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Old 05-15-2003, 08:46 PM   #1 (permalink)
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Doom III has no multiplayer

Just what the Title of this thread says.

from http://www.theinquirer.net/?article=9517
Quote:
JOHN CARMACK, for those who have been living under a virtual rock for the past several years, is the co-founder of id Software, creators of such benchmark games as Doom, Quake, and Return to Castle Wolfenstien.

Today John spoke at E3 about Doom 3, one of the most anticipated titles this year and gaming development in general. Some of the more interesting points he discussed revolved around the "Golden Point" of graphics. He feels that the current generation of graphics cards can do anything an artist can dream up. Unfortunately, the physics and simulation technology has not kept up with the pace of the graphics market.

In the case of Doom 3, this has resulted in very little interaction with objects. John Carmack felt that the realism of the graphics and the game in general would be negatively affected by the inadequate physical models currently available. In other words, each item to be interacted with has to be individually assigned attributes, including interior structure, interior textures et al in case someone decides to break it.

In other games with a deformable/destructible environment the graphic technology was not in place so the modeling was much easier. In older games a plain-jane texture could be applied to the box, it could split into several chunks and dissipate into the air, and that was acceptable to the gamer as previously shot bodies disappeared, blood did not spray and the list goes on. Because of the realistic nature of Doom 3 (and I saw a preview video. Hold onto your hats.) id decided to leave anything out that would detract from the overall game. First to go? Multiplayer.

Because of the nature of multiplayer games, where individuals have to be able to traverse a map in any direction, often times level designers make several changes to enhance the multiplayer experience. With Doom 3, because of the workflow, an artist would create a room and it would take a week and a half to program. Any changes to the room would require reworking so id chose the economical route.

Another scary fact about Doom 3? It has consumed over 60 man years of development time. So long garage coders. Development costs have gone through the roof, with no end in sight.

On a side note, John chatted briefly about the X-prize (link to xprize site) project he is working on. His company is Armadillo Aerospace, and is competing for the X-prize. Apparently the X-prize project is consuming loads of his time. No wonder the game is delayed.
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Old 05-15-2003, 08:50 PM   #2 (permalink)
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That's kinda disapointing, but kinda understandable. Either way, I'm buying it!
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Old 05-16-2003, 02:52 AM   #3 (permalink)
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Who cares! Single player is the main reason 85% of us are interesting in this creepy future thriller! However I heard that MP would be great because it would only you to hide in shadows to ambush oponents and player cast shadows could give away positions, sounded amazing but still, as long as there's DOOM III SP I'm a happy chappy!
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Old 05-16-2003, 02:54 AM   #4 (permalink)
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wow that is VERY surprising... def. gonna hurt sales.
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Old 05-16-2003, 04:03 AM   #5 (permalink)
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Carmack said the same thing of Quake II, and that was one of their most popular multiplayer games. If there isn't multiplayer in the release, it will be patched soon after I bet.
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Old 05-16-2003, 04:19 AM   #6 (permalink)
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They've already developed the code for MP too, if not id, someone will fill the gaps.
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Old 05-16-2003, 07:34 AM   #7 (permalink)
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true, but a lot of people are going to pissed off

if my old pc can handle it i'm gonna grab a copy reguardless
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Old 05-16-2003, 08:17 AM   #8 (permalink)
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With <a target=new href="http://planetside.station.sony.com/index.jsp"><b>Planetside</b></a> , and <a target=new href="http://www.gamespot.com/pc/action/halo/index.html"><b>Halo</b></a> coming out - i can do with out multi on Doom 3. Besides, imagine all the lag you'd have from someone trying to play on a 56k! Its hard enough to play <a target=new href="http://www.gamespot.com/pc/action/returntocastlewolfenstein/index.html"><b>Return to Castle Wolfenstein</b></a>
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Old 05-16-2003, 09:06 AM   #9 (permalink)
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no multiplayer games die after a few months, i'm sure they will release a multiplayer patch ...
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Old 05-16-2003, 09:17 AM   #10 (permalink)
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most people who follow this game new there wasnt going to be much if any mplayer. This is not surprising. The are rumors of an expansion pack for the muli coming later.
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Old 05-16-2003, 09:39 AM   #11 (permalink)
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I'm not much in the multiplayer scene.. so it's good for me.
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Old 05-16-2003, 10:09 AM   #12 (permalink)
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Quote:
Originally posted by Mr. Mojo
With <a target=new href="http://planetside.station.sony.com/index.jsp"><b>Planetside</b></a> , and <a target=new href="http://www.gamespot.com/pc/action/halo/index.html"><b>Halo</b></a> coming out - i can do with out multi on Doom 3. Besides, imagine all the lag you'd have from someone trying to play on a 56k! Its hard enough to play <a target=new href="http://www.gamespot.com/pc/action/returntocastlewolfenstein/index.html"><b>Return to Castle Wolfenstein</b></a>
I played the Planetside beta and I can tell you that the release version is going to be utter crap. It's incredibly laggy, unbalanced, and there is really no reason to play after a couple of weeks. There are very overpowered two weapons in particular, both in one empire (team)'s arsenal, so they completely dominate the entire server.

SOE is rather fond of releasing crap adn then patching it up to tolerable standards in the following months. I suggest against buying Planetside, as if you are looking for a real FPS, you will be very disappointed.

Planetside is the "diet-coke" of FPSes for burned out EverQuest players that have never played a game from id/Raven/EPIC.
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Last edited by seretogis; 05-19-2003 at 11:02 PM..
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Old 05-16-2003, 10:12 PM   #13 (permalink)
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I'm really not worried either. Let the other shoot em ups take care of that. Doom is all about you, the monsters, and someone to collect the crap you spill while playing
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Old 05-17-2003, 10:33 PM   #14 (permalink)
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wasnt there MP code in alpha 'leak'?

hmm i will investigate
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Old 05-18-2003, 12:49 AM   #15 (permalink)
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ID build engins.

Others build games.
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Old 05-18-2003, 01:49 AM   #16 (permalink)
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this sucks..
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Old 05-18-2003, 03:02 PM   #17 (permalink)
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Quote:
Originally posted by seretogis
I played the Planetside beta and I can tell you that the release version is going to be utter crap. It's incredibly laggy, unbalanced, and there is really no reason to play after a couple of weeks. There are two weapons, both in one empire (team)'s arsenal, so they completely dominate the entire server.

SOE is rather fond of releasing crap adn then patching it up to tolerable standards in the following months. I suggest against buying Planetside, as if you are looking for a real FPS, you will be very disappointed.

Planetside is the "diet-coke" of FPSes for burned out EverQuest players that have never played a game from id/Raven/EPIC.
thanks for the heads up. I would have bought it as soon as it came out. I played Tribes 2 for about a week, and got so frustrated with that i havent played it since. I'm still in Medal of Honor Allied Assault.
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Old 05-18-2003, 08:50 PM   #18 (permalink)
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Not sure if this is correct, but isn't Quake 4 (by Raven Software) using the Doom 3 engine? I'm sure that game's still pretty far off, but at least there will be some multiplayer then.

I personally don't care too much if there's no multi. I'm buying this game in the hopes of being scared senseless, so if it does that, than it's all good. Even the leaked alpha with its retarded enemies was still pretty damn creepy.

It would be nice to have some simple editing tools so players can make their own levels, extend the life of the game, but judging from the complexity of the maps, I doubt the average gamer will be able to do that. Still, aside from Half-Life 2, this is the only game I'm really looking forward to.
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Old 05-19-2003, 05:07 PM   #19 (permalink)
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Quote:
Originally posted by seretogis
I played the Planetside beta and I can tell you that the release version is going to be utter crap. It's incredibly laggy, unbalanced, and there is really no reason to play after a couple of weeks. There are two weapons, both in one empire (team)'s arsenal, so they completely dominate the entire server.
.
I disagree. I too was in the beta. I had a remarkable lack of lag in the last few patches, none at all in large battles. I and many other players thought the balance was excellent. The devs have promised content updates (which sound pretty cool) giving it reason to play for more than a few weeks. As for the weapons, I'm assuming you are talking about the Terran Republic? I'm not so very sure. I played a different faction and I can say that a well lead, well organized squad (most squads are "pick up" for that night only. There are other groups called Organizations that are persistant.) can really make a difference. 2 or 3 squads working together even more so.

I loved the Planetside beta (I was in the exclusive and stopped playing just last night). The devs are amazing people, the game looks great, it plays well on my new system I just built for it and I had more fun than I could shake a stick at.

I play as an engineer/medic type running around healing and fixing people...every once and awhile unslinging my rifle to off a few bad guys. (Sometimes much more than once and awhile). I saw some HUGE battles (couple of hundred people) over bridges that were just amazing.

My advice, please go read the reviews and decide for yourself. If you like online FPS, this might be money well spent.

Oh, and yea, I'm a little bummed that D3 has no multiplayer, but I think I'll get over it.
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Old 05-19-2003, 11:17 PM   #20 (permalink)
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Quote:
Originally posted by Nappa
I'm buying this game in the hopes of being scared senseless, so if it does that, than it's all good.
If you're looking for a scary game in the meantime, pick up System Shock 2 from your local retailer's bargain bin. It's a little dated, but I guarantee at least three pairs of soiled undergarments.

Quote:
Originally posted by portwineboy
I disagree. I too was in the beta. I had a remarkable lack of lag in the last few patches, none at all in large battles. I and many other players thought the balance was excellent.
You must have been playing a different game than I was, or you haven't played a balanced FPS before. TR DC maxes are incredibly overpowered, and the chaingun is ridiculously accurate even at 100m+ ranges. Vanu and NC heavy weapons and MAXes are crap compared to them, and it showed every night when you look at the global map and see 4+ locked TR continents and maybe one apiece to Vanu and NC.

Quote:
Originally posted by portwineboy
The devs have promised content updates (which sound pretty cool) giving it reason to play for more than a few weeks.
It's pretty typical form for SOE to ignore glaring gameplay flaws and instead attempt to appease people with "content updates", generally in the form of $20-40 expansion packs.

Quote:
Originally posted by portwineboy
I played a different faction and I can say that a well lead, well organized squad (most squads are "pick up" for that night only. There are other groups called Organizations that are persistant.) can really make a difference. 2 or 3 squads working together even more so.
This is another complaint of mine. Because the hit detection / aiming system is screwed up, skill doesn't really matter in Planetside. Because skill doesn't matter, well organized squads don't matter. All you have to do to win is join TR, get 10 DC MAXes together, and zerg-rush until you win.

Quote:
Originally posted by portwineboy
I loved the Planetside beta (I was in the exclusive and stopped playing just last night). The devs are amazing people, the game looks great, it plays well on my new system I just built for it and I had more fun than I could shake a stick at.
The devs are nice guys, I'll give you that. The best performance that I got during beta, I would describe as mediocre and I have a P4 1.5ghz, 512mb DDR ram, and a GeForce 4400. As for fun, it ended after constant TR DC max and Reaver zergs.

Quote:
Originally posted by portwineboy
My advice, please go read the reviews and decide for yourself. If you like online FPS, this might be money well spent.
If you are looking for a massively-multiplayer version of Quake 3, Half-Life, or UT, you will be very disappointed. If you are looking for a hack of EQ with guns and rocket launchers but no real purpose or reward, you'll love it.
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Old 05-21-2003, 03:59 PM   #21 (permalink)
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NOT TRUE!!! Doom 3 DOES HAVE multiplayer capability...at least the alpha version does...the code for multiplayer is there but it is VERY VERY VERY limited since it is in the VERY early stages of development...anyways Carmack has said that there will be multiplayer but it won't be very big since their attention is focused on single player...it will prolly just start out with deathmatch and team deathmatch...just thought u'd like to know that...THANX
C'YA ?:-)
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Old 05-22-2003, 12:48 AM   #22 (permalink)
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There's also rumors of 2 add on packs being released later: 1 for single player and 1 for multiplayer. I highly doubt that some form of multiplayer won't be included at some point in time. It's what id does best, afterall.
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Old 05-23-2003, 01:46 PM   #23 (permalink)
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I wouldn't worry about it, they'll be shooting themselves in the foot or penis if they don't release it with multiplayer.
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Old 05-24-2003, 12:43 AM   #24 (permalink)
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Doom III better have single player that's at least better than Half-Life and Halo, or why would I spend $50 on a game with no multiplayer?
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Old 05-24-2003, 01:02 AM   #25 (permalink)
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I still can't believe that www.doom3.com isn't registered.
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Old 05-26-2003, 01:59 AM   #26 (permalink)
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I feel the need to mention that UnrealII is a very good game despite the lack of the multiplayer component.
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Old 05-30-2003, 02:46 PM   #27 (permalink)
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I read in a pretty recent review off of Gamespy.com from the E3 show that there was going to be a deathmatch mode, but the game was going to be concentrating mostly on single player.
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Old 05-30-2003, 03:34 PM   #28 (permalink)
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Quote:
Originally posted by Bigheadcraig
I read in a pretty recent review off of Gamespy.com from the E3 show that there was going to be a deathmatch mode, but the game was going to be concentrating mostly on single player.
Yeah, that sounds much more likely. It is what id tried with Quake 2 and mod-makers made it the most popular multiplayer game for some time.
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