I think they could have introduced a few nice RPG elements into the game with weapon modifications. If you find duct tape and a tac light, you can combine those with a weapon of your choice. I also think they could have added mods that added effects like bigger magazine capacities or giving the player the choice for some weapons to become very powerful against one enemy for the price of being weak against other enemies. They could have had those mods in the area with the enemy tanks or where you meet the guy in the suit doing the imp autopsy. For example, one possible change would be a kit that modified assault rifle bullets to be filled with dry thermite. These bullets would do three times more damage to enemies that have fire on their model, but they do half damage to all other enemies. These types changes would have somewhat decrease the highly linear flow of the game. These changed would change the "classic" doom style of play, but I think these changes would have added more to the game experience.
Also, I realize that I can bitch all day about what Doom 3 isn't; I am simply suggesting alternatives to the "classic" doom style.
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I'm leaving for the University of California: Santa Barbara in 5 hours, give me your best college advice - things I need, good ideas, bad ideas, nooky, ect.
Originally Posted by Norseman on another forum:
"Yeah, the problem with the world is the stupid people are all cocksure of themselves and the intellectuals are full of doubt."
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