The GTA games can be rather frustrating. It's all about learning the method of doing each mission. That's what I like about the GTA games...if a mission is frustrating you, you can try a different method of completing the mission.
The Metroid Prime final boss was rough, but after 4 goes I got the pattern down. By the fourth time, I beat it without getting hit <I>once</I>. Just gotta get the pattern in your head and then it's simple. Some of the other bosses in that game were truly frustrating though (Omega Pirate).
One of the most recent frustrating games I've played is Devil May Cry 3. That game is unbelievably hard, but really really cool. Why is it frustrating? Because if it had a checkpoint or save system (like the first one...) implemented, then it would be a candidate for game of the year. That's idiotic on Capcom's part not to include a fucking ass save system in a game that hard. I don't understand why they'd take it out if it was in the first one to begin with.
-Lasereth
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"A Darwinian attacks his theory, seeking to find flaws. An ID believer defends his theory, seeking to conceal flaws." -Roger Ebert
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