Quote:
Originally posted by nothingx
For me, this moment came when I met Piggsy in Manhunt. I have yet to see anything in Doom3 that is quite as scary. It has its moments, but its not the same. Doom, from the get-go, has been trying to scare the crap out of me every few steps. I catch on pretty quickly, and find myself, more or less, expecting every monster that is thrown at me.
With Piggsy, they threw him in right at the end of the game, so I had a good long while to become accustomed to "normal" and what to expect before I fought him. I believe the scariest things in real life are those you don't understand fully, or haven't experienced often. This carries over into games where, no matter how terrorfying an imp, or a zombie may seem at first, by the time you mow down the 100th one, its not really scary anymore.
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I definitely agree that the fear factor, at least in terms of the monsters, diminishes quickly. But the feeling of isolation, the creepiness, continues, despite your expecting the monsters.
Thats part of the beauty of the Cradle mission in Thief 3. Its great because they get you on edge, making you expect attacks left and right, and none come. It grates on the nerves *hard*, which, combined with some incredible sound work and level design makes for a prolonged fear fest. Wonderful.
Back on topic, I beat the Hell level last night.
That was incredible.