All Gamers, Help make a Necromancer
I'm in the process of designing a Necromancer class for an on-line game I help develop. It's a text based PK (playerkill) MUD for those familiar with the type. I've studied various implementations on the bigger MMORPGs like EQ and DiabloII, as well as sundry articles from various tabletop RPGs. What I'm looking for now is some help on ideas for class design, so far as equipment, powers, and suchlike. I'm being deliberately vague about the specifics of our implemention (other than it's being text-based) so you guys will think outside the box, and not be constrained by any preconceptions of how out specific game is played. If you have an idea other than the basic "summon/control dead things, and put disease/rotting flesh/bad affects on people" please post. All submissions are quite welcome, and thanks in advance for the assist in brainstorming.
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