08-07-2004, 01:18 PM | #201 (permalink) | ||
Blood + Fire
Location: New Zealand
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Might be useful here too:
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08-07-2004, 06:47 PM | #203 (permalink) |
Upright
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Hi,
I played this game yesterday and got about halfway through the game. I must say that it is one of the few games that has made me scared and that I have actually jumped from. Some of the times when an imp jumps out from the dark, behind some stairs, or behind a door that I just opened, it can really scare the shit out've me! Not to mention the terror when you're being swarmed and you're swinging around trying to find where all the monsters are coming from. This game is beautiful. Thanks, Manga P.S. I was playing at night with the lights off, loud sound, and door closed. . |
08-07-2004, 08:06 PM | #205 (permalink) |
Crazy
Location: Some big island.
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The little card included with the game, recommending playing alone in the dark at night with the sound up and the door locked, is more than a suggestion, it is a necessity.
I re-played a level in the middle of the day with the curtains wide open, with two other people here eating talking and watching, to show it off. Some scenes maintained a basic tension.. but it loses ALL scare factor. The game is a different beast when you follow the instructions to become immersed. The Silent Hill games are the same. They use techniques that attack the human psyche at a very primal level.... that feeling of being helpless, desparate, and alone. Not gonna work if you're watching TV at the same time. As one review that I read commented on... if you aren't shaken up at least a bit along the way.. if you dont jump up at least once, then you're not human. |
08-08-2004, 07:25 AM | #206 (permalink) |
Who knows what evil lurks in the hearts of men?
Location: right here of course
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played it on my dad's new Radeon 9800 Pro (helped pick it and install it) this weekend - Incredible game.
My major complaint, no idea if this is isolated to just his system or something else - I was forced to use the godd--n awkward A/S/W/D setup or the numeric keypad, which really pissed me off. Every time I attempted to use the much more natural arrow keys on the right side it failed to recognise the left and right keys, preferring to call them 'shift'. Not comfortable having both hands that close together but I adapted adequately after some time.
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Started talking to yourself I see. Yes, it's the only way I can be certain of an intelligent conversation. Black Adder |
08-08-2004, 10:07 AM | #208 (permalink) |
Devils Cabana Boy
Location: Central Coast CA
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wasd is the best, the arrow keys suck so bad...
any ways. the game is great i just beat it last night, 16 hours to compleat, my only complaint is the boss is easy. for the record, the shot gun is the best gun ever.
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Donate Blood! "Love is not finding the perfect person, but learning to see an imperfect person perfectly." -Sam Keen |
08-08-2004, 12:32 PM | #209 (permalink) |
I am not permanent.
Location: Tennessee
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WASD is just as ungainly to us lefties as the arrow keys are to you righties. Anyway, you can change any of the key mappings in options, that's what I did.
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If you're flammable and have legs, you are never blocking a fire exit. - Mitch Hedberg |
08-08-2004, 04:23 PM | #210 (permalink) | |
Fluxing wildly...
Location: Auckland, New Zealand
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I think Speed_gibson's problem has something to do with the keyboard.
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flux (n.) Medicine. The discharge of large quantities of fluid material from the body, especially the discharge of watery feces from the intestines. |
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08-08-2004, 04:53 PM | #211 (permalink) |
I'm a family man - I run a family business.
Location: Wilson, NC
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I don't see how people are beating this game so fast. "Played it yesterday and am halfway through?" Incredible! I thought I was flying through the game, and I've been playing it for a while now. I'm in Delta Labs section 2. I only play about two hours a day, but I mean damn.
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Off the record, on the q.t., and very hush-hush. |
08-08-2004, 05:12 PM | #212 (permalink) | |
Death Leprechaun
Location: College Station, TX
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08-08-2004, 05:13 PM | #213 (permalink) | |
Natalie Portman is sexy.
Location: The Outer Rim
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The game isn't even scary, even with all the lights turned off and the sound (and subwoofer) cranked way up.
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"While the State exists there can be no freedom. When there is freedom there will be no State." - Vladimir Ilyich Lenin "Reason has always existed, but not always in a reasonable form."- Karl Marx |
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08-08-2004, 05:15 PM | #214 (permalink) | |
I am not permanent.
Location: Tennessee
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Anyway, back on topic. Are there any TFP members working on mods?
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If you're flammable and have legs, you are never blocking a fire exit. - Mitch Hedberg |
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08-08-2004, 05:56 PM | #215 (permalink) | |
Who knows what evil lurks in the hearts of men?
Location: right here of course
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Started talking to yourself I see. Yes, it's the only way I can be certain of an intelligent conversation. Black Adder |
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08-08-2004, 06:01 PM | #216 (permalink) | |
beauty in the breakdown
Location: Chapel Hill, NC
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I do think this game is, if not scary, creepy. There have definitely been "boo" kind of moments--most of them cheap, but some of them pretty good. Its really about the tension. The isolation, the claustrophobic environment... The darkness just adds to that.
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"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." --Plato |
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08-08-2004, 06:05 PM | #217 (permalink) | ||
Who knows what evil lurks in the hearts of men?
Location: right here of course
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anyways getting back more ontopic, this game actually put thoughts of upgrading my video card in my head. Fortunately reason and finances quickly overwhelmed that and I realised that my current card will be good for some time still (until it truly dies and forces me to replace it). It would be interesting to see som .MOD file style things involving Barney, The Teletubbies, or any of the other kid's show characters that deserve a shotgun or plasma gun blast in the face.
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Started talking to yourself I see. Yes, it's the only way I can be certain of an intelligent conversation. Black Adder |
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08-08-2004, 08:13 PM | #219 (permalink) | |
undead
Location: nihilistic freedom
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With Piggsy, they threw him in right at the end of the game, so I had a good long while to become accustomed to "normal" and what to expect before I fought him. I believe the scariest things in real life are those you don't understand fully, or haven't experienced often. This carries over into games where, no matter how terrorfying an imp, or a zombie may seem at first, by the time you mow down the 100th one, its not really scary anymore. |
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08-08-2004, 08:31 PM | #220 (permalink) |
Upright
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Question about Doom3, I've entered the cheat "give doom95" and it says something to the extent of "unknown item given to player inventory" or something like that.. Has anyone acutally gotten this cheat to work? I would like to play the old version of doom :?
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08-09-2004, 05:01 AM | #222 (permalink) | |
beauty in the breakdown
Location: Chapel Hill, NC
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Thats part of the beauty of the Cradle mission in Thief 3. Its great because they get you on edge, making you expect attacks left and right, and none come. It grates on the nerves *hard*, which, combined with some incredible sound work and level design makes for a prolonged fear fest. Wonderful. Back on topic, I beat the Hell level last night. That was incredible.
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"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." --Plato |
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08-09-2004, 07:20 AM | #223 (permalink) |
Muffled
Location: Camazotz
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It's creeping me right the hell out, but I do agree with those who say the thrill diminishes when you can spot what's going to happen. There was a section down a dark and narrow hallway with a chaingun at the end, and I looked at it knowing as soon as I grabbed it all the walls were going to open and spill monsters at me. That said, the spider swarms are very effective at making me panic. Blasting three or four, running away from the remaining few while reloading across the narrow area and into another three, then turning to see a further handful clambering up onto the platform is horrifying. I agree with the flashlight issue, and I was extremely disappointed that mirrors don't reflect the flashlight correctly (i.e., light what's behind you) and there's lag in the reflection, and I can't see my feet, but that's all niggling shit. The game rocks me.
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it's quiet in here |
08-09-2004, 12:36 PM | #224 (permalink) | |
Death Leprechaun
Location: College Station, TX
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08-09-2004, 03:44 PM | #225 (permalink) | |
Banned from being Banned
Location: Donkey
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Move backward as "D", strafe left "A" strafe right "S". Couldn't be a more perfect setup, IMO
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I love lamp. |
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08-09-2004, 04:18 PM | #226 (permalink) | |
Upright
Location: Dallas
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Also, you have to WANT to be scared. If you spend the entire time thinking "this game had better scare me. Wow, that imp didn't scare me at all," then most likely you won't be scared. You have to immerse yourself in the environment. |
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08-09-2004, 09:03 PM | #227 (permalink) |
Metal and Rock 4 Life
Location: Phoenix
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I'm with the folk who dont find this game scary at all. While some of it may be creepy, or sudden things give ya a quick jump, but scary? Come on folks, I figured you to be more desensitized then that.
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You bore me.... next. |
08-09-2004, 10:47 PM | #228 (permalink) |
Upright
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Hi,
I kind agree that they could have upped the scare factor if they had thrown in some rooms that looked to be obviously monster-infested- a long, dark corridor with many nooks and crevices or a room that fades to black and is full of pillars, but nothing happens when you enter them. A huge dark room, with plenty of areas for monsters to spawn, and nothing is there. I think that would have made it much more unnerving. Thanks, Manga |
08-10-2004, 12:39 AM | #229 (permalink) |
Jarhead
Location: Colorado
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The only things that really creep me out are the times when the screen takes on a red haze and supernatural shit starts going down. The ghostly laughter, the "Over here", the torsos elevating off the ground, the invisible force that pushes you back. I hate it because it takes control away from you and you are helpless. Even though it isn't going to hurt me, I hate not being able to respond.
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If there exists anything mightier than destiny, then it is the courage to face destiny unflinchingly. -Geibel Despise not death, but welcome it, for nature wills it like all else. -Marcus Aurelius Come on, you sons of bitches! Do you want to live forever? -GySgt. Daniel J. "Dan" Daly |
08-10-2004, 05:42 AM | #230 (permalink) |
Junkie
Location: Don't worry about it.
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Is there anyone who thinks this game flat out sucks?
Single player to me, isn't scary. Doesn't make me nervous, or even flinch. I didn't buy the game for single player. It's ID Software people, they've pride themselves on online play, and it is absolutley terrible online. The game runs very smooth, but the overall gameplay is very slow, the weapons suck - it's just general trash. I was hoping quick, haste, smooth,slick, hastey type movement Quake 3 has, instead it's even slower gameplay then CS is. Dissapointment to me, I think the game sucks. |
08-10-2004, 07:27 AM | #231 (permalink) | |
beauty in the breakdown
Location: Chapel Hill, NC
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Wait for the mods to start coming out--I suspect there will lots of good stuff for it soon enough.
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"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." --Plato |
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08-11-2004, 09:11 AM | #233 (permalink) |
Banned from being Banned
Location: Donkey
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...and as far as this not scaring people, I'm not so sure about that!
If anyone is desensitized by pretty much everything, it's me. I'll browse rotten.com, watch beheading videos, and watch horror movies almost every day of my life. Not one movie has ever scared me; not even remotely. The Ring? Pshh, a child's movie. The Exorcist? Booooringgg... But Doom 3? Scary. Silent Hill 2? Scary (Toluca Prison, anyone?). It is much different if you play it with various distractions, like other people in the room, or even in the same house as you. I was showing someone how scary the game was, but it wasn't the same with them there. You're not as drawn in as if you played this in the dead of night w/ your sound cranked up. My girlfriend is away till the end of August, so I have my house all to myself. When she comes back, I'd imagine the experience won't be as terrifying. Hell, I might even move my stuff into the basement (so dark your eyes will never adjust to the darkness) to kick the horror up a notch
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I love lamp. Last edited by Stompy; 08-11-2004 at 09:16 AM.. |
08-11-2004, 10:49 PM | #235 (permalink) |
Tired
Location: Florida
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I've only played Doom 3 once, but that one time had me wanting to play more. I need to buy this damn game.
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From a head full of pressure rests the senses that I clutch Made a date with Divinity, but she wouldn't let me fuck I got touched by a hazy shaded, God help me change Caught a rush on the floor from the life in my veins |
08-12-2004, 07:44 AM | #237 (permalink) |
Banned from being Banned
Location: Donkey
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One thing that I can't figure out is...
How do the multiplayer server know if a CD Key is valid or not? If you can put in a generated key and trick the actual game itself into thinking it's valid... then how does the same not apply for the servers? They must've stored each and every CD Key that they actually generated on their end or something, can't see any other way :P An algorithm's an algorithm, correct? Ah well, no biggie.
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I love lamp. |
08-12-2004, 09:11 AM | #238 (permalink) | |
Friend
Location: New Mexico
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“If the Americans go in and overthrow Saddam Hussein and it's clean, he has nothing, I will apologize to the nation, and I will not trust the Bush administration again.” - Bill O'Reilly "This is my United States of Whateva!" |
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08-12-2004, 09:26 AM | #239 (permalink) |
Muffled
Location: Camazotz
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With Blizzard, since everything goes through their network a key can only be in use once. What Stompy is asking is, since D3 is distributed servers, the odds of two keys on the same server seems unlikely. However, is there a master server that ever generated internet server sends a connection to, in order to generate that list? And can't all those servers send all the keys in use to the master server, which can then check you when you connect for multi? A text string is not much info.
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it's quiet in here |
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2004, 3rd, august, doom |
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