It's true that tabletops have rules, but every rulebook I've seen has a very strong statement that the rules are guidelines, and the players and GMs are ultimately in control. I've never played with a group that doesn't have houserules and modifications to fit the kind of game they want to play... that's the benefit of a system run by people, instead of computers, the system can be adjusted on-demand to meet the ever-evolving needs of the players... MMOs can't do that... nor do i expect them to, but it is a key difference. An MMO that could duplicate that, however... even just give more of it than what is currently offered... would be very compelling indeed.
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I'm swimming in the digital residue of a media-drenched world. It's too cold.
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