03-01-2006, 08:29 PM
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#4 (permalink)
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Banned
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Heh, i just keep finding more and more interesting points. Some of the comments from Raphs list are good. Here are a couple.
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A few certain themes come forward in these laments:
A) Everything is quantifiable (how else would a computer deal with this information?).
B) Nothing player created, including their avatar, is truly unique, or, for that matter, player created.
C) There is no real change, therefore there is no real choice or influence.
That is, these are the key themes so far as that which exists as and integral part of the MMO’s system. Some of the laments address things that are more abstract, such as manners, altruism versus selfishness, and tolerance–ethics. These are what I worry about, because these are lessons that will carry over most strongly to the “real” universe.
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Quote:
That’s the problem with ressurection. And it’s the reason why I never really understood why we should worship a certain carpenter. When you get a full exp res, your “sacrifice” means nothing. Hell, I’d be willing to sacrifice myself for the sake of mankind if I knew that I would be back three days later.
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Quote:
There are few games that are actually well-written, e.g. The Longest Journey. Fact is that game developers have educated the gamers NOT to read by rarely putting anything into their games that is worth reading.
Game developement companies hire professional artists, programmers, content designers and musicians. They rarely hire professional writers. Most of the stuff you find in games would barely qualify as bad fan-fiction.
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