I don't know - the article quoted in the original post just seems... ridiculous. I understand how games may help improve coordination, strategic thinking, ect - but in my opinion learning those types of skills is vastly different than learning an outlook on life (Time invested > skill)
Although I don't think it as as prevalent in WoW as it is in many other MMO's, skill does certainly have an effect on gameplay or how well you do. Regardless, however - he is missing the point of MMOs. They are all designed to keep players playing as long as possible - they are build to be a time sink to keep us paying our monthly dues. Obviously, the more fun they are the more players they'll have, but it all comes down to how long those players are going to play. 40 man raids might be the only way to get end game content, but the reasoning has nothing to do with forcing a specific personality type on a player - 40 man raids take a while to get together, if you could do it yourself it probably wouldn't take as long.
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