Tilted Forum Project Discussion Community  

Go Back   Tilted Forum Project Discussion Community > Interests > Tilted Gaming


 
 
LinkBack Thread Tools
Old 03-29-2004, 10:41 PM   #1 (permalink)
Tilted
 
All Gamers, Help make a Necromancer

I'm in the process of designing a Necromancer class for an on-line game I help develop. It's a text based PK (playerkill) MUD for those familiar with the type. I've studied various implementations on the bigger MMORPGs like EQ and DiabloII, as well as sundry articles from various tabletop RPGs. What I'm looking for now is some help on ideas for class design, so far as equipment, powers, and suchlike. I'm being deliberately vague about the specifics of our implemention (other than it's being text-based) so you guys will think outside the box, and not be constrained by any preconceptions of how out specific game is played. If you have an idea other than the basic "summon/control dead things, and put disease/rotting flesh/bad affects on people" please post. All submissions are quite welcome, and thanks in advance for the assist in brainstorming.
Ennui_Incarnate is offline  
Old 03-30-2004, 10:22 AM   #2 (permalink)
Crazy
 
Location: In a house
When I think of necromancer (gaming), I think of a strong silent type of character, who does just fine by himself. I think of a character who can siphon life from living things, and maybe siphon mana from undead. Usually a scithe sits in his right hand, an evil robe drapes from his shoulders, eyes that glow etc...

Spells:

Impliment high mana spells that do extreme damage over short amount of time. (IE: 1000mana - 50dmg per 5 seconds over 1min span)

Impliment medium mana spells that do unheard of damage over long spurts (until dead (IE: 500mana - 200dmg per 30 seconds))

Impliment Siphon Health spells that do a one shot DD that gives the necro Damage/#=X amount of health.

Maybe give the necro a snare, 20% decrease in speed to target for X amount of seconds.

Debuff's that drop the targets STR/INT (for both warrior and caster alike)

In EQ they had a long line of mana regeneration spells for the necro, which would take the Health of the necro, and turn it into mana over time. Obviously with a negative ratio so that the necro wouldnt just constantly kill (3:1/4:1 in big spurts like 30hp-10mana every 6 seconds for 5 minutes).

I could think of more things, but i'm not sure what else to go on.
__________________
Mors ultima linea rerum est.
Gotenks is offline  
Old 03-30-2004, 10:56 AM   #3 (permalink)
Junkie
 
kutulu's Avatar
 
A necromancer controls the dead, therefore he would summon skeletal warriors or demons to aid him in combat or he could raise fallen warriors around him in the form of zombies. The level of the necro and the mana spent would determine the level of the skeleton/demon/zombie.

Quote:
Impliment high mana spells that do extreme damage over short amount of time. (IE: 1000mana - 50dmg per 5 seconds over 1min span)

Impliment medium mana spells that do unheard of damage over long spurts (until dead (IE: 500mana - 200dmg per 30 seconds))
Those spells seem more like a traditional mage, not really a necro.

I like the idea of a spell that exchanges the necro's health for mana and a spell that drains life from the target and gives it to the caster.

I'd also give him powers that force decay on the target, therefore reducing the targets strength and dexterity and also make the target more vulnerable to physical attacks.
kutulu is offline  
Old 03-31-2004, 10:16 PM   #4 (permalink)
Yo dawg, I herd u like...
 
Apokx's Avatar
 
Location: memes.
You guys are describing EQ necro's in general.

As far as that goes,I would try to stay away from copying another game's setup.(I realize it's hard to avoid,since most of the ideas necros bring to mind are already used)

As far as the suggestions given,those would make a pretty powerful (and unbalanced ) spell-caster.

As far as equipment,cloaks and similar robes made from the sewn flesh of the dead or living would ad an element to the class itself..possibly even granting them bonuses that other classes wouldnt get (like a robe made of skin and ears,giving them the ability to detect sounds better).

Maybe even "devouring" the souls of slain/weakened victims and gaining attribute bonuses/shape changes for doing so.

Maybe gaining a strength bonus from the soul of that burly warrior you just defeated?

The skill by itself wouldnt be very effective..so the necromancer would have to have some basic form of self defense.I couldnt really come up with anything that wasnt already suggested/in use...but Im sure someone else could help you with that.


Anyways,my two cents.
Apokx is offline  
Old 04-01-2004, 11:54 AM   #5 (permalink)
Junkie
 
kutulu's Avatar
 
Quote:
Originally posted by Apokx
You guys are describing EQ necro's in general.
I've never played EQ, those are just standard necromancer qualities. They are spell casters that control the dead.
kutulu is offline  
Old 04-01-2004, 12:05 PM   #6 (permalink)
Psycho
 
That's a good point. I'd give the class a different title. Conjurer, diabolist or something.

And please, do the players a favor and let this class wear some f'ing ARMOR.

The souls thing is a great twist. In addition, instead of just "summoning" dead things out of thin air, I think the player should be able to capture the "essence" or "souls" of mobs, then "re-animate" them.

I'm thinking this class is more defined by the minions then the actual necro. So will it be a defensive class ? It depends on what they're currently controlling etc. Which in turn makes deciding what equipment is needed for the class a very short list.

Just my 2 bits.
Mephex is offline  
Old 04-01-2004, 02:10 PM   #7 (permalink)
Psycho
 
diergray's Avatar
 
I think a higher level Necro should be able to take control of a lower level necros undead minions.
__________________
"Behold the turtle. He makes progress only when he sticks his neck out.” ~ James Bryant Conant
diergray is offline  
Old 04-01-2004, 09:00 PM   #8 (permalink)
Yo dawg, I herd u like...
 
Apokx's Avatar
 
Location: memes.
Quote:
Originally posted by kutulu
I've never played EQ, those are just standard necromancer qualities. They are spell casters that control the dead.
Yeah,I mentioned that later in my post.

The word "Necromancer" brings to mind certain abilities,I was just making an observation ;p

A possiblity of change on the soul stealing would be to give them spells that tap a targets stat..the stat being determined by the necromancer.

A good way to break someone's strong points..or exploit their weak points.

Still leaves something to be desired for normal spells..every spell caster needs some sort of offensive spell line..so you may be forced into giving them damage spells..unless like D&D the loss of stats can be fatal.
Apokx is offline  
Old 04-03-2004, 06:51 PM   #9 (permalink)
Psycho
 
Location: Boston, MAss., USA
How about the Necro can use the powers/abilities of defeated foes?


( Sheng sung, mortal kombat)
__________________
I'm gonna be rich and famous, as soon I invent a device that lets you stab people in the face over the internet.
JohnnyRoyale is offline  
Old 04-03-2004, 08:35 PM   #10 (permalink)
Tilted
 
Quote:
Originally posted by kutulu
Those spells seem more like a traditional mage, not really a necro.

I like the idea of a spell that exchanges the necro's health for mana and a spell that drains life from the target and gives it to the caster.

I'd also give him powers that force decay on the target, therefore reducing the targets strength and dexterity and also make the target more vulnerable to physical attacks.
And I *must* break the class away from "traditional" magery, as they're somewhat of a cub-class of our game's standard mages. They've broken away from the mage enclaves and either sold their soul to a demon prince, or been transformed into undead by a vampire prince in order to gain access to necromantic secrets. They slowly devolve into an undead state, and as they gain their necromantic abilities they also slowly lose their old mage abilities.

I did include some decay and weakening abilities with my initial setup, but I have to be careful there as well, as it treads somewhat on the toes of our current vampire setup.

Quote:
Originally posted by Apokx
As far as equipment,cloaks and similar robes made from the sewn flesh of the dead or living would ad an element to the class itself..possibly even granting them bonuses that other classes wouldnt get (like a robe made of skin and ears,giving them the ability to detect sounds better).

Maybe even "devouring" the souls of slain/weakened victims and gaining attribute bonuses/shape changes for doing so.
I love the equipment idea, and I'll definitely include something along those lines, as well as the ability to extrude his own bone through his skin to function as a sort of armour.

I've given them a reap function when wielding a scythe that allows for the necro to aborb a portion of the foe's soul. So far, I'm only allowing these soul points to be used as a way to lessen the cost of training new skills, and as a component in the formation of fetishes - limited charge gear objects that grant special abilities.

Quote:
Originally posted by JohnnyRoyale
How about the Necro can use the powers/abilities of defeated foes?


( Sheng sung, mortal kombat)
I already used a mechanic similar to this in the design I did for our "Highlander" class. They gain quickening from defeated opponents and use this power to emulate certain features of the defeated class. Example: From mages, they learn to enchant their weapons with spell affects for a limited time span.

I certainly appreciate all the input so far, and would love to see more opinions and ideas.
Ennui_Incarnate is offline  
Old 04-03-2004, 09:01 PM   #11 (permalink)
Huzzah for Welcome Week, Much beer shall I imbibe.
 
Location: UCSB
My genral thoughts on necros is that they should be entirely focused on draning life and recieving the benfits. Spells that drain stats/ health/ soul/ whatever and then provide a percentage to the caster. Spells that weaken or decay are also a possibility: slow spells, fatigue and aging come to mind. High level spells should be save vs. fortitude or die and become the caster's minion. I think regular "skeleton-like" minions should be low level and high level minions should be near exact replicas of something the necro has killed. If your MUD has perma-death or aging, the necro should age at something like 1/20 human speed and it should take a very powerful act to fully destroy a necro, since the necros you are seeing are somewhat like liches.

This being said I think a necro should take damage from healing spells, sunlight unless fully clothed, blessed weapon and other "holy" effects.
__________________
I'm leaving for the University of California: Santa Barbara in 5 hours, give me your best college advice - things I need, good ideas, bad ideas, nooky, ect.

Originally Posted by Norseman on another forum:
"Yeah, the problem with the world is the stupid people are all cocksure of themselves and the intellectuals are full of doubt."
nanofever is offline  
Old 04-04-2004, 04:39 AM   #12 (permalink)
Psycho
 
I agree with nanofever. Necros are usually obsessed with controlling life and death, mainly transfering life to death or animating death. The necro should use vamperic type spells, like draining mana and life from others, to power spells and him or herself. They should be able to animate dead monsters, maybe even clone them.
Aletheia is offline  
 

Tags
gamers, make, necromancer


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 06:24 AM.

Tilted Forum Project

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.0 PL2
© 2002-2012 Tilted Forum Project

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360