I think any game where a mission requires babying an incompetent or outright homicidal AI drives me nuts. It's the "Protect the NPC which likes walking in front of moving things or into the path of guns" kind of mission. In Syndicate (1996), there was the mission in Columbia. There was a mission in Mechwarrior 4 (2000) where the pathfinding AI for the unit to protect was atrocious, that is, if you didn't ruin the mission by stepping on the unit you're supposed to protect.
Well, I guess there's that kind of mission, and I've never liked FPS "jumping puzzles" either. One of the final missions in GTA: Vice City (the one with racing the guy who becomes the bank robbery driver) was insanely difficult. I finally got pissed, rammed the guy into a wall, and managed to shoot out three of his tires. I think that ranked as one of my most triumphant game experiences, seeing Johnny Racecar spewing sparks and going about 30mph.
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Monty this seems strange to me.
The movies had that movie thing,
but nonsense has a welcome ring
and heroes don't come easy.
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