado
A beautiful game, very dark, great atmosphere. My one complaint would have to be the toughness of some of the monsters, more specifically, the imp and zombies. That imp, I mean fuck! Back in the day I could fight 100 imps and come out on top. Now I have trouble fighting 2 or 3. I think the fact that the shotgun has a range of 5 feet doesn't help. But even the chaingun has a hard time killing the baddies. Has anyone watched the video disk on the chaingun? It claims it fires a 30 mm shell. 30 MM! HOLY SHIT THAT'S A BIG ROUND! That isn't a chaingun, it's a damn gatling cannon. You know, like what they put in the AC130 Specter gunships to destroy light armor and equipment. I'm surprised you could carry, let alone fire the damn thing by yourself. And then it takes 6 shots to kill a friggin commando zombie? NONSENSE! But a good, moody game none the less.
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Old 08-05-2004, 07:00 PM   #163 (permalink)
Master of No Domains
 
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Location: WEEhawken, New Joisey
Quote:
Originally posted by bookerV
Anyone play this with a comparable video card to mine? I am running a NVIDIA GeForce4 MX 440. It's a 64mb card, so it should be ok for low settings right?
Yes, I played it on that card today, my work machine has one. Run it at low settings, 640x480 and it does run. I only played the first level and I didn't look at the framerates. It got choppy when I pushed it to 800x600 and medium.

Check out this thread and implement the first suggested boost too. Worth a shot.

http://www.tfproject.org/tfp/showthr...threadid=64705
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Old 08-05-2004, 07:28 PM   #164 (permalink)
Sultana ruined my evil persona
 
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Location: Los Angeles
Quote:
Originally posted by bltzkriegmcanon
Yeah, that's a gripe for me too. It's not insanely long, but it makes me wonder what would happen if I were running it off of a 74 GB Raptor SATA 10,000 RPM drive, with about 1-2 GB of RAM. Hmm. Guess we'll never know.
I have mine on a SATA drive. It's about 20 sec. I'll have to time it.

Quote:
Originally posted by
yellowgowild

What are your FPS?
Quote:
Originally posted by Halx
i have no idea
com_showFPS 1 in console or look for it in your cfg and set it to "1"

I max out at 60 most of the time. Dips to 35 in intense fights.

ALSO: WARNING
There's a Co-op mod floating around. DO NOT INSTALL!! This mod will steal your cd key and render you inable to play online. I didnt notice if it was mentioned here but I read about in in a few other forums.
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Old 08-05-2004, 08:17 PM   #165 (permalink)
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Location: UCSB
Quote:
Originally posted by whocarz
A beautiful game, very dark, great atmosphere. My one complaint would have to be the toughness of some of the monsters, more specifically, the imp and zombies. That imp, I mean fuck! Back in the day I could fight 100 imps and come out on top. Now I have trouble fighting 2 or 3. I think the fact that the shotgun has a range of 5 feet doesn't help. But even the chaingun has a hard time killing the baddies. Has anyone watched the video disk on the chaingun? It claims it fires a 30 mm shell. 30 MM! HOLY SHIT THAT'S A BIG ROUND! That isn't a chaingun, it's a damn gatling cannon. You know, like what they put in the AC130 Specter gunships to destroy light armor and equipment. I'm surprised you could carry, let alone fire the damn thing by yourself. And then it takes 6 shots to kill a friggin commando zombie? NONSENSE! But a good, moody game none the less.
Every enemy starts out as really hard but if you use the right strategy they are easy to take down.

The game starts with a single imp and it seems really hard. Then, you learn how to easily kill imps so it starts tossing several more at you. I learned that killing an imp, or four, is pretty easy. Dodge fireball, sprint into the imp's face before it can toss another and blow a single shotgun shell into its torse - one shot, one kill. If you use that type strategy, you will have no ammo problems for 9/10ths of the game. The other 1/10th is when you first get the shotty and have your weapons stripped.


Strategies for killing things in doom 3, enemy spoilers within...

Spoiler:
Zombies - stay back and put 4 pistol shots into its head, or the chainsaw when you have it.

Imp - Rush it and use the shotgun at extremely close range.

Zombie marines - Same strategy as the imp, expect to take about 10 damage per encounter, but health is WAY more common than ammo.

Zombie marine with riot shield - I found it impossible to get around these guys for a good shotty shot. I would pull the assault rifle and put a full magazine into its feet or head, depending on how good your aim is.

Spiders - The pistol is good for one or two. The assault rifle for swarms, and the plasma rifle for late game swarms.

Flying skulls - Pull the assault rifle and let it charge you, fire just before it reaches you. When facing multiple flying skulls, dodge and fire into the skulls when they miss you.

Half-bull/half-machine things - Use the shotgun and start firing at about 20 feet while back-peddling. It should be dead by the time it reaches you.

Floating red eyes - Use the assault rifle or plasma when they are far out, and then, use the shotgun when they get close. You need to keep moving because these things have a nasty fireball attack.

Babies with fly wings - I fucking hate these things, they are agile and do a LOT of damage. I would suggest the plasma rifle against these things. They do too much damage to try to kill with a lighter weapon.

Those things that rush you, have two heads and teleport at the end of the game - Let it get to your feet and put a single shotgun shot into it. When they start teleporting at the end of the game, allow them to get near you and then sprint to it while it is cooling down from a teleport, a single shell should do it.

The things with the tentacles that lash at you - When they run at you, you sprint at them and jump into them firing your shotgun at into its chest pointblank. If you get a really good shot, they will die in a single shotgun blast. You should expect to take about about 7-15 damage per encounter.

The tentacle things with the chain guns -- DO NOT rush them unless you want to lose about 50 health. You need to either toss grenades at them while staying behind cover or use a long range weapon like the chain gun or plasma rifle - possibly the rocket launcher if you are maxed on ammo.

The skeleton with rocket launchers on their shoulders - Use cover and spam the assault rifle into its upper-torse. If you have no cover, you need to get very close and it will try to claw at you instead of using rockets. Dance with it while staying just out of range of its claws and firing the shotgun when you are moving into its claw range.

Hell Knights (Big massive freaking things that walk on two legs) - The chain gun, plasma rifle, rocket launcher and BFG are all good choices to use while back-peddling and dodging the blue things they toss.

Jabba the Hutt things with dual Rocket Launchers - I would use cover and spam the chain gun or plasma rifle into it from a distance. You need to use cover to dodge the rockets because they do a LOT of damage.

Summoner things - Use the soul cube on these or use the chain gun, plasma rifle or rocket launcher. These should be your first target because they summon other enemies and have spells that do a lot of damage.



Strategies for the game in general -

Always search around an area, items are hidden everywhere.

Clear each room SWAT style. Peek left, right and then start moving around the room with your back to the wall, checking corners as you move. Try to "slice the pie" when room clearing by strafing left/right while moving the mouse in the same direction (difficult to explain, basically circle strafing around corners).

Reload your weapons after each encounter.

Quick-save every three feet.

Health is about three times as common as ammo, remember which is more important in battles.

When getting rushed by enemies, retreat into a previous room and wait for enemies to come to you.

When imps teleport into an area, sprint towards them and fire a single shotgun blast point-blank into them while they are cooling down from the teleport.

Quick-save every three feet.

When getting rushed by spiders, you need to use the assault rifle or plasma rifle and put three shots into each spider's head.

Use barrels when you see them and enemies are near by, and you are not.

Sometimes you need to move a box to get to a higher area.

Post-it notes are EVIL, run when you see them.

Realize what type of ammo you have that is maxed, use that weapon for a while. See a big box of plasma cells and your plasma rifle is full? Use the plasma rifle for a while and then go get the cells.

Weapon ammo maxes.

Pistol - 300ish (not useful anyway)
Shotgun - 300ish (you won't use that much ammo)
Assault rifle - 600 ( you will use this easily if you are careless)
Grenades - 50 (I used 9 grenades the whole game)
Plasma rifle - 500 (you will use this much ammo, a LOT)
Rocket Launcher - 50ish (combat is usually too close for the splash damage of rockets)
BFG - 28 (I only use this at the end of the game vs. hell knights, ammo goes fast if you use it)

When facing large numbers of enemies and you are trapped in a room, you should pull the chain gun or plasma rifle and clean out the room - it feels good going full auto once in a while.
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Old 08-05-2004, 08:23 PM   #166 (permalink)
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Location: Black Mesa
My one word review:

Outstanding.

Thankyou, we now return to regularly scheduled gushing.
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Old 08-05-2004, 11:23 PM   #167 (permalink)
Natalie Portman is sexy.
 
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Location: The Outer Rim
I sat down and played Doom 3 today. I was not impressed, yeah, the game has amazing visuals, but that doesn't make a good game. The gameplay is very simplistic, I know id was trying to stay close to the original in terms of gameplay, but damn, I don't remember Doom 1 or 2 being this boring. Maybe I've outgrown the mindless run 'n' gun gameplay that is Doom. You're basically running from room to room, shooting stuff up, wash your hands and repeat. It wouldn't be so bad if the enemies actually put up a tough fight, or used a bit of strategy when they attack you.

The A.I. of the enemies is a bit disappointing too, but it does get a little better when you get further into the game (but not by much). Most of the enemies just run straight at you and attack, when they have moves which are much more agile, but they don't use them often enough, some can even climb up the side of walls, but they don't even do that when you're engaged in combat with them.

Then there is the element of finding PDAs which contain useful information, or security codes, which seems kinda cool at first, but then you realize its the same boring shit from Doom 1 and 2, where you have to find the red key for the red door, blue key for the blue door, etc, just disguised as something else.

The multiplayer seems kinda tacked on at the last minute. I didn't really spend much time with it, but it was your standard, run-of-the-mill deathmatches.

The game, while flawed, would be a pretty good addition to your collection if you're an old school gamer looking for a old school gaming fix (Try Doom 3 or Painkiller if you're looking for some old-school gaming at its finest [moreso in Painkiller's online play]). However, if you're a gamer into Battlefield: 1942/Vietnam, Call of Duty, Far Cry, Rainbow Six, or any game that pretty in-depth in terms of gameplay and strategy, you might want to stick to those games and pass on this one. Overhyped, very much so. Despite it long list of delays, the game seems very rushed in the long run. It isn't a terrible game by all means, its just lacking depth and substance.
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Old 08-06-2004, 12:23 AM   #168 (permalink)
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my only gripe is how you can climb ladders without using hands (fist as weapon).
 
Old 08-06-2004, 12:58 AM   #169 (permalink)
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i just got to the hell dimension, and i have to say it's pretty freaky. it's a different kind of scary tho compared to the earlier levels, cause most of the stuff you see in the hell dimension is pretty disturbing.
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Old 08-06-2004, 01:13 AM   #170 (permalink)
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Location: Simi Valley, CA
So, when's the TFP deathmatch server goin' up? Fraggin' online is just as fun as the singleplayer.
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Old 08-06-2004, 01:48 AM   #171 (permalink)
Blood + Fire
 
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Location: New Zealand
Quote:
Originally posted by TheClarkster
So, when's the TFP deathmatch server goin' up? Fraggin' online is just as fun as the singleplayer.
Would be nice if someone could provide a dedicated server
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Old 08-06-2004, 05:26 AM   #172 (permalink)
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Location: Chapel Hill, NC
Quote:
Originally posted by TheClarkster
So, when's the TFP deathmatch server goin' up? Fraggin' online is just as fun as the singleplayer.
Ooohh.... Good call. Maybe Ill try setting one up when the Linux server is released and I get to school where I have plenty of bandwidth.

This game is addictive. Like some have said, I dont think its the "perfect" game like so many reviews have called it--its very fun, very immersive, and makes me have to change my underwear about every hour, but beyond the creepiness factor, there isnt much there. Still addictive as hell though.
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Old 08-06-2004, 05:38 AM   #173 (permalink)
Addict
 
Location: Ontario, Canada
Well I caved and picked this up last night. Even on my video card, on the low resolution with the specular lighting off the game runs beautifully. The reviews are right, even on these settings the game looks AMAZING!! It is simply stunning. I was totally shocked. I notice no lag at all, my framerate is consistent and I never have any video troubles at these settings.

The atmosphere of the game is incredible. This is truely a masterpiece of a game. If you allow yourself to be pulled into the story it makes the game very intense. So much chaos going on all around you. It's incredible. 2 thumbs way up...
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Old 08-06-2004, 06:30 AM   #174 (permalink)
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Location: Stormwind, The Eastern Kingdoms, Azeroth
I expect great things from the modding community on this one. I mean, no less than 3 days after this game has come out, and look how many tweaks/mods have come out of the woodwork. I give this game 10/10, based on its old-school merits, knowing exactly what you're getting into, and it's extremely good atomosphere. Geez. Great game. I've read IGN's review of this game, and 90% of what they say is bad is just pathetic bitching and moaning, trying to find things that are bad about the game. 8.9, that's a fucking joke.
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Old 08-06-2004, 08:53 AM   #175 (permalink)
Junkie
 
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Location: San Francisco
Quote:
Originally posted by omega2K4
I sat down and played Doom 3 today. I was not impressed, yeah, the game has amazing visuals, but that doesn't make a good game. The gameplay is very simplistic, I know id was trying to stay close to the original in terms of gameplay, but damn, I don't remember Doom 1 or 2 being this boring. Maybe I've outgrown the mindless run 'n' gun gameplay that is Doom. You're basically running from room to room, shooting stuff up, wash your hands and repeat. It wouldn't be so bad if the enemies actually put up a tough fight, or used a bit of strategy when they attack you.

The A.I. of the enemies is a bit disappointing too, but it does get a little better when you get further into the game (but not by much). Most of the enemies just run straight at you and attack, when they have moves which are much more agile, but they don't use them often enough, some can even climb up the side of walls, but they don't even do that when you're engaged in combat with them.

Then there is the element of finding PDAs which contain useful information, or security codes, which seems kinda cool at first, but then you realize its the same boring shit from Doom 1 and 2, where you have to find the red key for the red door, blue key for the blue door, etc, just disguised as something else.

The multiplayer seems kinda tacked on at the last minute. I didn't really spend much time with it, but it was your standard, run-of-the-mill deathmatches.

The game, while flawed, would be a pretty good addition to your collection if you're an old school gamer looking for a old school gaming fix (Try Doom 3 or Painkiller if you're looking for some old-school gaming at its finest [moreso in Painkiller's online play]). However, if you're a gamer into Battlefield: 1942/Vietnam, Call of Duty, Far Cry, Rainbow Six, or any game that pretty in-depth in terms of gameplay and strategy, you might want to stick to those games and pass on this one. Overhyped, very much so. Despite it long list of delays, the game seems very rushed in the long run. It isn't a terrible game by all means, its just lacking depth and substance.
I have to be honest and agree with what you're saying. However yours seem to be complaints while mine would be more of observations. I expected this from Doom and felt myself buying the game largely on just wanting to see what the most high tech game out was like. I'm enjoying it for what it's worth though. The fact that it can get me so freaked out is entertainment at its finest, whether or not it's indepth when compared to other games.

I called my friend who doesn't play many video games but was a large fan of the original Dooms. I said, in a friendly manner, "go waste $50 on Doom 3, it's simple but you're going to love it like you did 1 and 2" when he grew excited to play it.

To each his own I guess. I personally love games like CS and all, but sometimes the mindless fun is more entertaining for me, especially when the graffics and enviornments are as good as Doom 3's.

-T
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Old 08-06-2004, 02:40 PM   #176 (permalink)
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does anyone know if those fileplanet doom 3 mods are scanned by fileplanet? i have heard that theres mods out there that just steal your cd-key and i dont want my cd-key stolen. anyone know?
 
Old 08-06-2004, 02:57 PM   #177 (permalink)
Blood + Fire
 
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Location: New Zealand
Quote:
Originally posted by Xepidemic
does anyone know if those fileplanet doom 3 mods are scanned by fileplanet? i have heard that theres mods out there that just steal your cd-key and i dont want my cd-key stolen. anyone know?
The Co-Op mod available right now is a Trojan.
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Old 08-06-2004, 03:05 PM   #178 (permalink)
Huzzah for Welcome Week, Much beer shall I imbibe.
 
Location: UCSB
I now have an problem with Doom3.

The nightmare difficulty in Doom3 is the hardest/stupidest thing I have ever played. You startout with the soul cube, but your life decreases by five points every five seconds. The life decrease stops when your life hits 25. This means that you will have 25 life for the majority of the game. This change would be fine if the damage was the same, but enemies do WAY more damage in nightmare. A shotgun marine will kill you in a single shot, have fun trying to kill it before it kills you. The soul cube is the only answer for stronger enemies, but you can only use that every five enemies.

The changes in the game force run and gun gameplay in a game that heavily encourages slow advancement. I stopped playing after about level four ,because I realized that having to do every battle about four times was just stupid. I also realized that some encounters later in the game would be nearly impossible; the room with the summoner and two hell knights comes to mind, as does the entire level in hell.

I understand that ID was trying to make the game difficult, but I think they crossed the line with the constant life drain.
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Old 08-06-2004, 03:10 PM   #179 (permalink)
Junkie
 
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Location: Detroit, MI
Agree 100% with omega2k4.

Very disappointed in the game.

For one thing, its too damn dark!! These guys at iD who must have spent a ton of time designing and texturing the rooms, and you can't see any of it!! You can't even see the monsters clearly in the dark. Stooopid. Stooopid. Stooopid.

Gameplay is infantile and unoriginal. Run into room, trigger monsters, kill. Repeat ad nauseaum. And monsters that teleport in out of nowhere (and often behind you) is soooo lame. I thought this ended with Marathon (1996?). 4 years in the making and this is the best they can do?

I've been a fan of iD since Doom1, played in clans in Quake 1-3, and enjoyed RTCW. Doom3 to me is a HUGE disappointment, considering all the hype, the length of time it took to finish, the $58, and the fact that this is an iD game.

Last edited by powerclown; 08-06-2004 at 03:20 PM..
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Old 08-06-2004, 03:57 PM   #180 (permalink)
Please touch this.
 
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Location: Manhattan
listen to yourself..

of course you can't see the monsters clearly in the dark! Think about the atmosphere! Think about realism! Think about the mood! You need to realize what the game is trying to accomplish and then judge it based on those points.

This game is as close to 'realistic' as you can get nowadays when it comes to physics, lighting, sound and tension. I think what you're looking for is a game more like Quake and the original dooms, where the enemies are layed out in a pattern and you use strategy to eliminated them. In the end, all those games are... are "shoot 'em ups" and there are thousands of them out there.

Doom 3 is the best as what it does. That's all there is to it.
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Old 08-06-2004, 04:54 PM   #181 (permalink)
beauty in the breakdown
 
Location: Chapel Hill, NC
Quote:
Originally posted by powerclown
Agree 100% with omega2k4.

Very disappointed in the game.

For one thing, its too damn dark!! These guys at iD who must have spent a ton of time designing and texturing the rooms, and you can't see any of it!! You can't even see the monsters clearly in the dark. Stooopid. Stooopid. Stooopid.

Gameplay is infantile and unoriginal. Run into room, trigger monsters, kill. Repeat ad nauseaum. And monsters that teleport in out of nowhere (and often behind you) is soooo lame. I thought this ended with Marathon (1996?). 4 years in the making and this is the best they can do?

I've been a fan of iD since Doom1, played in clans in Quake 1-3, and enjoyed RTCW. Doom3 to me is a HUGE disappointment, considering all the hype, the length of time it took to finish, the $58, and the fact that this is an iD game.
The darkness is the whole point... Its pretty damn creepy walking around with only a flashlight through those halls.

I agree there isnt much to the gameplay, but there isnt supposed to be. Its all about the atmosphere and the tension.
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Old 08-06-2004, 05:34 PM   #182 (permalink)
Junkie
 
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Location: San Francisco
Quote:
Originally posted by sailor
I agree there isnt much to the gameplay, but there isnt supposed to be. Its all about the atmosphere and the tension.
I think this is the exact quote that should be used in response to anyone's negative comments towards the game. This is what Doom does best, and as of now, it's done better than anyone has ever seen before.
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Old 08-06-2004, 05:43 PM   #183 (permalink)
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Location: Winston-Salem, NC
I like how people are bitching about the game being too dark and you can't see the enemies. Uhh...you're playing Doom 3. It's supposed to be a scary first-person shooter, not a UT game. Saying the game's flaw is being too dark is like saying Silent Hill's flaw is being too dark...the game is SUPPOSED to be too dark. It makes it more creepy and keeps you on edge waiting for the next monster.

I agree with IGN. It's a damn good game with unrivalled presentation, but it doesn't bring anything new to the arena. That's not a problem...people who are playing Doom 3 know what they're gonna get. id revamped the first game. They didn't make a new innovative gamestyle, they simply brought back a classic in full glory. Doom 3 isn't Medal of Honor, Battlefield 1942, Halo, Quake, or UT. It's Doom, and your task is to kick ass. I love it!

-Lasereth
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Old 08-06-2004, 07:29 PM   #184 (permalink)
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Location: Detroit, MI
Quote:
You need to realize what the game is trying to accomplish and then judge it based on those points.
You're right...
Based on what it is, I agree, it is amazing. The atmosphere is indeed awesome.

I was probably wrong to have different expectations...its just been so long since I played Doom2!!

I just realized that I never finished Silent Hill...now I know why lol
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Old 08-06-2004, 07:41 PM   #185 (permalink)
All hail the Mountain King
 
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Location: Black Mesa
Quote:
Originally posted by powerclown
You're right...
Based on what it is, I agree, it is amazing. The atmosphere is indeed awesome.
Amen, further to that I'd like to say to all the whiners about the game AI:

THEY'RE FREAKIN' ZOMBIES!
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Old 08-06-2004, 07:51 PM   #186 (permalink)
It's all downhill from here
 
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Location: Denver
I think the game is kick-ass. It's a FPS. You're supposed to know this going in. You're also supposed to know that it's the 3RD in a series, hence, it will be somewhat similar to the other two in gameplay and theme. Don't bash it for doing what it promised to do.
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Old 08-06-2004, 10:33 PM   #187 (permalink)
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Location: Colorado
Quote:
Originally posted by nanofever
Every enemy starts out as really hard but if you use the right strategy they are easy to take down.

The game starts with a single imp and it seems really hard. Then, you learn how to easily kill imps so it starts tossing several more at you. I learned that killing an imp, or four, is pretty easy. Dodge fireball, sprint into the imp's face before it can toss another and blow a single shotgun shell into its torse - one shot, one kill. If you use that type strategy, you will have no ammo problems for 9/10ths of the game. The other 1/10th is when you first get the shotty and have your weapons stripped.
Just to set the record straight, I'm doing pretty well. I tend to be good at fps games as a rule. I only died once so far playing in normal mode, and that was the first time those spider things swarmed me. I can handle four, five, six imps at a time, it's just... different from original doom. Mainly it seems the weapons do a lot less damage. Back in the day, a medium range shotgun blast would put down any imp, but now, you gotta stick the damn barrel down the thing's throat to down it in one shot. It takes 13 pistol shots to kill it, original doom it took 5. Now, it's 6 plasma rifle shots, then it was 2, etc. The player can also take a hell of a lot more punishment too. It seems that the weapons are pea shooters basically. And then they go ahead and tell me that the chaingun fires 30mm shells and I need to fire about 15 rounds of that into an imp? Yeah, ok id...

Quote:
Originally posted by Halx
of course you can't see the monsters clearly in the dark! Think about the atmosphere! Think about realism! Think about the mood!
I disagree with your sentiment that is is realistic. My above comments basically deal with the weapon damage being highly unrealistic. Then there is the idea of demons attacking a base on Mars, etc. But the biggest reason why I don't think it's realistic: You are a marine of a corporate giant that specializes in military hardware, so why the fuck do they only give you a handheld flashlight to see with? They know you are going to Mars, they know the facility is dark as night, where the hell are the night vision goggles, the infrared goggles, the shoulder lamps, the miner helmet lamps. anything! Hell, why can't I take some damn duct tape and tape the fuckin flashlight to the end of my gun! AUGH!
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Old 08-06-2004, 10:51 PM   #188 (permalink)
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I think it's obvious that the whole flashlight thing was a deliberate mechanism the game designers used to enhance the shit-yourself-silly factor of the game. If they put the (logical) flashlight on your gun or shoulder or forhead, then you would be able to easily see in the endless dark rooms and corridors while having your gun out. It would cut the tension by like 75% if you ask me. Half the freakiness is that you know you're in a dark room, you can barely see anything with the light on, you hear a screech or a growl, and you only hope you see where it came from before you lower the light and take the gun out and start shooting and running around in the dark while pissing yourself.

If you ask me, limitations like these add a lot of good suspense to games. One of my gripes with Doom is that you can have weapons/flashlight out while on a ladder... What's up with that? Also, is it me, or is there like no recoil for the guns? It would be even scarier if shooting the shotgun made you kick up and lose your aim every shot, or the automatic guns slowly kicked up and lost accuracy is you didn't use burst fire. Also, reloading clips is too generous in that you never lose excess ammo in a clip if you decide to reload at 40/60. Things like this make the game easier (too easy imo) and less tense. I'm on the marine difficulty (or whatever is below nightmare, the hardest it lets you play first time around) and I -never- have ammo problems. The only thing I ever run even remotely low on is cell-ammo. My opinion? Doom should have had ammo loss when reloading before a clip was out. This would make players ration their ammo better and add more freakiness because you'd run down your clip and have to sweat a little instead of kicking in a new clip ever 1/3 way through.

I like being able to hold 10 weapons, but do they really need to baby me and give me more ammo than I know what to do with for all of them
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Old 08-06-2004, 10:57 PM   #189 (permalink)
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Location: New Zealand
Quote:
Originally posted by whocarz
Hell, why can't I take some damn duct tape and tape the fuckin flashlight to the end of my gun! AUGH!
You were yelling so loudly that someone heard your complaints and decided to act upon them.
http://ducttape.glenmurphy.com/
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Old 08-06-2004, 11:26 PM   #190 (permalink)
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Well, it's about time people start doing what I tell them to.
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Old 08-07-2004, 12:53 AM   #191 (permalink)
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Location: UCSB
I think they could have introduced a few nice RPG elements into the game with weapon modifications. If you find duct tape and a tac light, you can combine those with a weapon of your choice. I also think they could have added mods that added effects like bigger magazine capacities or giving the player the choice for some weapons to become very powerful against one enemy for the price of being weak against other enemies. They could have had those mods in the area with the enemy tanks or where you meet the guy in the suit doing the imp autopsy. For example, one possible change would be a kit that modified assault rifle bullets to be filled with dry thermite. These bullets would do three times more damage to enemies that have fire on their model, but they do half damage to all other enemies. These types changes would have somewhat decrease the highly linear flow of the game. These changed would change the "classic" doom style of play, but I think these changes would have added more to the game experience.

Also, I realize that I can bitch all day about what Doom 3 isn't; I am simply suggesting alternatives to the "classic" doom style.
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Old 08-07-2004, 01:05 AM   #192 (permalink)
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Location: Netherlands
Backpacks?

Are there backpacks in the game? I've only gotten past the first couple levels, but I was wondering if there are ways to carry more ammo around in the game? Maybe I just have encountered them?

Thanks.
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Old 08-07-2004, 01:15 AM   #193 (permalink)
Huzzah for Welcome Week, Much beer shall I imbibe.
 
Location: UCSB
Re: Backpacks?

Quote:
Originally posted by TurbineSlut
Are there backpacks in the game? I've only gotten past the first couple levels, but I was wondering if there are ways to carry more ammo around in the game? Maybe I just have encountered them?

Thanks.
No.
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Old 08-07-2004, 04:22 AM   #194 (permalink)
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Location: Tampa
I've been playing the game for 2 days now off and on and I have to say it's a visual feast so far. The only thing that's starting to piss me off is the repetitiveness of the "suprise attacks". Seems like I can guess where every script trigger is by now and where the enemies will pop up.

They need to balance this great game with a little more variety.
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Old 08-07-2004, 06:48 AM   #195 (permalink)
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Location: Missouri
Quote:
Originally posted by Halx
Doom 3 is the best as what it does. That's all there is to it.
Agreed. My only complant would be if they come up behind me, I think an audio clue would be fair. Otherwise it's attacking person infront of me, slap, you where hit from behind. Ok, but give me a chance to not have that happen. =) I don't let that take away from the game, just noting a comment.

Best beginning to a game for my money. Models are hard to argue against. Can't wait for the mods. =)
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Old 08-07-2004, 07:49 AM   #196 (permalink)
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Location: San Francisco
Quote:
Originally posted by skyscan
Agreed. My only complant would be if they come up behind me, I think an audio clue would be fair.
Some of my biggest scared-jumps were from when I turned and someone/something had snuck up right behind me.
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Old 08-07-2004, 09:27 AM   #197 (permalink)
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Yeah, this is just baffling me. People that are complaining about the game being too dark are wusses! It's a scary game and it's meant to be scary. Your flashlight isn't supposed to be attached to your gun. id wants you to scramble trying to find your weapon while being attacked. If you don't want a scary FPS, go play Halo or Counter-Strike.

-Lasereth
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Old 08-07-2004, 11:20 AM   #198 (permalink)
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Location: Tampa
Yes, it's a scary game until it becomes predictable. Once all the suprises are gone, I'm left with just the graphics.
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Old 08-07-2004, 11:38 AM   #199 (permalink)
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Location: New Mexico
Quote:
Originally posted by Lasereth
Yeah, this is just baffling me. People that are complaining about the game being too dark are wusses! It's a scary game and it's meant to be scary. Your flashlight isn't supposed to be attached to your gun. id wants you to scramble trying to find your weapon while being attacked. If you don't want a scary FPS, go play Halo or Counter-Strike.

-Lasereth
my thoughts exactly
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Old 08-07-2004, 12:46 PM   #200 (permalink)
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just got the game yesterday...the first level already made my pants dirty.
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