A necromancer controls the dead, therefore he would summon skeletal warriors or demons to aid him in combat or he could raise fallen warriors around him in the form of zombies. The level of the necro and the mana spent would determine the level of the skeleton/demon/zombie.
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Impliment high mana spells that do extreme damage over short amount of time. (IE: 1000mana - 50dmg per 5 seconds over 1min span)
Impliment medium mana spells that do unheard of damage over long spurts (until dead (IE: 500mana - 200dmg per 30 seconds))
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Those spells seem more like a traditional mage, not really a necro.
I like the idea of a spell that exchanges the necro's health for mana and a spell that drains life from the target and gives it to the caster.
I'd also give him powers that force decay on the target, therefore reducing the targets strength and dexterity and also make the target more vulnerable to physical attacks.