Quote:
Originally Posted by Halx
Finding myself in declining favor with WoW, I have to say that this article is irresponsibly biased. In fact, it expects WAY too much out of a computer game and puts too much on the shoulders of something intended for entertainment value and marketability. Nobody ever said, "I'm going to create this game and with it, I shall spread my message of humanity's proper place. My game will be healthy and educational, as well it will teach people valuable lessons." No. What they did say is, "We're going to create a game that boys and girls alike will want to play, talk about, and spread. We're going to make a lot of money by engrossing our audience with a detailed, intricate storyline, great mechanics and graphics, and satisfying gameplay. We're going to make this game successful and we're going to make a lot of money."
And they did.
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I disagree on many points, they are simply subjective and we have a difference of opinion. The only thing one can affirm is that WoW was/is successful in a monetary sense only, that does not equate to great mechanics, satisfying gameplay, etc. I would especially argue against satisfying gameplay for raids and pvp. Intricate storyline? Not really, unless you mean there is simply a lot of it, but then theyve had years to write that crap. I'm sorry, but I've seen better storylines from non published writers (really, that is not hyperbole).
Also, how about we just settle for not rewarding negative behavior? No one is saying one can only make a game to save humanity, hardly.