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Originally posted by kutulu
Those spells seem more like a traditional mage, not really a necro.
I like the idea of a spell that exchanges the necro's health for mana and a spell that drains life from the target and gives it to the caster.
I'd also give him powers that force decay on the target, therefore reducing the targets strength and dexterity and also make the target more vulnerable to physical attacks.
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And I *must* break the class away from "traditional" magery, as they're somewhat of a cub-class of our game's standard mages. They've broken away from the mage enclaves and either sold their soul to a demon prince, or been transformed into undead by a vampire prince in order to gain access to necromantic secrets. They slowly devolve into an undead state, and as they gain their necromantic abilities they also slowly lose their old mage abilities.
I did include some decay and weakening abilities with my initial setup, but I have to be careful there as well, as it treads somewhat on the toes of our current vampire setup.
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Originally posted by Apokx
As far as equipment,cloaks and similar robes made from the sewn flesh of the dead or living would ad an element to the class itself..possibly even granting them bonuses that other classes wouldnt get (like a robe made of skin and ears,giving them the ability to detect sounds better).
Maybe even "devouring" the souls of slain/weakened victims and gaining attribute bonuses/shape changes for doing so.
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I love the equipment idea, and I'll definitely include something along those lines, as well as the ability to extrude his own bone through his skin to function as a sort of armour.
I've given them a reap function when wielding a scythe that allows for the necro to aborb a portion of the foe's soul. So far, I'm only allowing these soul points to be used as a way to lessen the cost of training new skills, and as a component in the formation of fetishes - limited charge gear objects that grant special abilities.
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Originally posted by JohnnyRoyale
How about the Necro can use the powers/abilities of defeated foes?
( Sheng sung, mortal kombat)
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I already used a mechanic similar to this in the design I did for our "Highlander" class. They gain quickening from defeated opponents and use this power to emulate certain features of the defeated class. Example: From mages, they learn to enchant their weapons with spell affects for a limited time span.
I certainly appreciate all the input so far, and would love to see more opinions and ideas.