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Old 01-21-2009, 02:26 PM   #2761 (permalink)
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Man Frostbyte.. Hunter nerfs are crazy. I dropped over 1k dps in Naxx and I wasn't even using a 50/21 build pre-patch.
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Old 01-21-2009, 04:41 PM   #2762 (permalink)
Yo dawg, I herd u like...
 
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People are talking about 15k+ Arcane Barrages and the like, so if thats the case I'm going to put "Mages" at the top of my "need the fuck nerfed out of it" list.
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Old 01-21-2009, 08:04 PM   #2763 (permalink)
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Okay, I'm beginning to understand things a bit better.

I set my sights on the Auchindoun instances. I had run 3 of them already, but I did Auchenai Crypts (first time) and Sethekk Halls (second time) tonight. I got two good drops: Light-Woven Slippers and Hallowed Trousers. And now I have a goal: I want to get the Hallowed Raiment. It's for lvl 70, and I'm halfway to 70 at the moment, and will greatly improve my stats as a holy priest. I should get to 70 tomorrow if I'm lucky.

Awesome.
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Old 01-21-2009, 08:42 PM   #2764 (permalink)
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The hunters in my guild switched over to Survival spec and they haven't missed a beat. They're all still doing 3k+ DPS.
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Old 01-21-2009, 11:58 PM   #2765 (permalink)
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We also switched to Survival tonight. The spec and strategy is a little sloppy for me. Laying down traps on bosses and shit just doesn't seem right to me. We did alright on the dps meters but nowhere near what we were doing last week. I liked being more in control of my DPS and not having to rely on my pet for 50% of my damage. I noticed a DPS gain on gimmick fights like Loetheb and Thaddius but noticed about a 600 dps loss(compared to pre-patch BM) on Patchwerk and similar dps losses other fights. A few fights were HUGE losses but it was lagging and survival really loses alot due to lag so I really shouldn't count them. Having to FD again sucks
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Old 01-22-2009, 03:23 AM   #2766 (permalink)
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Baraka_Guru, at 68, go to northrend, borean tundra imo, get away from the outlands asap
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Old 01-22-2009, 05:24 AM   #2767 (permalink)
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Yeah baraka, if you are 68+ get the hell out of outlands, you want to do both Northrend 68-70 zones to get to the lvl you need to be in Northrend, but don't hang around outlands. You will find more people to group with and those sets are great pre-wrath but now they are worthless, you will find better green drops than those items. Jump over, hit lvl 70 and start doing the wrath instances. I also recommend looking around your server and checking out who is raiding the most (guild wise) and think about who you would like to join up with later when you hit lvl 80. Most guild will take healers in a heartbeat even with no raid experience, they will just stick you in a 10-man with a experienced and over-geared healer and let you learn.
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Old 01-22-2009, 06:11 AM   #2768 (permalink)
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Cool.

See what I mean? I have a lot to learn. A part of me doesn't want to leave Outland yet because there are three entire regions there I haven't even touched...but I suppose I could always check them out at a later time.

I've had WotLK installed since Christmas, but I've been reluctant to go pre-70 because I'm a holy priest who tends to solo a lot. I've gotten into the habit of doing quests 3 to 5 levels below my level to keep things moving.

Maybe I'll have an easier time grouping for quests in Northrend? People like to quest with healers, right?
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Old 01-22-2009, 06:55 AM   #2769 (permalink)
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Originally Posted by Baraka_Guru View Post
I've gotten into the habit of doing quests 3 to 5 levels below my level to keep things moving.
Doing quests a few levels below you is a good way to level, as far as I have seen. Northrend also gives really good xp for quests so you should hit 70 in no time.
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Old 01-22-2009, 07:05 AM   #2770 (permalink)
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Questing as a holy priest is a hard thing, you could do nothing but instances in Northrend, but that would become a grind. You could also try finding a melee class (Warrior, Shaman, Feral Druid, Prot/Ret Pally) and teaming up with them. Finding a warrior to run with you is the best bet as alot of the other classes can handle alot of mobs at once. The warrior could take on alot of mobs at once and you could keep him healed. Quests go faster and you can team up on instances. You could also go shadow for northrend and solo that way, you will do alot better at soloing that way. When you reach lvl 80 switch back to holy and start doing instances to get better healing gear so you will be rdy for raids. It all depends on how much you like to stay holy the whole way.

Edit: Never asked when you hit lvl 80 what do you want to do? PVP or PVE or a mix of both?
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Last edited by LordEden; 01-22-2009 at 07:12 AM..
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Old 01-22-2009, 09:29 AM   #2771 (permalink)
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Originally Posted by Baraka_Guru View Post
Cool.

See what I mean? I have a lot to learn. A part of me doesn't want to leave Outland yet because there are three entire regions there I haven't even touched...but I suppose I could always check them out at a later time.

I've had WotLK installed since Christmas, but I've been reluctant to go pre-70 because I'm a holy priest who tends to solo a lot. I've gotten into the habit of doing quests 3 to 5 levels below my level to keep things moving.

Maybe I'll have an easier time grouping for quests in Northrend? People like to quest with healers, right?
yes, that's why Skogafoss and I play well together she's a shadow priest currently and has a resto druid.
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Old 01-22-2009, 02:25 PM   #2772 (permalink)
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Originally Posted by LordEden View Post
Questing as a holy priest is a hard thing
it's become much easier with the changes to spell power
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Old 01-22-2009, 04:06 PM   #2773 (permalink)
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Originally Posted by LordEden View Post
Edit: Never asked when you hit lvl 80 what do you want to do? PVP or PVE or a mix of both?
A bit from column A, a bit from Column B....

I like PVE because I like adventures.

I like PVP because I like large-scale battles.

I have little experience in raiding. I've done it two or three times. It was a bit chaotic, so I've stayed away since.
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Old 01-24-2009, 10:58 AM   #2774 (permalink)
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People are still playing this? WoW is soooo 2008 :P
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Old 01-24-2009, 01:48 PM   #2775 (permalink)
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Originally Posted by Baraka_Guru View Post
A bit from column A, a bit from Column B....

I like PVE because I like adventures.

I like PVP because I like large-scale battles.

I have little experience in raiding. I've done it two or three times. It was a bit chaotic, so I've stayed away since.
but raiding is so good when people work as a team and take down a boss... this was way I liked the 40 man raids, getting teams of people to work as 1 team, imagine as a large scale battle, but a bit more predictable.

25 man kind of gets it but not to the same degree.
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Old 01-24-2009, 02:41 PM   #2776 (permalink)
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We also switched to Survival tonight. The spec and strategy is a little sloppy for me. Laying down traps on bosses and shit just doesn't seem right to me. We did alright on the dps meters but nowhere near what we were doing last week. I liked being more in control of my DPS and not having to rely on my pet for 50% of my damage. I noticed a DPS gain on gimmick fights like Loetheb and Thaddius but noticed about a 600 dps loss(compared to pre-patch BM) on Patchwerk and similar dps losses other fights. A few fights were HUGE losses but it was lagging and survival really loses alot due to lag so I really shouldn't count them. Having to FD again sucks
The trap dance is the dumbest gimmick for a dps class to have to do maybe ever. What a fucking joke of a design.

I do like the idea of not losing all my dps if my pet isn't around, but I keep hope in my heart that I'll be able to find the spirit beast one day, and god if I wouldn't kill myself if I weren't BM when it happened.

Ah well, here's to hoping that 3.1 makes things better.
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Old 01-26-2009, 07:29 AM   #2777 (permalink)
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Quote:
Originally Posted by Baraka_Guru View Post
A bit from column A, a bit from Column B....

I like PVE because I like adventures.

I like PVP because I like large-scale battles.

I have little experience in raiding. I've done it two or three times. It was a bit chaotic, so I've stayed away since.
IMHO, you are best to make one your priority and the other for fun. To get the high lvl tier 7 PVE gear or the season 5 arena gear takes TIME. PVE after awhile becomes less about adventures and more about finding the right people to raid with every week. To get to the point that you can go to Naxx (lowest lvl WotLK raid) you need to be equipped with the best Heroic instance gear. That means you have to raid those everyday until you get the drop you need. Then it's either finding 10 people to raid with that are not noobs and can actually listen to instructions or finding a guild that is already farming those 10-mans.

Arena gear takes time too, but you could (in theory) do on a less structured time frame. You would need to farm honor (do nothing but PVP for awhile) to get the beginning lvl gear you need to find people to do 2v2, 3v3, 5v5. Then do those everyday to get Arena points to get the s4-s5 gear.

Now, by assuming by your previous posts, you probably don't want to get that serious into the game like some of us on the board. My recommendation would be to stay PVP. It seems like that would fit your playing style better than PVE after 80 (Again IMHO take my BS with a grain of salt).
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Old 01-26-2009, 07:14 PM   #2778 (permalink)
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Don't ask me how I did it, I cannot begin to explain it...
But....
My new survival raid spec might be a little "OP'ed"...

http://img44.imagevenue.com/img.php?..._122_998lo.jpg


Here's a "This one time, at bandcamp..." moment..

http://img12.imagevenue.com/img.php?...122_1165lo.jpg
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Old 01-26-2009, 10:02 PM   #2779 (permalink)
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Don't let a GM see that autoshot crit - They'll nerf us again!
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Old 01-27-2009, 03:27 PM   #2780 (permalink)
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Do you really not know how you did that or am I not reading into your sarcasm? Those numbers don't seem particularly off to me considering what they hit.
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Old 01-28-2009, 03:47 AM   #2781 (permalink)
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It says I hit a level 82 Death Knight Understudy in 25 man Naxx for over 80 THOUSAND hitpoints with a normal auto-shot.
So I figure I must have hit the one that all the other understudies and Instructor Razuvious was attacking.

I really don't know.
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Old 01-28-2009, 06:03 AM   #2782 (permalink)
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It says I hit a level 82 Death Knight Understudy in 25 man Naxx for over 80 THOUSAND hitpoints with a normal auto-shot.
So I figure I must have hit the one that all the other understudies and Instructor Razuvious was attacking.

I really don't know.
"After Instructor Razuvious dies these will take 1000% extra damage from players."
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Old 01-28-2009, 05:35 PM   #2783 (permalink)
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"After Instructor Razuvious dies these will take 1000% extra damage from players."
Who didn't know this?
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Old 02-03-2009, 10:27 AM   #2784 (permalink)
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Is anyone else servers getting huge lag in Naxx 25 mans? I know that are server is full and on Tuesday and Wednesday just about every alliance and horde raiding guild run that place, but I can't DPS when I'm running at 10fps with all my graphics set down as low as they can go.

And no I'm not with Comcast.
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Old 02-03-2009, 11:33 AM   #2785 (permalink)
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I'm a little confused by your question, Scorps. "Huge lag" shouldn't have anything to do with your graphics settings or your FPS. If you can't dps because you have low fps, then your problem is your system not being fast and powerful enough to handle what's going on in the raids. The only thing that can be done about that problem is upgrading your rig. Nothing on blizzard's end would have any impact.

I'm sure that there are a ton of people hitting the naxx instance servers and hopefully the fixes they're putting in will help out with that, but that's an entirely different problem from FPS. Are you noticing particularly bad ping to the server or are you just not getting good response times on your actions?
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Old 02-04-2009, 10:19 AM   #2786 (permalink)
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Well I fixed the fps problem last night, but lag during boss fights is what is killing us and its all server side because everyone in the raid lags, like instance cast take 5 secs to go off and I got a MS of 128.
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Old 02-05-2009, 11:41 PM   #2787 (permalink)
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it's become much easier with the changes to spell power
I am levelling a priest right now as discipline and it's actually extremely easy to dps, yet still viable as a healer in instances.. try to get in as many instance runs as possible, though, because it will still be faster to do those than it will to quest.
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Old 02-06-2009, 11:13 AM   #2788 (permalink)
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I am levelling a priest right now as discipline and it's actually extremely easy to dps, yet still viable as a healer in instances.. try to get in as many instance runs as possible, though, because it will still be faster to do those than it will to quest.
I personally find it easier to lvl solo but that just me, Unless my good friend is around but she works odd hours/days.
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Old 02-06-2009, 01:18 PM   #2789 (permalink)
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Is anyone else servers getting huge lag in Naxx 25 mans? I know that are server is full and on Tuesday and Wednesday just about every alliance and horde raiding guild run that place, but I can't DPS when I'm running at 10fps with all my graphics set down as low as they can go.

And no I'm not with Comcast.
My lag is HORRIBLE when I get into Naxx. 10 or 25 man, it doesn't matter, I lag like HELL. I disconnect every 15 mintues which fucks the group when I'm the tank healer. I've learned to heal "with" the lag. When I hit a spot of lag I know what cycle I'm into in my spells so I just hit the buttons for the next spells I would cast and hope for the best. I run a computer that gives me 30-50 FPS anywhere in WoW. I *know* it's not on my side. It's freaking killing me (and the tanks for that matter). You think putting a ticket in for it will help?
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Old 02-06-2009, 02:04 PM   #2790 (permalink)
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Well, couple suggestions. My first is to check with the rest of your crew. Is EVERYONE experiencing bad lag when doing naxx? If so, then there's not much any of you can do. Blizzard has said, repeatedly, that they know performance, especially in naxx, is subpar and claim they're working on it. If not everyone is having the problem, the problem lies somewhere between your computer pumping out FPS and the server, in which case it could be a lot of things.

Do the dumb stuff first-plug your ethernet line into a different port on the router. Make sure everything is tightly plugged in. If you're on wireless, make sure it's secure so some douchebag isn't streaming 1000 Mbps of porn while you're trying to raid. Check your task manager and process list to make sure you're not doing something weird that could clog the lines. If you've done all of that and you're not coming up with any solutions, I'd go to the blizzard tech support board. They'll have you do a trace on your connection and post the results and they usually are able to at least help you out with spotting where the problem is popping up.

Good luck.
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Old 02-07-2009, 01:39 AM   #2791 (permalink)
Yo dawg, I herd u like...
 
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In the rare chance that anyone here doesnt browse other websites on WoW info, here are some of the proposed class changes for 3.1.0

PRIEST

* Divine Spirit – this spell is now a core ability available to all priests.
* Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
* Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
* Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
* Penance – this spell can now be targeted on the priest.
* Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
* We are also working to give Holy additional PvP utility.


ROGUE

* Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
* Adrenaline Rush – the cooldown on this ability has been lowered.
* Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
* Killing Spree – while this ability is active, the rogue does 20% additional damage.
* Savage Combat – now causes 2/4% physical damage done.
* Mace Specialization – this talent now grants haste in addition to armor penetration.


SHAMAN

* Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
* Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
* Spirit Weapons – now reduces all threat, not just melee threat.
* Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
* Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
* We are also working on giving Enhancement and Elemental more PvP utility.


Warlock (Skills List / Talent + Glyph Calc.)

* Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
* Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
* Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.
* Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
* Curse of Recklessness and Curse of Weakness have been combined into one spell
* Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
* Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
* Additional new talents have been added.


Druid (Skills List / Talent + Glyph Calc.)

* Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
* Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
* Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
* Thorns and Nature’s Grasp can be cast in Tree of Life form.
* Survival Instincts now works in Moonkin form.
* Replenish – to avoid confusion, this talent has been renamed “Revitalize.” It now also works with Wild Growth.
* We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.


Warrior (Skills List / Talent + Glyph Calc.)

* Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
* You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
* Blood Frenzy now causes 2/4% physical damage done.
* Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
* We are also adding increased damage to Arms, possibly through Overpower or Slam.
* We are also looking at granting rage when the warrior blocks, dodges or parries.

Mage (Skills List / Talent + Glyph Calc.)

* Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
* We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
* We are also working on more survivability for Fire spec in PvP.
* We are also working on making Spirit a more useful and interesting stat for all mages.


Paladin (Skills List / Talent + Glyph Calc.)

* Blessing of Kings – this spell is now a base ability trainable by all paladins.
* Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
* Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
* Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
* Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
* Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.


Hunter (Skills List / Talent + Glyph Calc.)

* Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
* A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
* Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
* Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
* Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
* We are also looking to add additional trap functionality to Survival.


Death Knight (Skills List / Talent + Glyph Calc.)

* Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
* Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
* Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
* The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
* Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
* Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
* Blood Gorged now grants armor penetration instead of expertise.
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Old 02-07-2009, 02:26 PM   #2792 (permalink)
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Location: Spring, Texas
Quote:
Originally Posted by Frosstbyte View Post
Spirit wolves are fucking overpowered as shit right now. I was questing on my (then) 76 (now 78) DK in Dragonblight and this 73 shaman jumped me. The wolves absolutely wrecked me. I guess I'd have been ok with a touch of healing, but right now it's punishing.

Just need a new ring on my hunter (Surge Needle plz?) and I'll be in full epics on him. Nice to be shiny again.
I see you are on Dragonblight realm. Hit me up some time. Do a search for "Shalladon" I am on every day for a bit checking up on things. Being a GM means you have to dedicate extra game time...lol.
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Old 02-07-2009, 04:38 PM   #2793 (permalink)
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Heh, no, misread me. I'm ON Korgath realm. I was questing IN dragonblight
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Old 02-07-2009, 08:34 PM   #2794 (permalink)
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lol goodluck with that surge needle. I just got Darkmoon card greatness today and I'm lovin it so far.
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Old 02-08-2009, 11:33 AM   #2795 (permalink)
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Location: Kingston, Ontario
Quote:
Originally Posted by cybermike View Post
lol goodluck with that surge needle. I just got Darkmoon card greatness today and I'm lovin it so far.
One of those greatness cards sold for 10k the other night on my server...now if anyone spends that kinda gold on a trinket is insane, yes I know there some of the best trinkets in the game.
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Old 02-08-2009, 12:51 PM   #2796 (permalink)
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Nobles decks are very expensive, They sell for around 10-12k on my server too but if you're patient you'll notice the price of each card fluctuates significantly. As the AH gets flooded with a specific card the price on it will drop and you can pick it up cheaper. I had been doing pretty good getting each card for around 500g each but with the ice storm here I lost electricity for half the faire and ended up paying way too much for a few of the cards just because I didn't want to risk waiting another month. I had the gold to waste though, if you're not going to spend it on something, why have it. Hell, The extra gold was making me lazy anyways.
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Old 02-09-2009, 02:27 PM   #2797 (permalink)
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I look for cards when the faire is over

I don't mind waiting im causal not hardcore.
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Old 02-10-2009, 05:08 AM   #2798 (permalink)
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Location: Winston-Salem, NC
Wow I can't believe they are thinking about making Warriors only lose 20 rage when changing stances. Did warriors suck in WOTLK or something? I haven't played in a year and a half.
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Old 02-10-2009, 06:16 AM   #2799 (permalink)
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Location: Louisiana
Welp I've ended as main tank for my horde guild on farstriders.

Our melee dps isn't happy with me. I'm top on dps and dmg in 5 man heroics. hehe

I've had one of the best rogues on our server come close but not pass me. I tell them its my rotation.

As long as the mobs strike at me and i dodge, parry and block i get mana back. I get mana back from healing done to me and more with my glyph.

Hell in a boss fight im never outta mana.

Gives me a chance to front load my whole mana bar at the beginning then go nuts during the fight.

A dk tank and i started out on patchy we wiped.. he was trying to main tank him with me as off tank. 45 sec into the fight it went terribly wrong. We swapped and Woot down goes patchy. (10 man naxx btw) I was putting out too much threat even though im just using my dps (hah as a tank) but patchy is undead sooooo.

but anyhew this is my typical view as a tank. This was a few days ago in heroic VH.

lol heres a typical image of my fights.


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Last edited by Drider_it; 02-10-2009 at 06:33 AM..
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Old 02-10-2009, 09:15 AM   #2800 (permalink)
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Ha Drider, I absolutely can't play a melee class because of views like that.
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