08-08-2005, 06:51 AM | #1 (permalink) |
Who You Crappin?
Location: Everywhere and Nowhere
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Most frustrating video game experiences
Use this thread to vent about frustrating times with video games.
I just took 2 evenings to get all the tags in GTA: San Andreas. I had a map and tag-by-tag guide printed out and went systematically through the list. I crossed off my final tag but had just 99 of 100. I'm positive I didn't cross off any that I hadn't done yet. At one point, the game froze, and I had to "reboot". I went back and re tagged all those I thought I had done since my last save. Maybe I missed one. So now I have to start at the top of the list and go through AGAIN to find the one I missed!
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"You can't shoot a country until it becomes a democracy." - Willravel |
08-08-2005, 06:59 AM | #2 (permalink) |
Banned from being Banned
Location: Donkey
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GTA and frustration go hand in hand, hah. I read the subject and immediately thought "GTA". Kind of a bad thing, though... because those games are so frustrating that eventually they're no longer fun. I never did beat Vice City or San Andreas because the frustration got so bad that I just said, "fuck it, this game isn't fun anymore."
Metroid Prime almost did that to me, too... on the final boss. I beat that fucker with pure luck when I did... to this day I have no idea how anyone is supposed to last that long through both battles/forms. Actually it got so bad I was at the last boss and stopped playing for nearly 2 years (until the time Echoes came out). There's a lot of games that offer a fun challenge, but then there are games that just offer flat out impossible ridiculousness. That's generally when I lose all desire to play.
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I love lamp. |
08-08-2005, 07:05 AM | #4 (permalink) |
Comedian
Location: Use the search button
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I stay away from games whose plot lines resemble:
Get the map to find the key to open the chest to find the lantern that lights the cave so you can see the lever which you have to pull to open the trap door to find the wizard who will tell you where to find the map >back to top of list And there I am, looking for a fucking lever in a cave for 5 hours straight. If I need a cheat/hint book to complete the game, I turn it off and use it as a beer coaster. my 2 cents.
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3.141592654 Hey, if you are impressed with my memorizing pi to 10 digits, you should see the size of my penis. |
08-08-2005, 07:09 AM | #5 (permalink) |
Knight of the Old Republic
Location: Winston-Salem, NC
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The GTA games can be rather frustrating. It's all about learning the method of doing each mission. That's what I like about the GTA games...if a mission is frustrating you, you can try a different method of completing the mission.
The Metroid Prime final boss was rough, but after 4 goes I got the pattern down. By the fourth time, I beat it without getting hit <I>once</I>. Just gotta get the pattern in your head and then it's simple. Some of the other bosses in that game were truly frustrating though (Omega Pirate). One of the most recent frustrating games I've played is Devil May Cry 3. That game is unbelievably hard, but really really cool. Why is it frustrating? Because if it had a checkpoint or save system (like the first one...) implemented, then it would be a candidate for game of the year. That's idiotic on Capcom's part not to include a fucking ass save system in a game that hard. I don't understand why they'd take it out if it was in the first one to begin with. -Lasereth
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"A Darwinian attacks his theory, seeking to find flaws. An ID believer defends his theory, seeking to conceal flaws." -Roger Ebert |
08-08-2005, 07:10 AM | #7 (permalink) |
Lover - Protector - Teacher
Location: Seattle, WA
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In the original EverQuest, when you died.. you lost a considerable amount of experience -- hours and hours worth of progress, usually. There were quite a few times I'd level for like 8 hours straight, die twice, and be 2 hours in the hole. I definitely cried a little bit when that happened, I was so frustrated.
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08-08-2005, 08:38 AM | #8 (permalink) |
Omnipotent Ruler Of The Tiny Universe In My Mind
Location: Oreegawn
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King's Quest VI
Yes, very old. Very frustrating. There comes a point where you just can't beat a game that is so horribly pixillated you can't distinguish one thing from another, and yet, needs you to see something or do something miniscule within the confines of these rancid graphics.
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Words of Wisdom: If you could really get to know someone and know that they weren't lying to you, then you would know the world was real. Because you could agree on things, you could compare notes. That must be why people get married or make Art. So they'll be able to really know something and not go insane. |
08-08-2005, 08:50 AM | #9 (permalink) |
Who You Crappin?
Location: Everywhere and Nowhere
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The last level of Ninja Gaiden on the NES still ranks as the hardest level in any video game ever. I couldn't do it at all, but my best friend did, but was nearly in tears from frustration after countless attempts.
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"You can't shoot a country until it becomes a democracy." - Willravel |
08-08-2005, 09:51 AM | #10 (permalink) |
... a sort of licensed troubleshooter.
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DAOC and every other such game. Killing 8000 wolves, trees, bushes, and bugs for money over an 8 month period, only to find that your friends leveled instantly by following higher levels around for 8 hours just isn't fun. If you're honest in an RPG, it takes months (or dedicating your every waking hour).
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08-08-2005, 10:02 AM | #11 (permalink) |
Twitterpated
Location: My own little world (also Canada)
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One of the damn Mario games for Gameboy (Marioland 2?) where you can get rabbit ears and crap. At the castle, they had the requisite lava pits and all of that, as well as spikes and flamethrowers. I normally gave up on the game at this point because it would end up going like this: jump-duck-crawl-jump-"DAMN!"... jump-duck-crawl-jump-duck-"DAMN!"... jump-duck-"#*&#%!"... and so on until I had used up around 50 lives and was in no mood for the game anymore. Oh how I loathe that game.
Xazy: I hear ya on Prince of Persia 2 (that's the Warrior Within?). I enjoyed watching my brother play, and sometimes fail to my amusement.
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"Few people are capable of expressing with equanimity opinions which differ from the prejudices of their social environment. Most people are even incapable of forming such opinions." - Albert Einstein "Wise men talk because they have something to say; fools, because they have to say something." - Plato |
08-08-2005, 12:49 PM | #12 (permalink) |
Insane
Location: Gaming Thread, and the UK
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How about Viewtiful Joe.
One of the later levels where you have to take on harder versions of every boss. When you finally beat them all again you have to face someone twice as hard - Fire Leo. Loved this game until this level. Had to give up in the end. |
08-08-2005, 12:58 PM | #13 (permalink) |
Stick it in your five hole!
Location: Michigan, USA
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Glad somebody mentioned the original Ninja Gaiden. Damn that was a pain in the ass. And dont feel bad about Golgo 13, I could never get past the second level that was an underwater base. It did get me into anime at a young age though, so it wasnt all bad.
I think my most frustrating moment in gaming is a toss up between the last level of Kid Icarus for NES or the last boss of Bionic Commando where you had to shoot at just the right time while falling to hit the right spot, or you had to do the entire level over again. I think I spent as much time on that level as I did the rest of the game. |
08-08-2005, 01:18 PM | #14 (permalink) |
Junkie
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Ninja Gaiden, already mentioned by a few people, was definitely a sore point for me. It especially sucked that when you continued at the very last boss, you'd have to start at the beginning of the last level again.
More recently, I've rediscovered how hard Dragon's Lair 2 was. Coppertop and I spent 5 hours playing the game at the Classic Gaming Expo last weekend. I checked the DVD later. We still had a long way to go to completing it. Last edited by FngKestrel; 08-08-2005 at 03:11 PM.. |
08-08-2005, 02:11 PM | #15 (permalink) |
big damn hero
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I frustrate myself more than the game ever does.
I procrastinate. I tell myself I just have to find one last thing, or go to one last spot and then I'll save it. Usually ends up with my character dead and me cursing because now I've got to do it all over again. Xazy: I hear you loud and clear on PoP2. The save spots are ridiculously far apart at times and it's irritating to get so far and then mash a button while standing next to a wall to jump over the enemy and end up doing a wall jump off into the bottomless abyss below.
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No signature. None. Seriously. |
08-08-2005, 02:19 PM | #16 (permalink) |
Insane
Location: Gaming Thread, and the UK
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Another frustraing retro moment I remember is for Trojan on the NES.
Pretty sure this was a prime example of the lack of saves in older games. I.e. get all the way to the last level after hours of play - die - go right back to Level 1. A classic retro feature in games which I am quite glad hasnt really made it in to this generation. Games do seem easier now. Quality thread by the way - will add more when I remember. |
08-08-2005, 02:50 PM | #17 (permalink) |
Insane
Location: Austin, TX
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The good thing about the tags in GTA:SA is that it's very easy to see which ones you've already tagged. But in Vice City and 3, when you missed 1 hidden package and had to retrace your steps, you were never quite sure if you were in the wrong place for the package or if you'd already gotten the package.
As for frustrating, I don't know of anybody who ever beat Battletoads on the NES. Even with an emulator and constant save states I couldn't beat the damn speed bike part. |
08-08-2005, 03:09 PM | #18 (permalink) | |
Insane
Location: Gaming Thread, and the UK
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I would love to test my skills on that one again |
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08-08-2005, 03:22 PM | #19 (permalink) | |
Junkie
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08-08-2005, 04:20 PM | #20 (permalink) |
I'm a family man - I run a family business.
Location: Wilson, NC
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Two come to mind, one moreso than the other:
Last mission on Driver for PlayStation. While being a WONDERFUL game (this was before GTA 3), the last mission was fucking ridiculous. You had to drive the President of the United States in something along the lines of a Lincoln Towncar across the entirety of the game's rendition of San Francisco while you have HORDES of cars trying to ram you and spin you out of control. Easy to dodge them usually, the real clencher? TIME LIMIT. The time limit was RIDICULOUS. After the 57th try at the final mission, and I considered myself good at the game, I threw my PS controller across the room and put a dent in the dry wall (controller was ok). Turned off the PSX. Next morning, booted it up, beat it the first try. I was in some sort of "clear casting" state (WoW) and saw things before they happened or something Most frustrating videogame moment I can think of. In a close second: The Egg Viper boss in Sonic Adventure for Dreamcast. That boss was DAMN hard also.
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Off the record, on the q.t., and very hush-hush. |
08-08-2005, 05:08 PM | #21 (permalink) | |
Little known...
Location: Brisbane, Australia
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You find your way to the FUCKING CUNT kangaroo race level... I don't think I would have seen that level on NES, but emulator or no emulator, those fuckers made a game you can't beat I tells ya. |
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08-08-2005, 05:28 PM | #22 (permalink) |
The Mighty Boosh
Location: I mostly come out at night, mostly...
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There's 2 that spring to mind:
Bart Vs. The Space Mutants on the NES - Damn was that hard! I couldn't even get past the second level. Platform games are the bane of my life... Streetfighter II - Championship Edition - I had it on the hardest possible difficulty, worked my way to the end and could I beat M. Bison?? Fuck no I couldn't! My SNES was this close to going out the window....
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Europes two great narcotics, Alcohol and Christianity. I know which one I prefer. |
08-08-2005, 07:04 PM | #23 (permalink) |
is a tiger
Location: Toronto, Ontario, Canada
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Lufia 2 - the bonus dungeon.
99 straight floors of the hardest monsters in the game with no save points. Frustrating simply because it took me forever and i was killing monsters ad nauseum. I guess also when I accidentally deleted my Romancing SaGa 3 save state. I was ALMOST done the game with stacked items/chanracters. I gave up playing that game after even though it was so good.
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"Your name's Geek? Do you know the origin of the term? A geek is someone who bites the heads off chickens at a circus. I would never let you suck my dick with a name like Geek" --Kevin Smith This part just makes my posts easier to find |
08-08-2005, 08:52 PM | #24 (permalink) |
Banned
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hmm, one of the worst moments for me was while playing Final Fantasy VII, not that the game was too hard, though it had its moments, its just that one day when i was on the second disc (near the end, i learned later) when i booted up my game, my save data was gone. I only had one game of FFVII on my memory card. I was so pissed, and so shocked that i just sat staring at the tv in a silent rage. After about a month I started a new game and saved the game on two different files. I still save all my games on two files, if i can, just because i dont wanna have to go through that again. Im sure ill think of more later.
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08-08-2005, 09:30 PM | #25 (permalink) |
Junkie
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Got another frustrating moment. FFX. To get the sigil for Tidus' super weapon, you're required to ride a chocobo in a race. For every bird that hits you, you're penalized 3 seconds, for every balloon you hit, you're rewarded 3 seconds. The goal is to get a time of 0.0. It was fucking ridiculous. subversve started playing the game at midnight, stayed up and played the game for 6 straight hours to finally get the sigil as sunlight was coming through the window. He swore he'd never play another FF game again.
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08-08-2005, 10:21 PM | #27 (permalink) | |
Vroom!
Location: Toronto
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Vice City, I'm short one secret package. Had a list from Gamefaqs, crossed it all off, and somehow, somewhere, missed one. I didn't bother with tags/clamshells etc. in San Andreas because of this. I have a problem with games that send you back and forth through the same level, and call it a different level. I had a huge problem with levels always looking identical. I'm thinking Tomb Raider here. Every 5 one hour level looked exactly the same. Then there's the impossible fighting game boss. Street Fighter Alpha 3 could be like that. Worse, Street Fighter 3. Marvel Vs. Capcom, I've still never beat Onslaught, or as he was called in my circle, Pwnslaught. Worse yet, omfgwtfbbq, Tekken 5. It takes you to a certain point with gradual difficulty increases, and then BOOM! IMPOSSIBLE! There are actually alot of games in my collection that I've just gotten frustrated with and given up on. Especially the second time around, like with Chrono Cross. And when you put them down for a while, it's impossible to pick up from where you left off.
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I do it for the rare drops |
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08-09-2005, 12:05 AM | #28 (permalink) | ||
Blood + Fire
Location: New Zealand
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A week later I picked it up again with a big overwhelming sense of futility and beat the shit out of him first go. Plan sailing from then on (though Meta-Ridley was bit of a bitch). Still, it wasn't a frustrating where I'd say to myself "Fucking Cube is using hax!", the difficulty is understandable, you've just gotta jump in with the right tactics and mindset. We all know how much I love my Prime bestgameevar! Quote:
Also, I foresee this thread having more swearwords in it than the GTA series combined. Last edited by Mr.Deflok; 08-09-2005 at 12:12 AM.. Reason: to make the post more awesome |
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08-09-2005, 08:22 AM | #29 (permalink) |
Big & Brassy
Location: The "Canyon"
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Wow, so many games, so much frustration. Where to begin...?
Warcraft II for the PC. Got to the last level where I was royally getting my ass kicked, early and often. After a week of trying that level my gard drive crashes and my save game is gone. Bever played it again. Game Boy Castlevania, the damn game never ends. It just keeps going back to the beginning, only each time you "start over" you take double the damage every time you get hit. After flipping it 3 times in one sitting, one hit was taking 8 life bars, I think you start with 10. I just gave up. And then there was this stupid little Radio Shack hand held blackjack game. It remembered your money total, which was cool but it had 2 glitches... one was the fact that the dealer's down card was NEVER a 10. The other was that it was incredibly "streaky." I managed to amass some redicilously high amount of money, and would then not get a winning hand to save my life. I eventually smashed the fuckin' thing in frustration. I felt a little better.
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If you have any poo... fling it NOW! |
08-09-2005, 09:45 AM | #30 (permalink) | |
Crazy
Location: Chapel Hill, NC
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Legacy of Kain - Soul Reaver for the Dreamcast. This was easily the hardest and most frustrating game I have ever played, but not in the "i have no idea how to solve this puzzle" way, but rather the "i have no idea where there even was a puzzle or how to get there" sort of way. For instance, you'd be told to go east over the mountains to get to the next part. Only problem: there's no map or direction indicator and you're standing in a place surrounded by mountains on all sides. So you check literally every inch of the area you can get to without finding anything. Or another problem, which is you pass right by what was a puzzle but have no idea and don't reach the area that it is supposed to affect until 6 more hours of gameplay through. I only figured this out after trying to fall back on a strategy guide, but by then I couldn't figure out how to go back and get everything done. I would've had to use a walkthrough from the start, and I sure as hell wasn't going to start the game over after getting so many hours in. Never did finish that damn thing. It's really a shame too considering how awesome parts of the game were in general (the graphics, the storyline, the cutscenes, etc).
And another Dreamcast game: Quote:
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...And then I found $5! |
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08-09-2005, 10:10 AM | #31 (permalink) |
Insane
Location: Gaming Thread, and the UK
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Nice Battletoads link.
Good to see someone else could not get past the second level on Bart vs The Space Mutants. Took absolutely ages getting past the first level too. How do they reward you? Something double the already solid difficulty. For a kids game too. Speaking of hard games aimed at children, try Fantasia. Looks similar to Castle/World of Illusion but is totally impossible. |
08-09-2005, 06:23 PM | #33 (permalink) | |
Mjollnir Incarnate
Location: Lost in thought
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08-09-2005, 08:16 PM | #34 (permalink) | |
Who You Crappin?
Location: Everywhere and Nowhere
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Okay, I topped myself because I just took 2 hours of my life to go through all the tags AGAIN in numerical order, and they are ALL tagged, yet I still only have 99 of 100 credited. NICE FUCKING GLITCH!
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"You can't shoot a country until it becomes a democracy." - Willravel |
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08-09-2005, 08:55 PM | #35 (permalink) | |
Psycho
Location: Massachusetts
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Also, in GTA Vice City and GTA San Andreas, I am having the hardest time beating the final missions. I have yet to beat them. I just kinda gave up.
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I think Pringles initial intention was to make tennis balls. But on the day that the rubber was supposed to show up, a big truckload of potatoes arrived. But Pringles is a laid back company. They said "Fuck it. Cut em up." -Mitch Hedberg, '68-'05 Bauer's the man. |
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08-09-2005, 11:24 PM | #36 (permalink) | |
Insane
Location: Austin, TX
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08-09-2005, 11:27 PM | #37 (permalink) |
occasional iconoclast
Location: Flushing, MI
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I think any game where a mission requires babying an incompetent or outright homicidal AI drives me nuts. It's the "Protect the NPC which likes walking in front of moving things or into the path of guns" kind of mission. In Syndicate (1996), there was the mission in Columbia. There was a mission in Mechwarrior 4 (2000) where the pathfinding AI for the unit to protect was atrocious, that is, if you didn't ruin the mission by stepping on the unit you're supposed to protect.
Well, I guess there's that kind of mission, and I've never liked FPS "jumping puzzles" either. One of the final missions in GTA: Vice City (the one with racing the guy who becomes the bank robbery driver) was insanely difficult. I finally got pissed, rammed the guy into a wall, and managed to shoot out three of his tires. I think that ranked as one of my most triumphant game experiences, seeing Johnny Racecar spewing sparks and going about 30mph.
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----- Monty this seems strange to me. The movies had that movie thing, but nonsense has a welcome ring and heroes don't come easy. |
08-10-2005, 04:44 AM | #38 (permalink) | |
Who You Crappin?
Location: Everywhere and Nowhere
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Quote:
1. One of the green tags looks like it was sprayed but wasn't 2. I tagged an extra tag during "Tagging up the Turf" and the game didn't count it.
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"You can't shoot a country until it becomes a democracy." - Willravel |
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08-14-2005, 05:25 PM | #40 (permalink) |
Psycho
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When I played Star Wars Galxies, there was a mission for people trying to become Jedi where you had to escort a captain back to the village.. yopu had to fight off tons of baddies on the way, make sure the captian didn't wander off while you were fighting, and get him a ridiculous distance on foot in a verrrrry tight timeline, then he often committed suicide right before you finished the mission ( I must admit I was going as an escort on one of these runs when I was the only one to get the unlock for the escort, but it wasn't even me officially escorting him.. weird)
Also ther was a Ren and Stimpy snes game that i could never gotpast the third level or so. Pissed me off.
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Tags |
experiences, frustrating, game, video |
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