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Old 04-03-2004, 09:01 PM   #11 (permalink)
nanofever
Huzzah for Welcome Week, Much beer shall I imbibe.
 
Location: UCSB
My genral thoughts on necros is that they should be entirely focused on draning life and recieving the benfits. Spells that drain stats/ health/ soul/ whatever and then provide a percentage to the caster. Spells that weaken or decay are also a possibility: slow spells, fatigue and aging come to mind. High level spells should be save vs. fortitude or die and become the caster's minion. I think regular "skeleton-like" minions should be low level and high level minions should be near exact replicas of something the necro has killed. If your MUD has perma-death or aging, the necro should age at something like 1/20 human speed and it should take a very powerful act to fully destroy a necro, since the necros you are seeing are somewhat like liches.

This being said I think a necro should take damage from healing spells, sunlight unless fully clothed, blessed weapon and other "holy" effects.
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