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Old 08-05-2004, 08:17 PM   #165 (permalink)
nanofever
Huzzah for Welcome Week, Much beer shall I imbibe.
 
Location: UCSB
Quote:
Originally posted by whocarz
A beautiful game, very dark, great atmosphere. My one complaint would have to be the toughness of some of the monsters, more specifically, the imp and zombies. That imp, I mean fuck! Back in the day I could fight 100 imps and come out on top. Now I have trouble fighting 2 or 3. I think the fact that the shotgun has a range of 5 feet doesn't help. But even the chaingun has a hard time killing the baddies. Has anyone watched the video disk on the chaingun? It claims it fires a 30 mm shell. 30 MM! HOLY SHIT THAT'S A BIG ROUND! That isn't a chaingun, it's a damn gatling cannon. You know, like what they put in the AC130 Specter gunships to destroy light armor and equipment. I'm surprised you could carry, let alone fire the damn thing by yourself. And then it takes 6 shots to kill a friggin commando zombie? NONSENSE! But a good, moody game none the less.
Every enemy starts out as really hard but if you use the right strategy they are easy to take down.

The game starts with a single imp and it seems really hard. Then, you learn how to easily kill imps so it starts tossing several more at you. I learned that killing an imp, or four, is pretty easy. Dodge fireball, sprint into the imp's face before it can toss another and blow a single shotgun shell into its torse - one shot, one kill. If you use that type strategy, you will have no ammo problems for 9/10ths of the game. The other 1/10th is when you first get the shotty and have your weapons stripped.


Strategies for killing things in doom 3, enemy spoilers within...

Spoiler:
Zombies - stay back and put 4 pistol shots into its head, or the chainsaw when you have it.

Imp - Rush it and use the shotgun at extremely close range.

Zombie marines - Same strategy as the imp, expect to take about 10 damage per encounter, but health is WAY more common than ammo.

Zombie marine with riot shield - I found it impossible to get around these guys for a good shotty shot. I would pull the assault rifle and put a full magazine into its feet or head, depending on how good your aim is.

Spiders - The pistol is good for one or two. The assault rifle for swarms, and the plasma rifle for late game swarms.

Flying skulls - Pull the assault rifle and let it charge you, fire just before it reaches you. When facing multiple flying skulls, dodge and fire into the skulls when they miss you.

Half-bull/half-machine things - Use the shotgun and start firing at about 20 feet while back-peddling. It should be dead by the time it reaches you.

Floating red eyes - Use the assault rifle or plasma when they are far out, and then, use the shotgun when they get close. You need to keep moving because these things have a nasty fireball attack.

Babies with fly wings - I fucking hate these things, they are agile and do a LOT of damage. I would suggest the plasma rifle against these things. They do too much damage to try to kill with a lighter weapon.

Those things that rush you, have two heads and teleport at the end of the game - Let it get to your feet and put a single shotgun shot into it. When they start teleporting at the end of the game, allow them to get near you and then sprint to it while it is cooling down from a teleport, a single shell should do it.

The things with the tentacles that lash at you - When they run at you, you sprint at them and jump into them firing your shotgun at into its chest pointblank. If you get a really good shot, they will die in a single shotgun blast. You should expect to take about about 7-15 damage per encounter.

The tentacle things with the chain guns -- DO NOT rush them unless you want to lose about 50 health. You need to either toss grenades at them while staying behind cover or use a long range weapon like the chain gun or plasma rifle - possibly the rocket launcher if you are maxed on ammo.

The skeleton with rocket launchers on their shoulders - Use cover and spam the assault rifle into its upper-torse. If you have no cover, you need to get very close and it will try to claw at you instead of using rockets. Dance with it while staying just out of range of its claws and firing the shotgun when you are moving into its claw range.

Hell Knights (Big massive freaking things that walk on two legs) - The chain gun, plasma rifle, rocket launcher and BFG are all good choices to use while back-peddling and dodging the blue things they toss.

Jabba the Hutt things with dual Rocket Launchers - I would use cover and spam the chain gun or plasma rifle into it from a distance. You need to use cover to dodge the rockets because they do a LOT of damage.

Summoner things - Use the soul cube on these or use the chain gun, plasma rifle or rocket launcher. These should be your first target because they summon other enemies and have spells that do a lot of damage.



Strategies for the game in general -

Always search around an area, items are hidden everywhere.

Clear each room SWAT style. Peek left, right and then start moving around the room with your back to the wall, checking corners as you move. Try to "slice the pie" when room clearing by strafing left/right while moving the mouse in the same direction (difficult to explain, basically circle strafing around corners).

Reload your weapons after each encounter.

Quick-save every three feet.

Health is about three times as common as ammo, remember which is more important in battles.

When getting rushed by enemies, retreat into a previous room and wait for enemies to come to you.

When imps teleport into an area, sprint towards them and fire a single shotgun blast point-blank into them while they are cooling down from the teleport.

Quick-save every three feet.

When getting rushed by spiders, you need to use the assault rifle or plasma rifle and put three shots into each spider's head.

Use barrels when you see them and enemies are near by, and you are not.

Sometimes you need to move a box to get to a higher area.

Post-it notes are EVIL, run when you see them.

Realize what type of ammo you have that is maxed, use that weapon for a while. See a big box of plasma cells and your plasma rifle is full? Use the plasma rifle for a while and then go get the cells.

Weapon ammo maxes.

Pistol - 300ish (not useful anyway)
Shotgun - 300ish (you won't use that much ammo)
Assault rifle - 600 ( you will use this easily if you are careless)
Grenades - 50 (I used 9 grenades the whole game)
Plasma rifle - 500 (you will use this much ammo, a LOT)
Rocket Launcher - 50ish (combat is usually too close for the splash damage of rockets)
BFG - 28 (I only use this at the end of the game vs. hell knights, ammo goes fast if you use it)

When facing large numbers of enemies and you are trapped in a room, you should pull the chain gun or plasma rifle and clean out the room - it feels good going full auto once in a while.
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Last edited by nanofever; 08-05-2004 at 08:27 PM..
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