03-01-2006, 07:45 PM | #1 (permalink) | |
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Interesting article about MMOGs (specifically WoW)
If you don't like the format here be sure to go to the link at the bottom. I personally think its easier to read from there.
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An interesting point about growth. I've played WoW for awhile, and while it's still fun (not as much as it used to be though) I'm not learning anything new. I've always thought that I've learned a lot from playing games while growing up, or at least as much as I might learn playing games like chess (which I play too anyway) and after reading this article it kind of confirms that suspicion of mine. I like his point of many people only looking at the surface of things, like seeing GTA as only about killings cops and hookers. |
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03-01-2006, 07:53 PM | #2 (permalink) |
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He makes a good point of the developers using the terms of service as soft rules for enforcing play in their way only. Its one of those things that limits creativity and experimentation. Not something we want to encourage. And sure, we can see these things for what they are now, but what about 5-10 years from now when the next generation comes up? what if all MMOGs start following WoWs insanely popular (not an altogether unlikely possibility) way and this becomes the norm? I fear and pity that society (or sub section of society).
PS And I realize the article may sound a little melodramatic but every serious problem starts as something not so serious seeming. Last edited by Zeraph; 03-01-2006 at 07:58 PM.. |
03-01-2006, 08:10 PM | #3 (permalink) | |
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Found another article that's related, this one written by Raph.
http://www.raphkoster.com/2006/02/24...mmorpgs-today/ Quote:
Last edited by Zeraph; 03-01-2006 at 08:15 PM.. |
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03-01-2006, 08:29 PM | #4 (permalink) | |||
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Heh, i just keep finding more and more interesting points. Some of the comments from Raphs list are good. Here are a couple.
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03-01-2006, 09:36 PM | #5 (permalink) | |
Crazy
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I feel this way about MMOs, but I could never have put it into words as nice as these.
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03-03-2006, 02:48 AM | #6 (permalink) |
Crazy
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Great thread... thanks for pulling all these things together in one spot. It clarified a lot of things I've always felt about MMOs, even though I thought some of Raph's laments were a bit of a stretch. Who knows, this may have inspired me to write my own rant. I'll let you know.
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03-03-2006, 10:01 AM | #7 (permalink) |
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I don't know - the article quoted in the original post just seems... ridiculous. I understand how games may help improve coordination, strategic thinking, ect - but in my opinion learning those types of skills is vastly different than learning an outlook on life (Time invested > skill)
Although I don't think it as as prevalent in WoW as it is in many other MMO's, skill does certainly have an effect on gameplay or how well you do. Regardless, however - he is missing the point of MMOs. They are all designed to keep players playing as long as possible - they are build to be a time sink to keep us paying our monthly dues. Obviously, the more fun they are the more players they'll have, but it all comes down to how long those players are going to play. 40 man raids might be the only way to get end game content, but the reasoning has nothing to do with forcing a specific personality type on a player - 40 man raids take a while to get together, if you could do it yourself it probably wouldn't take as long.
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03-04-2006, 04:11 PM | #8 (permalink) |
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I think he does get the point that its all about time sinks to keep you playing, hence time > skill in these games.
"but in my opinion learning those types of skills is vastly different than learning an outlook on life" Perhaps certaintly, but you arn't young enough to have grown up on MMOGs are you? (not that I am either) Probably not since you have to be 18+ to post here. I think it is hard to say the kind of impact it may have. For most if not all of us here we have (obviously being older) a broader perspective when it comes to gaming and life, but kids don't. They learn and reason differently than we adults do. I don't think it is out of the realm of possibility that they may be learning very negective (to society and for themselves) outlooks and values on life. Or in the very least they are being reinforced if the child was not lucky enough to grow up learning good things. |
03-04-2006, 04:30 PM | #9 (permalink) |
Winter is Coming
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Suffice to say that if your children are learning their life values by playing WoW they have worse problems than whatever values they do or don't get out of the game. Games like WoW aren't designed to teach life lessons. They're designed 1) to be fun and 2) to make the company who made them money. Blaming blizzard for teaching children bad lessons about how "real life" works is about the dumbest thing I can think of. Take your kid out and climb a mountain or read a book with him every night or help him with his homework. If someone isn't doing that and his child learns bad life lessons from WoW, there's no one to blame but the parent.
WoW is not a parent or a babysitter. TV is not a parent or a babysitter. Movies are not parents or babysitters. Books are not parents or babysitters. And they should not be blamed for the negligence of parents who choose to treat them as such. |
03-05-2006, 12:52 AM | #10 (permalink) |
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On the one hand, I am inclined to dismiss this man's article as the distillation of a lifetime defending the virtues of playing Street Fighter as a noble enterprise, not that I look down on SF Tournaments or anything, but it seems like he's developed quite a sophisticated rhetoric to justify himself.
On the other hand, I think it is quite true enough to say that games have both explicit and implicit lessons for those who play them. That said, I think that someone could retort with just as good an argument for MMO's teaching valuable lessons. For instance, one might dismiss his whole 'meritocratic' ethos and individual achievement as simply claptrap, WoW is a bit like the real world. There are people who are above you, who are where they are for arbitrary reasons, often things like time spent. I can confidently assert that I will defeat most 4 year olds in an essay writing competition, simply because I have been abroad the earth for a much longer time. In 'real life' maybe it's an important lesson to learn that you're probably going to be shit on by people who aren't as good as you, maybe if you threw away vague Utopian ideals about meritocratic achievement and 'going solo' you might suffer less by falling into line. Perhaps WoW's 40 man raids are nothing more than a recognition of the power of numbers, be they in elections, street fights or on Capitol Hill. Then again maybe not. I for one long for the day someone liberates the MMORPG from the long venerated but ultimately ridiculous item/level/profession limitations and tries something a little different from the archetypes essentially set down in the very first RPG's. Last edited by Kostya; 03-05-2006 at 12:55 AM.. |
03-05-2006, 10:22 AM | #11 (permalink) |
Getting Medieval on your ass
Location: 13th century Europe
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Great article. It outlines many of the reasons I do not play MMORPGs. I may not have known exactly why I avoided them, but this article certainly brings light to some of my misgivings about the genre.
Any one else staggered by the economic dominance of this game? 5 million subscribers x $15/month = $900 million/year. Wow, indeed. |
03-05-2006, 08:20 PM | #12 (permalink) | |
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03-06-2006, 12:15 AM | #13 (permalink) |
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Well, what you don't do is tell a video game developer to change how they're making their games because people can't be bothered to raise their kids properly. Blizzard's job isn't to raise children and it is patently unfair to place any expectation on them to raise children in any way, shape or form. For better or for worse, we as a society have decided not to hold parents very accountable for the way in which they raise their children. If there's no harmful abuse or negligence, you pretty much are free to do with your children as you please. It is a miserable hypocracy to expect a video game company to be responsible for bringing up kids with "decent" life lessons when we don't even hold parents to that standard. If I personally know kids who are being treated like that of course *I* would try to do something to help. I cannot, however, condone a societal requirement that the company be expected to change their business practices in order to conform to such a standard.
Do you really want any and all media to be made with the contingency that it teaches appropriate life lessons in the event that negligent parents choose to use it to raise their children? I sure don't. |
03-06-2006, 03:15 PM | #15 (permalink) |
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I laughed out loud multiple times when reading the OP quoted article. Wow, talk about reading too much into things. I can write that much about any sort of entertainment and draw similar parallels.
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03-06-2006, 04:06 PM | #16 (permalink) |
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I accept your opinion Foss, and other's like it. I wouldn't expect, nor tell blizzard how they should run their game. I will however, try to make a difference myself, even if it is extremely small, by expressing my feelings with my money.
Kostya, I don't think we should judge fairness in this case, just because everything else is bad and one bad thing out of many is being critiqued does not make it any less bad. Redjake, wouldn't reading into things be good? I understand the turn of phrase you used as it is a popular expression. But what the many believe does not make truth or virtue. Just because you can find many evil things in entertainment does not take away any less credence from the point at hand. |
03-06-2006, 04:08 PM | #17 (permalink) | |
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03-06-2006, 05:43 PM | #18 (permalink) |
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Who gets to decide what is a worthwhile life lesson? How do we keep content that is purely for adults purely for adults? Do adults have the right to entertain themselves how they choose as long as they're not in violation of any laws? What do we do to negligent parents who allow their children to see or use questionable material? Do you need to always learn when you're entertained?
What you think is good or bad is not what everyone else thinks is good or bad or valuable. PARENTS have the responsibility to raise their children. TEACHERS have the responsibility to teach children. Video game companies have the responsibility to make video games. Sure less suffering is a good thing, I guess I just don't see how trying to force all media to "teach good lessons" all the time would help with that. |
03-06-2006, 06:08 PM | #19 (permalink) |
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Zeraph, I'm not judging fairness in that way. I'm not saying it's all bad, and they shouldn't pick on WoW, but rather that unless the stated aim of the game/show/book/movie in question is to teach children good life lessons, it ought not be used as a criterion for critiquing it.
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03-06-2006, 07:24 PM | #20 (permalink) |
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Fross, yes of course those would be problems.
Valuing creativity and talent I think are universal good traits. The rest your sort of putting words into my mouth, you only asked if I would like it that everything teach a good life lesson. I never even claimed that it would even be feasible. Kostya, well there are different critiques for different contexts in that sense. But the author is not trying to critique it in the sense of entertainment or whatever. If you are critiquing in regards to over all value to society, then anything is fair game. |
03-06-2006, 07:50 PM | #21 (permalink) |
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Zeraph, the concept of 'overall good' is not an easy one to grapple with, and likewise we can critique anything on its behalf, it's merely that some critiques will not be particularly pertinent. One might level critiques against Dude Where's My Car on similar grounds, which might be true enough, but hardly surprising or a failure of the films since it never attempted to do that in that in the first place.
Certainly we can critique anything on the grounds that it fails at being a rabbit, it's just that leveling that accusation against horses isn't really something we'd bother to do. |
03-06-2006, 09:15 PM | #22 (permalink) |
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Well I guess we differ in opinion. I think it is worthwhile to try and better society.
But seriously, the difference between WoW and "Dude where's my car?" should be obvious. Some people take these virtual worlds very seriously and spend hundreds of hours of their life playing them. And with 5 million subscribers that is a significant user base. I think that is a little more pertinent than a 2 hour movie you may watch a couple times at most. |
03-06-2006, 10:49 PM | #23 (permalink) |
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Well I must agree with you on that count, and we might rightly say that WoW probably has more reason to be critiqued on these grounds (although I've never played a game that's effected my life in the way some films have, but that's purely a personal matter) but I still wouldn't suggest that it's enough to completely indict it. We might say rather that if WoW claims to be teaching lessons to its users, then it is failing to teach very good lessons for the most part.
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03-07-2006, 01:45 AM | #24 (permalink) |
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First of all, supposedly WoW has six million subscribers now (soure: ludology.org). Second of all, I'm a little disappointed this thread has turned into an issue of media censorship, on the one hand we have people defending WoW and those who play it, and on the other we have we should change WoW for children's benefits...
I think the more relevant issue is how to make MMOGs better games for the people who play them. Supposedly WoW is the best MMOG ever made (I played it for all of 2 hours myself, so I might not be in a great position to criticize), but because of the quoted material I am convinced it could be better. The danger of MMOG is a stifling of creativity and experimentation in the realm of gaming, see the TOS examples, for example. Anyhow, I've always wanted to play MMOGs, but the most I ever accomplished was level 20 in FFXI, and even that was the most excruciating not-fun experience I've ever had playing games. I take to heart the quoted materials complaints... why can't we play alone? Why can't we not specialize at one task? Why can't we do things differently from everybody else? Because if we don't our friends won't play with us... That's the crappy thing about MMOs, and a crappy lesson to learn as well. For everybody content with doing things exactly the same way as everybody else, it works, but it doesn't work for me and countless others. And the fact remains that, even in the most hardcore MMO gamers, they will get bored eventually and move on. The problem is not that... this is a great thing... it's important to keep game companies innovating and pushing the envelope of play. The problem is that they tend to move on to the same product in a different superficial wrapper... MMOG is in dire need of a fundamental shake-up, in my opinion. It will probably not happen, however, until the masses start to get bored with WoW. I mean, I think the fans will agree, how could you possibly do the currently accepted format of MMOGs any better? It will take innovation and fundamental gameplay changes, and I look forward to it very much. That's all.
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03-07-2006, 08:23 AM | #25 (permalink) |
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Well let me sum up my feelings on the matter since I'm sure they look more skewed than they really are as I was arguing specific points and not my whole view.
So I believe we definitely need to get rid of these bad lessons, open the games up to creativitiy, (all the stuff that's been gone over) etc. I don't however, believe we should be trying to teach a set of life lessons in a specific sense, just the overall good things like encouraging skill and free choice (within the game.) As Fross has pointed out trying to do much beyond that and we get a Disney experience many may not enjoy or subscribe to. I don't believe we or the government should go kill blizzard for wanting to make money, I believe in educating people so that they may make their own valid decisions and vote with their money. So no, robbdn, I don't want it changed for children's benefits, I want it changed for society's benefits. And I don't think the best MMO ever made is WoW just because it got a lot of subscribers. Art is not dependent on how many people like it for it to be good. And yes, I know, one could argue the purpose of one is to make money and the other for its own sake. I have an opinion on why this isn't so for MMOs but its not important enough to go into here. Of course subjective, but my personal favorite is CoH/CoV. |
03-07-2006, 10:28 AM | #26 (permalink) |
Winter is Coming
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Well, if the Matrix taught us anything, it's that computer systems are, by definition, built around a set of rules. The line of RPGs that follows the D&D mindset (specific classes get specific skillsets and you can only level up within those specific skillsets) are easier to work with in a computer system because they're much more rule-based. You can itemize with specific classes in mind. You can create encounters knowing that specific classes are going to be around.
Dunno if any of you ever played table-tops, but the Shadowrun system is a far more organic approach to the whole question of character creation and class. If they made an SR MMO it'd be too amazing for words, but it'd be amazingly complicated to put such a thing together, since about the only limit you'd have on character development is how much time people are willing to put into characters. It's an interesting thought, it's also much more difficult to design and effectively implement. |
03-07-2006, 10:37 AM | #27 (permalink) |
Crazy
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First off, I apologize for oversimplifying your argument. I did it knowingly and intentionally, and I shouldn't have. I did it to make a point, but it was unfair to you and resulted in an overstatement of my point.
I'll just say this... I basically agree with most of what you've said, however, I think taking the approach of trying to "get rid of these bad lessons" and wanting it "changed for society's benefits" is the wrong one. It seems too close to censorship for me to be comfortable. What you've done... distribute knowledge, open debate and dialog, make compelling arguments... that's the best way to do it. I wrote what I wrote because I felt like that debate and dialog was getting sidetracked by a fruitless argument of shoulds and shouldn'ts, whether some people should be given the power over what sort of media the public should be allowed to engage with, about giving the power over what is good and bad for people to a select few, rather than talking about the failings of the game and how they could be improved. That's the relevant discussion, in my opinion. Of course, now that I've had my say, don't let me stop you.
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03-07-2006, 10:43 AM | #28 (permalink) |
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It's true that tabletops have rules, but every rulebook I've seen has a very strong statement that the rules are guidelines, and the players and GMs are ultimately in control. I've never played with a group that doesn't have houserules and modifications to fit the kind of game they want to play... that's the benefit of a system run by people, instead of computers, the system can be adjusted on-demand to meet the ever-evolving needs of the players... MMOs can't do that... nor do i expect them to, but it is a key difference. An MMO that could duplicate that, however... even just give more of it than what is currently offered... would be very compelling indeed.
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03-07-2006, 01:27 PM | #29 (permalink) |
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That'd be cool Fross, is that anything like White Wolf's Mage: the Ascension? That seemed pretty open to me when I last looked at it 3 or 4 years ago, but I'm not that familiar with tabletops rpgs.
Robbdn, thanks, apology accepted and I understand where you're coming from. Actually, I'm really happy how this dialog turned out. So do you think the power of censorship should be given to a select few? I take it not. I feel like it should, BUT I realize it never turns out well. Probably because the people who wield the power are not competent enough. Think about it though, if we really can find the best of the best (part of the problem of course is that we need to find more objective means, so its probably not even possible for now) for decision making, what they will decide will be the best possible decision. It would also have the advantage of speed (no time needed for long votes and discussion) and a complete centration of knowledge of previous decisions and other relevant information (because it would only be one or a select few that would need to know, it wouldn't have to be spread out over the people that make up congress, the judicial branch, etc.). For now anyways, I realize it is a dream that will not happen, but here's a hope for philosopher-kings of the future. Last edited by Zeraph; 03-07-2006 at 01:29 PM.. |
03-07-2006, 01:55 PM | #31 (permalink) |
Yo dawg, I herd u like...
Location: memes.
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The article points out alot of reasons why I quit WoW.Looking back, I'd have to say the game was never really enjoyable.I just kept convincing myself I was having fun, when in fact, I wasn't.
I think many players remain because of that fact.They convince themselves that for whatever reason, all the shit they go through, or just ignore, is completely worth it. The way that players in MMO's gain status in their respective worlds is very, very sad. |
03-07-2006, 02:24 PM | #32 (permalink) |
Winter is Coming
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Threadjack-I don't see the point of official censorship as long as nothing illegal happened in the creation of the media, i.e. snuff porn is clearly out. The purpose of the government is to maintain order so we can all (say it in chorus with me) have life, liberty and the pursuit of happiness. There will never be a government of man that will be able to have whatever degree of knowledge is required to screen what is "good" from what is "bad" so that everyone agrees on what that is and applies the rules fairly.
Don't tread on me, live free or die, those who are willing to sacrifice freedom for security deserve neither freedom nor security, etc., etc., etc. Last edited by Frosstbyte; 03-07-2006 at 02:26 PM.. |
03-07-2006, 03:34 PM | #33 (permalink) |
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Finding myself in declining favor with WoW, I have to say that this article is irresponsibly biased. In fact, it expects WAY too much out of a computer game and puts too much on the shoulders of something intended for entertainment value and marketability. Nobody ever said, "I'm going to create this game and with it, I shall spread my message of humanity's proper place. My game will be healthy and educational, as well it will teach people valuable lessons." No. What they did say is, "We're going to create a game that boys and girls alike will want to play, talk about, and spread. We're going to make a lot of money by engrossing our audience with a detailed, intricate storyline, great mechanics and graphics, and satisfying gameplay. We're going to make this game successful and we're going to make a lot of money."
And they did.
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03-07-2006, 06:45 PM | #34 (permalink) | |
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Location: Wilson, NC
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03-07-2006, 06:46 PM | #35 (permalink) | |
I'm a family man - I run a family business.
Location: Wilson, NC
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Much better than I could have put it. That's what I'm trying to say. Thanks Hal. It's just a game, not a conspiracy theory on how to live your life or how society should be ran.
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03-07-2006, 08:05 PM | #37 (permalink) | |
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03-07-2006, 08:13 PM | #38 (permalink) | |
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Also, how about we just settle for not rewarding negative behavior? No one is saying one can only make a game to save humanity, hardly. |
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article, interesting, mmogs, specifically, wow |
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