01-21-2009, 08:04 PM | #2763 (permalink) |
warrior bodhisattva
Super Moderator
Location: East-central Canada
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Okay, I'm beginning to understand things a bit better.
I set my sights on the Auchindoun instances. I had run 3 of them already, but I did Auchenai Crypts (first time) and Sethekk Halls (second time) tonight. I got two good drops: Light-Woven Slippers and Hallowed Trousers. And now I have a goal: I want to get the Hallowed Raiment. It's for lvl 70, and I'm halfway to 70 at the moment, and will greatly improve my stats as a holy priest. I should get to 70 tomorrow if I'm lucky. Awesome.
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Knowing that death is certain and that the time of death is uncertain, what's the most important thing? —Bhikkhuni Pema Chödrön Humankind cannot bear very much reality. —From "Burnt Norton," Four Quartets (1936), T. S. Eliot |
01-21-2009, 08:42 PM | #2764 (permalink) |
Please touch this.
Owner/Admin
Location: Manhattan
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The hunters in my guild switched over to Survival spec and they haven't missed a beat. They're all still doing 3k+ DPS.
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01-21-2009, 11:58 PM | #2765 (permalink) |
Delicious
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We also switched to Survival tonight. The spec and strategy is a little sloppy for me. Laying down traps on bosses and shit just doesn't seem right to me. We did alright on the dps meters but nowhere near what we were doing last week. I liked being more in control of my DPS and not having to rely on my pet for 50% of my damage. I noticed a DPS gain on gimmick fights like Loetheb and Thaddius but noticed about a 600 dps loss(compared to pre-patch BM) on Patchwerk and similar dps losses other fights. A few fights were HUGE losses but it was lagging and survival really loses alot due to lag so I really shouldn't count them. Having to FD again sucks
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“It is better to be rich and healthy than poor and sick” - Dave Barry |
01-22-2009, 05:24 AM | #2767 (permalink) |
Paladin of the Palate
Location: Redneckville, NC
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Yeah baraka, if you are 68+ get the hell out of outlands, you want to do both Northrend 68-70 zones to get to the lvl you need to be in Northrend, but don't hang around outlands. You will find more people to group with and those sets are great pre-wrath but now they are worthless, you will find better green drops than those items. Jump over, hit lvl 70 and start doing the wrath instances. I also recommend looking around your server and checking out who is raiding the most (guild wise) and think about who you would like to join up with later when you hit lvl 80. Most guild will take healers in a heartbeat even with no raid experience, they will just stick you in a 10-man with a experienced and over-geared healer and let you learn.
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01-22-2009, 06:11 AM | #2768 (permalink) |
warrior bodhisattva
Super Moderator
Location: East-central Canada
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Cool.
See what I mean? I have a lot to learn. A part of me doesn't want to leave Outland yet because there are three entire regions there I haven't even touched...but I suppose I could always check them out at a later time. I've had WotLK installed since Christmas, but I've been reluctant to go pre-70 because I'm a holy priest who tends to solo a lot. I've gotten into the habit of doing quests 3 to 5 levels below my level to keep things moving. Maybe I'll have an easier time grouping for quests in Northrend? People like to quest with healers, right?
__________________
Knowing that death is certain and that the time of death is uncertain, what's the most important thing? —Bhikkhuni Pema Chödrön Humankind cannot bear very much reality. —From "Burnt Norton," Four Quartets (1936), T. S. Eliot |
01-22-2009, 06:55 AM | #2769 (permalink) |
Friend
Location: New Mexico
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Doing quests a few levels below you is a good way to level, as far as I have seen. Northrend also gives really good xp for quests so you should hit 70 in no time.
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“If the Americans go in and overthrow Saddam Hussein and it's clean, he has nothing, I will apologize to the nation, and I will not trust the Bush administration again.” - Bill O'Reilly "This is my United States of Whateva!" |
01-22-2009, 07:05 AM | #2770 (permalink) |
Paladin of the Palate
Location: Redneckville, NC
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Questing as a holy priest is a hard thing, you could do nothing but instances in Northrend, but that would become a grind. You could also try finding a melee class (Warrior, Shaman, Feral Druid, Prot/Ret Pally) and teaming up with them. Finding a warrior to run with you is the best bet as alot of the other classes can handle alot of mobs at once. The warrior could take on alot of mobs at once and you could keep him healed. Quests go faster and you can team up on instances. You could also go shadow for northrend and solo that way, you will do alot better at soloing that way. When you reach lvl 80 switch back to holy and start doing instances to get better healing gear so you will be rdy for raids. It all depends on how much you like to stay holy the whole way.
Edit: Never asked when you hit lvl 80 what do you want to do? PVP or PVE or a mix of both?
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Vice-President of the CinnamonGirl Fan Club - The Meat of the Zombiesquirrel and CinnamonGirl Sandwich Last edited by LordEden; 01-22-2009 at 07:12 AM.. |
01-22-2009, 09:29 AM | #2771 (permalink) | |
Tilted Cat Head
Administrator
Location: Manhattan, NY
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Quote:
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01-22-2009, 02:25 PM | #2772 (permalink) |
Friend
Location: New Mexico
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it's become much easier with the changes to spell power
__________________
“If the Americans go in and overthrow Saddam Hussein and it's clean, he has nothing, I will apologize to the nation, and I will not trust the Bush administration again.” - Bill O'Reilly "This is my United States of Whateva!" |
01-22-2009, 04:06 PM | #2773 (permalink) | |
warrior bodhisattva
Super Moderator
Location: East-central Canada
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Quote:
I like PVE because I like adventures. I like PVP because I like large-scale battles. I have little experience in raiding. I've done it two or three times. It was a bit chaotic, so I've stayed away since.
__________________
Knowing that death is certain and that the time of death is uncertain, what's the most important thing? —Bhikkhuni Pema Chödrön Humankind cannot bear very much reality. —From "Burnt Norton," Four Quartets (1936), T. S. Eliot |
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01-24-2009, 01:48 PM | #2775 (permalink) | |
Tilted Cat Head
Administrator
Location: Manhattan, NY
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Quote:
25 man kind of gets it but not to the same degree.
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I don't care if you are black, white, purple, green, Chinese, Japanese, Korean, hippie, cop, bum, admin, user, English, Irish, French, Catholic, Protestant, Jewish, Buddhist, Muslim, indian, cowboy, tall, short, fat, skinny, emo, punk, mod, rocker, straight, gay, lesbian, jock, nerd, geek, Democrat, Republican, Libertarian, Independent, driver, pedestrian, or bicyclist, either you're an asshole or you're not. |
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01-24-2009, 02:41 PM | #2776 (permalink) | |
Winter is Coming
Location: The North
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Quote:
I do like the idea of not losing all my dps if my pet isn't around, but I keep hope in my heart that I'll be able to find the spirit beast one day, and god if I wouldn't kill myself if I weren't BM when it happened. Ah well, here's to hoping that 3.1 makes things better. |
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01-26-2009, 07:29 AM | #2777 (permalink) | |
Paladin of the Palate
Location: Redneckville, NC
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Quote:
Arena gear takes time too, but you could (in theory) do on a less structured time frame. You would need to farm honor (do nothing but PVP for awhile) to get the beginning lvl gear you need to find people to do 2v2, 3v3, 5v5. Then do those everyday to get Arena points to get the s4-s5 gear. Now, by assuming by your previous posts, you probably don't want to get that serious into the game like some of us on the board. My recommendation would be to stay PVP. It seems like that would fit your playing style better than PVE after 80 (Again IMHO take my BS with a grain of salt). |
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01-26-2009, 07:14 PM | #2778 (permalink) |
The Matrix had a point...
Moderator Emeritus
Location: 10th Mountain ASB Fort Drum, N.Y.
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Don't ask me how I did it, I cannot begin to explain it...
But.... My new survival raid spec might be a little "OP'ed"... http://img44.imagevenue.com/img.php?..._122_998lo.jpg Here's a "This one time, at bandcamp..." moment.. http://img12.imagevenue.com/img.php?...122_1165lo.jpg
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I'd hit that so hard whoever could pull me out would become King of England! Last edited by BuDDaH; 01-26-2009 at 07:18 PM.. |
01-28-2009, 03:47 AM | #2781 (permalink) |
The Matrix had a point...
Moderator Emeritus
Location: 10th Mountain ASB Fort Drum, N.Y.
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It says I hit a level 82 Death Knight Understudy in 25 man Naxx for over 80 THOUSAND hitpoints with a normal auto-shot.
So I figure I must have hit the one that all the other understudies and Instructor Razuvious was attacking. I really don't know.
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I'd hit that so hard whoever could pull me out would become King of England! |
01-28-2009, 06:03 AM | #2782 (permalink) |
Friend
Location: New Mexico
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"After Instructor Razuvious dies these will take 1000% extra damage from players."
__________________
“If the Americans go in and overthrow Saddam Hussein and it's clean, he has nothing, I will apologize to the nation, and I will not trust the Bush administration again.” - Bill O'Reilly "This is my United States of Whateva!" |
01-28-2009, 05:35 PM | #2783 (permalink) |
Please touch this.
Owner/Admin
Location: Manhattan
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Who didn't know this?
__________________
You have found this post informative. -The Administrator [Don't Feed The Animals] |
02-03-2009, 10:27 AM | #2784 (permalink) |
Lost!!
Location: Kingston, Ontario
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Is anyone else servers getting huge lag in Naxx 25 mans? I know that are server is full and on Tuesday and Wednesday just about every alliance and horde raiding guild run that place, but I can't DPS when I'm running at 10fps with all my graphics set down as low as they can go.
And no I'm not with Comcast.
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A.K.A. PainTrain |
02-03-2009, 11:33 AM | #2785 (permalink) |
Winter is Coming
Location: The North
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I'm a little confused by your question, Scorps. "Huge lag" shouldn't have anything to do with your graphics settings or your FPS. If you can't dps because you have low fps, then your problem is your system not being fast and powerful enough to handle what's going on in the raids. The only thing that can be done about that problem is upgrading your rig. Nothing on blizzard's end would have any impact.
I'm sure that there are a ton of people hitting the naxx instance servers and hopefully the fixes they're putting in will help out with that, but that's an entirely different problem from FPS. Are you noticing particularly bad ping to the server or are you just not getting good response times on your actions? |
02-04-2009, 10:19 AM | #2786 (permalink) |
Lost!!
Location: Kingston, Ontario
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Well I fixed the fps problem last night, but lag during boss fights is what is killing us and its all server side because everyone in the raid lags, like instance cast take 5 secs to go off and I got a MS of 128.
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A.K.A. PainTrain |
02-05-2009, 11:41 PM | #2787 (permalink) |
Upright
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I am levelling a priest right now as discipline and it's actually extremely easy to dps, yet still viable as a healer in instances.. try to get in as many instance runs as possible, though, because it will still be faster to do those than it will to quest.
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02-06-2009, 01:18 PM | #2789 (permalink) | |
Paladin of the Palate
Location: Redneckville, NC
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Quote:
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02-06-2009, 02:04 PM | #2790 (permalink) |
Winter is Coming
Location: The North
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Well, couple suggestions. My first is to check with the rest of your crew. Is EVERYONE experiencing bad lag when doing naxx? If so, then there's not much any of you can do. Blizzard has said, repeatedly, that they know performance, especially in naxx, is subpar and claim they're working on it. If not everyone is having the problem, the problem lies somewhere between your computer pumping out FPS and the server, in which case it could be a lot of things.
Do the dumb stuff first-plug your ethernet line into a different port on the router. Make sure everything is tightly plugged in. If you're on wireless, make sure it's secure so some douchebag isn't streaming 1000 Mbps of porn while you're trying to raid. Check your task manager and process list to make sure you're not doing something weird that could clog the lines. If you've done all of that and you're not coming up with any solutions, I'd go to the blizzard tech support board. They'll have you do a trace on your connection and post the results and they usually are able to at least help you out with spotting where the problem is popping up. Good luck. |
02-07-2009, 01:39 AM | #2791 (permalink) |
Yo dawg, I herd u like...
Location: memes.
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In the rare chance that anyone here doesnt browse other websites on WoW info, here are some of the proposed class changes for 3.1.0
PRIEST * Divine Spirit – this spell is now a core ability available to all priests. * Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group). * Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more. * Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares. * Penance – this spell can now be targeted on the priest. * Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast. * We are also working to give Holy additional PvP utility. ROGUE * Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus. * Adrenaline Rush – the cooldown on this ability has been lowered. * Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste. * Killing Spree – while this ability is active, the rogue does 20% additional damage. * Savage Combat – now causes 2/4% physical damage done. * Mace Specialization – this talent now grants haste in addition to armor penetration. SHAMAN * Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear. * Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage. * Spirit Weapons – now reduces all threat, not just melee threat. * Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%. * Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined. * We are also working on giving Enhancement and Elemental more PvP utility. Warlock (Skills List / Talent + Glyph Calc.) * Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch). * Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests) * Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die. * Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption. * Curse of Recklessness and Curse of Weakness have been combined into one spell * Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown. * Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic. * Additional new talents have been added. Druid (Skills List / Talent + Glyph Calc.) * Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done. * Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation. * Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details. * Thorns and Nature’s Grasp can be cast in Tree of Life form. * Survival Instincts now works in Moonkin form. * Replenish – to avoid confusion, this talent has been renamed “Revitalize.” It now also works with Wild Growth. * We are also looking at increasing the sustained (not burst) damage of feral druids in cat form. Warrior (Skills List / Talent + Glyph Calc.) * Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances. * You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield. * Blood Frenzy now causes 2/4% physical damage done. * Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP. * We are also adding increased damage to Arms, possibly through Overpower or Slam. * We are also looking at granting rage when the warrior blocks, dodges or parries. Mage (Skills List / Talent + Glyph Calc.) * Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests). * We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE. * We are also working on more survivability for Fire spec in PvP. * We are also working on making Spirit a more useful and interesting stat for all mages. Paladin (Skills List / Talent + Glyph Calc.) * Blessing of Kings – this spell is now a base ability trainable by all paladins. * Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content. * Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness. * Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced. * Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration. * Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second. Hunter (Skills List / Talent + Glyph Calc.) * Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity. * A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent. * Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter. * Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec. * Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot. * We are also looking to add additional trap functionality to Survival. Death Knight (Skills List / Talent + Glyph Calc.) * Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased. * Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present. * Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor. * The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them. * Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload. * Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit. * Blood Gorged now grants armor penetration instead of expertise. |
02-07-2009, 02:26 PM | #2792 (permalink) | |
Addict
Location: Spring, Texas
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Quote:
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"It is not that I have failed, but that I have found 10,000 ways that it DOESN'T work!" --Thomas Edison |
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02-08-2009, 12:51 PM | #2796 (permalink) |
Delicious
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Nobles decks are very expensive, They sell for around 10-12k on my server too but if you're patient you'll notice the price of each card fluctuates significantly. As the AH gets flooded with a specific card the price on it will drop and you can pick it up cheaper. I had been doing pretty good getting each card for around 500g each but with the ice storm here I lost electricity for half the faire and ended up paying way too much for a few of the cards just because I didn't want to risk waiting another month. I had the gold to waste though, if you're not going to spend it on something, why have it. Hell, The extra gold was making me lazy anyways.
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“It is better to be rich and healthy than poor and sick” - Dave Barry |
02-10-2009, 05:08 AM | #2798 (permalink) |
Knight of the Old Republic
Location: Winston-Salem, NC
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Wow I can't believe they are thinking about making Warriors only lose 20 rage when changing stances. Did warriors suck in WOTLK or something? I haven't played in a year and a half.
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"A Darwinian attacks his theory, seeking to find flaws. An ID believer defends his theory, seeking to conceal flaws." -Roger Ebert |
02-10-2009, 06:16 AM | #2799 (permalink) |
Junkie
Location: Louisiana
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Welp I've ended as main tank for my horde guild on farstriders.
Our melee dps isn't happy with me. I'm top on dps and dmg in 5 man heroics. hehe I've had one of the best rogues on our server come close but not pass me. I tell them its my rotation. As long as the mobs strike at me and i dodge, parry and block i get mana back. I get mana back from healing done to me and more with my glyph. Hell in a boss fight im never outta mana. Gives me a chance to front load my whole mana bar at the beginning then go nuts during the fight. A dk tank and i started out on patchy we wiped.. he was trying to main tank him with me as off tank. 45 sec into the fight it went terribly wrong. We swapped and Woot down goes patchy. (10 man naxx btw) I was putting out too much threat even though im just using my dps (hah as a tank) but patchy is undead sooooo. but anyhew this is my typical view as a tank. This was a few days ago in heroic VH. lol heres a typical image of my fights.
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It means only one thing, and everything: Cut. Once committed to fight, Cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides that one. Cut. The lines are a portrayal of the dance. Cut from the void, not from bewilderment. Cut the enemy as quickly and directly as possible. Cut with certainty. Cut decisively, resoultely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Crush him. Cut him without mercy to the depth of his spirit. It is the balance to life: death. It is the dance with death. It is the law a war wizard lives by, or he dies. Last edited by Drider_it; 02-10-2009 at 06:33 AM.. |
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world of warcraft, wow |
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