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Old 03-01-2005, 02:07 PM   #1 (permalink)
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republic commando

anyone buy it yet?

although most reviews say that the multiplayer is run of the mill, i'm still maintaining hope that it's fun. please someone tell me its worth it. it looks amazing graphically, and the single player, while said to be short, is also supposed to be greatly entertaining.

i'm waiting to rent it, and if i like multiplayer, i'll buy.
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Old 03-01-2005, 03:54 PM   #2 (permalink)
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I'll be buying it on my next payday. I'll post thoughts then.
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Old 03-01-2005, 11:46 PM   #3 (permalink)
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I played the demo for PC it was pretty cool. Going to be buying it soon also. Will post my thoughts too!

Cheers!
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Old 03-02-2005, 01:11 AM   #4 (permalink)
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Is this basically like Jedi Academy but with teams and squads etc..
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Old 03-02-2005, 01:15 AM   #5 (permalink)
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I read the reviews of the game. There's no coop play, so the squad idea is mainly just a single player implementation. The single player is supposedly too short. Multiplayer feels tacked on.

I played the demo on Xbox and loved it, too bad the multiplayer wasn't thought out more.
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Old 03-02-2005, 11:39 AM   #6 (permalink)
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i'm getting frustrated because i've been looking for user thoughts on multiplayer on different forums, and all i've seen is immature whining about how multiplayer isn't like halo and how it "SUCKS SUCKS SUCKS," with no information on why it sucks. the positive reviews of multiplayer are all people saying "ITS GOOD!!11 MY FRIENDS AN ME LIKE IT SO ITS GOOOOOOOOD!!!!111oneone!!!" again, no explanation.

from the video i've seen of the multiplayer, it looks fun, but its just a video. i guess i'll have to rent it and see for myself.
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Old 03-02-2005, 01:42 PM   #7 (permalink)
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http://www.gamerankings.com/htmlpages2/914938.asp for more thought out reviews.
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Old 03-02-2005, 11:18 PM   #8 (permalink)
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Quote:
Originally Posted by RubenBaraja
Is this basically like Jedi Academy but with teams and squads etc..
Uh wasn't Jedi Academy with ... Jedi? Lightsabers and stuff, you know like "...the force Luke!". Maybe there is some later on in this game but I haven't made it there yet?

Anyways got this game, and I am loving it. I think the fact that the graphics are cool, they use alot of motion blur effects and cool lighting etc etc is enough for me to like it. But it also loads VERY fast. I like games like that. The ones that you have to wait like 30 sec or more for a level to load or everytime your quickload is too much for me!

Gameplay is fun too! Pretty decent party control in certain areas, the AI of your sqaud seems pretty good to me too. They are usually a better shot than me. All the sounds are true to the new Episodes and the old (where applicable) which always just make me think "Star Wars" over and over again they are all so unique!

Fun game I think. Recommend it! The first level is cool, IMO, they did a neat job with it.

Cheers!
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Old 03-03-2005, 09:24 AM   #9 (permalink)
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Well ChasingAmy has me convinced. I'm gonna pick it up today on my way into work. My son (who's 4) loves the movies and enjoys playing Battlefront and was TOTALLY thrilled to see the demo for Commando. Although I have a feeling that the controls are going to be a bit much for him at the moment.
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Old 03-03-2005, 12:10 PM   #10 (permalink)
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dag i was hoping for co-op play. is the multiplayer (on XBL) going to be co-op or is everything like a modified Battlefront?
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Old 03-03-2005, 10:24 PM   #11 (permalink)
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Location: MI
Well I haven't had a chance to test the multiplayer yet for the PC but the SP game is pretty slick. A bit tough to get used to commanding the squad and I'm still trying to keep track of who's who. The only other thing I wish you could do is be more direct to your squad mates. Otherwise I think this game is worth the 40$ spent on it.
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Old 03-04-2005, 08:05 AM   #12 (permalink)
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I hate it when I read reviews that say the game is too short. It seems like every fucking game is too short nowadays.

Why don't they make longer fucking games?!?!?! ARGHHH...
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Old 03-04-2005, 09:38 AM   #13 (permalink)
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Extensive single-player campaigns in shooters have been on the slide ever since everyone started using the internet for multiplayer. Hell, the Unreal Tournament and Battlefield 'campaigns' are nothing but the multiplayer maps with a bunch of bots.

It's kinda a shame, but I'd rather pick up an excellent multiplayer game than an excellent single player game. 5 years later I'm still playing Counterstrike, but I haven't played through Half Life since the 20th century.
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Old 03-04-2005, 10:18 AM   #14 (permalink)
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Yeah, but if the multiplayer isn't anything special, then they should make the singleplayer good enough and long enough to make the game worth purchasing.

Bastards.
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Old 03-04-2005, 10:19 AM   #15 (permalink)
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I dont think its that short I haven't finished it yet but I have only played the first two complete levels and I have been playing 7+ hours at least. I have it on HARD difficulty so that may have something to do with it! No complaints here.
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Old 03-07-2005, 03:52 PM   #16 (permalink)
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Here's a snippet from today's Penny-Arcade:

Quote:
Originally Posted by Penny-Arcade
Here's the thing that you need to keep in mind. Star Wars: Republic Commando is an excellent Star Wars game, but it's a great game period. It makes the most of that license by doing something they are typically loath to do - put their own unique stamp on the setting. I've read in interviews that they were trying to show the universe from the perspective of a soldier and not a Jedi largely detached from this sort of warfare. I guess that's one way of putting it, but that doesn't account for vast scale differences and design touches that in my view amount to the most delicious canonical heresies. I mentioned Wookiees when I talked about it before, but it really can't be emphasized enough - download the PC demo to see it, but this is not some minor stylistic interpretation. From the perspective of your squad, a Wookiee is a gigantic, unstoppable monster. Trandoshans, lizardmen basically, are not the lithe men you recall in rubber suits. They're hideously muscled, with cruel faces and head ridges that form a treacherous geography. Straight away you'll see their taunting lope as they come at you, and if you cannot perceive how a person can run in a taunting, threatening way don't dismiss it as impossible. It's in Republic Commando.

That actually needs a paragraph all by itself. The animation in this game has so much character, passion, and nuance that I couldn't help but be invested. I mean it, I don't know what dark hole they kept these guys in, but once their eyes adjusted to the bright light they turned out movements that perfectly communicate the weight and substance of their Star Wars.

The sound has a lot of meat on it, as well - compelling original themes, top drawer sound design and great voicework. The acting from Temuera Morrison ("Jango Fett guy") is spot on, to the point that I practically demand they make a sequel just so he can huskily order me around. I have a feeling your mileage may vary as regards voices for your team, but for my part I got quite a few miles. There are raw game reasons why each character couldn't have the same voice, but there is a canonical explanation for why they might have different accents that even I am not comfortable relating in this space. Ask Gabe. He knows.

The tactical elements are meant to be extremely light, quick decisions about who to shoot at and via what means, so I'm not going to fault them for doing what they meant to do. This isn't R6 in space, let alone Full Spectrum Warrior, it's not even Brothers in Arms in space - though such interpretations of Star Wars would be much appreciated and obviously I'm down for that. I hope they're reading this, actually. You're already working with Pandemic! Full Spectrum Warrior in space. Get on it.

Multiplayer is an afterthought and the game is too short. I'm probably alone in thinking that the length of this game is a mercy with so many others out, but that's alright. Those are things you already know, so I don't see any reason to turn my mind to a long form depiction. This is my position on this matter:

I am not going to play the Multiplayer any more than I already have, so for me and everyone I know that was wasted time. Not very much time from the looks of it, but certainly time that could have been spent on a more elaborate epilogue or better connectivity between abrupt scenes. They have proven that they are supremely capable of delivering an original look at Star Wars, and they have the makings of an extremely exciting series on their hands if they'll take better advantage of it. To be clear, that means co-operative play, which should trump any other execution of multiplayer nobody cares about. If adversarial multiplayer simply must be executed, don't make it a feature bulletpoint for the back of the box. Tie it in fully to the universe and leverage the amazing assets already created to put characters with different skills and abilities against each other in meaningful ways.
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Old 03-07-2005, 04:30 PM   #17 (permalink)
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Quote:
Originally Posted by Carn
I hate it when I read reviews that say the game is too short. It seems like every fucking game is too short nowadays.

Why don't they make longer fucking games?!?!?! ARGHHH...
Depends on the quality of the single player. Max Payne can be played through in a single 10 hour sitting and is well worth it to do so. That game doesn't need 50 hours of gameplay.

If Republic(an) Commando has a good enough single player, I'll be happy. I'll watch over Coppertop's shoulder and make my decision.
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Old 03-08-2005, 01:28 AM   #18 (permalink)
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Length doesn't really bother me, it's about the quality of the game and the experience it provides. Metal Gear Solid on the PS1 took me about 5 hours to finish the first time through and to this day I regard it as one the best games ever made and damn well one of the best gaming experiences I'll ever have.
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Old 03-09-2005, 11:14 PM   #19 (permalink)
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I saw Penny-Arcade's review, and their opinion has sold me on it. I'm definitely going to play it. Fighting Wookies, huzzah!
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Old 03-14-2005, 12:29 PM   #20 (permalink)
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Well I bought the game on Friday and have pretty much been playing it most of the weekend. I've been playing the PC version, btw.

The single player missions are well designed and the game gets serious points for graphics, sound and music. The action is non-stop and you're sent immediately from one mission to the next. It has a great mix of weapons and although the opponents seem to be few in variation, the balance is just right. Simply great.

I played some multiplayer online and was not overly impressed with it. The only options for multiplayer so far are DM, TDM, CTF and Assault. Pretty standard. Nothing great, but not too bad. There are about 10 or so maps. I'll play some more after I finish the single player campaign and post more thoughts then.

Overall, I'd say the game is about 8/10 for me. If more multiplayer content becomes available, that score would certainly rise. An expansion pack, maybe?
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Old 03-14-2005, 01:16 PM   #21 (permalink)
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Quote:
Originally Posted by Coppertop
Well I bought the game on Friday and have pretty much been playing it most of the weekend. I've been playing the PC version, btw.

The single player missions are well designed and the game gets serious points for graphics, sound and music. The action is non-stop and you're sent immediately from one mission to the next. It has a great mix of weapons and although the opponents seem to be few in variation, the balance is just right. Simply great.

I played some multiplayer online and was not overly impressed with it. The only options for multiplayer so far are DM, TDM, CTF and Assault. Pretty standard. Nothing great, but not too bad. There are about 10 or so maps. I'll play some more after I finish the single player campaign and post more thoughts then.

Overall, I'd say the game is about 8/10 for me. If more multiplayer content becomes available, that score would certainly rise. An expansion pack, maybe?

Could not have said it better my self. But for me i would give it a 9.1/10
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Old 03-14-2005, 09:56 PM   #22 (permalink)
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Ditto to the two posts above. What I loved the most was how you connected to your squad, they respected YOU and each of them had a unique personality. Technically they are your brothers but in the sense of the term it really felt like they were.

Gonna go out and buy the novel too (based on a different squad).
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Old 03-15-2005, 02:16 PM   #23 (permalink)
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I finished Republic Commando Hard Contact in a day. It will keep you stuck to it. Great read. Anyone that likes the game at any level will like the book.
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Old 03-15-2005, 08:46 PM   #24 (permalink)
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Yeah I totally enjoyed the book.
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Old 03-15-2005, 10:03 PM   #25 (permalink)
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Quote:
Originally Posted by Mr.Deflok
Ditto to the two posts above. What I loved the most was how you connected to your squad, they respected YOU and each of them had a unique personality. Technically they are your brothers but in the sense of the term it really felt like they were.

Gonna go out and buy the novel too (based on a different squad).

They arent even your brothers!
They are YOU!

Clones
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Old 03-15-2005, 11:44 PM   #26 (permalink)
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Yes that is true, but a twin is still a brother or a sister of it's twin right?

It's all technicalities and 'certain point of view' material.
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Old 03-16-2005, 06:10 AM   #27 (permalink)
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Location: UK
Hmm seems I should take another look at this game then judging on the post here.

I tried the demo and was not impressed Looked nice enough but just did not feel "right" (cant explain it any more than that, normally I can tell pretty quickly if I like a game by the feel of it (ermm game play/movement etc). Maybe I should give it another go.

As for games getting shorter, yes they seem to be, either that or getting easier to defeat but I tend to buy games more for the multiplayer side than single player. Joint Operations is good example of this
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Old 03-17-2005, 04:09 AM   #28 (permalink)
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Location: San Diego, CA
I played through the entire single player in a couple days DURING FINALS WEEK. Way too short. It was fun though... but you finish the game and are like "wait, I thought that was the intro." Other than that, it plays a lot like Halo, but with a squad-based twist. It's too easy, though, and there isn't really a feel of getting more powerful as the single player progresses. In fact, endgame they bring back all the enemies from the first level.

As for the AI, they tend to follow orders WAY too strictly, and sometimes are really, really good stratigists, and other times complete dufuses. It definitaley seemed scripted, and if you at all try to deviate from what the devolopers expect you to do, you're basically on your own.

Just a warning though.. after only a few days of playing this game, my CS skills went straight to hell.
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Old 03-17-2005, 08:05 PM   #29 (permalink)
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Well I just finished the game, and there are some points in this thread I'd like to address.

Regarding the "not getting more powerful as the single player progresses" the point is that this game is not an RPG. Of course you don't become more powerful as the game advances, you have only weapons with which to achieve your goals, and they give you those at the outset (or very, very early in the game) to accomplish your missions. Liken it to a modern day special units operation: do Navy SEALs become more powerful after completing a few missions? Of course not, the very idea is silly.

Yes, it is short. Shorter than most other games currently on the shelves. I do not see this as a bad thing, however. The game is packed with quality throughout. The story is told from the perspective of a unit of soliders involved in a much greater war: of course they aren't going to fully know what is going on around them. They have their objectives, they go in, accomplish them and go home. That's their job. The game does a wonderful job of telling the story from the soldier-on-the-ground's perspective.

All that being said, I would not be surprised if there is a sequel or at least an expansion pack. However, this may come after the movie is released. The game is a tie-in to the movie, meant to introduce/tease you to some elements of the movie. The game takes place between the events of Episodes 2 and 3. This may account for the abrupt feel of the game's ending, as the movie will likely pick up where the game left off.

I still feel it gets about 8/10. I have yet to LAN with my buds, so we'll see how that goes.

Last edited by Coppertop; 03-17-2005 at 08:09 PM.. Reason: drunken spelling
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Old 03-23-2005, 03:00 AM   #30 (permalink)
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I just finished it and watched the extra content included. The ending was a bit abrupt, like people have said, but I think done well, since the connection with each character in the team was built up significantly. I found myself at times laughing at Scorch's comments and listening intently to the gritty seriousness of Sev. The tactical elements were light, but fun and thorough enough to be accessible to most people.

As for enemies from the first level coming back, while these are somewhat disconnected missions, the storyline is still occuring in the backdrop of the game. So I would think that the fact that enemies showing up later would just emphasize that some sort of alliance had been made. And for the record, I hate those things.

With the abruptness, it has all the makings of sequel, ex pack, or just straight teaser for the third movie (most likely for movie, since there's no dev time left). Plus, Lucas admits that the color scheme of your teammates ties in with his choice of color scheme of the movie, allegedly.

All in all, it was fun, it was fairly addictive (as Coppertop will attest to), and it delivered a great experience.
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Old 05-28-2005, 10:03 PM   #31 (permalink)
Junkie
 
Okay, bumping this thread back since I finally saw Episode 3. I really enjoyed the tie in with the locations, but I was hoping that they'd make an allusion to 38 and Sev's fate. maybe they did and I missed it?
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