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#45 (permalink) |
Psycho
Location: MD
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i doubt it will be on TV consoles, this is one of those games that wouldn't be as fun on console, just like sim city and warcraft 2
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#47 (permalink) |
Psycho
Location: MD
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prolly going to need around a gb of harddrive space, and a decent video card
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#48 (permalink) |
<3 TFP
Location: 17TLH2445607250
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I've seen two posted release dates that say 16. October 2006 and 24. October, and a handful that teeter across Q3/Q4 of this year. Also, to the earlier discussion about this being like Creatures and not being a new concept... that's like comparing a matchbox car to a Saleen S7. Sure, they both physicall look like cars, but one you roll around, the other you DRIVE. The concepts of the two are quite different. Creatures allowed you to build a creature, sure... but not with as many dynamic options. It also didn't have RTS elements or extended sim elements or interaction with other players content. Silly people! :-p
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#49 (permalink) |
Location: up north
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i dont think it'll take too much room on your HD. i mean everything is procedural and you create all your creatures. nothing is preset as far as i saw from the video.
i wonder if the sound effects are diffrent depending on the structure of the creature. ... i hope this comes out soon!
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#50 (permalink) |
<3 TFP
Location: 17TLH2445607250
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Yeah, specs-wise I'd be suprised if it was too intensive. The screenshots show the graphics to be GOOD, but not "life-like" per se, so the poly count is probably reasonable enough. And yeah, the procedural coding of everything means the actual data footprint of the game, including downloaded content (asynch content), will probbly be pretty small.
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#51 (permalink) |
With a mustache, the cool factor would be too much
Location: left side of my couch, East Texas
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What quarter of the year do new video cards come out in? Or does it change from card to card?
Also, when they do come out, do the older cards always drop in price as a result?
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Last edited by Fremen; 03-20-2006 at 02:26 PM.. |
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#53 (permalink) |
<3 TFP
Location: 17TLH2445607250
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Freman... video cards can come out year round. There's some ryhme and reason to it, but it's mostly marketing and PR, so, who knows. And yes, older cards will inevitably drop in price. I really doubt, however, that you'll need too much horsepower, video-wise, for this game.
And yeah, Zeraph, I'm in the same boat. I first saw anything about it yesterday. It's the sleeper hit of the year apparently. |
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#54 (permalink) |
Laid back
Location: Jayhawkland
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I also just ran across this yesterday, and was/am still amazed with it.
I picked up the April 2006 issue of Wired magazine today. It has Will Wright on the cover, and has a very small "sneak peek" of the game. If you've seen the video, you've seen everything this has to offer, except it says "EA will release Spore next year." Quite a wait ahead... dammit. |
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#56 (permalink) |
<3 TFP
Location: 17TLH2445607250
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haha Shakran, I doubt it. Halo 2 is only going that route because of Microsoft Game Studios. I REALLY doubt MS can convince Maxis to go that route. Especially since I'd be shocked if it wasn't dual-platform right from the beginning (Mac/Win) and that would make it laughable to say it "required" Vista.
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#57 (permalink) |
Insane
Location: Maineville, OH
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Can't wait to see it.....
And like some of the previous posters, I hope I don't have to spend an arm and a leg to upgrade for it.
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#58 (permalink) | |
Tone.
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Quote:
I dunno that you really will unless xepherys is wrong - in which case you'd have to upgrade to run Vista. And xepherys makes a convincing argument. . . I'd bet he's right. I think it was the gamespy article (but I'm probably wrong) that compared Spore's graphics processing to the processing-on-the-fly graphics they used to have in the demo scene. From what I understood (and again I could be wrong) it's essentially the same concept. Anyone remember Future Crew? They were getting stunningly good graphical animations to run on a 286. I wouldn't be surprised if this game will run on even low end systems. |
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#59 (permalink) |
<3 TFP
Location: 17TLH2445607250
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Well, the procedural calls that build the creatures, make them work and design the world you play in means that code is pretty slim (events don't have to be coded as much) which means less CPU intensive decisions in the game (for the most part).
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#60 (permalink) | |
Tone.
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Quote:
My guess is the only actual traditional graphics will be the interface. . . |
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#62 (permalink) |
The Death Card
Location: EH!?!?
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Yes, they said that the focus was to make it as small and efficient as possible. Each creature file should only be a few Kb each. And the system requirements should be laughably low compared to most contemporary games, and this game will probably blow them out of the water in the FUN department.
Play games not graphics!!
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#63 (permalink) |
Crazy
Location: Minnesota
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It's on my list.
I'm buying it as soon as it comes out. Normally I wait for a few months, to see what reactions are, but I can't see any reason to wait for this one.
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#64 (permalink) |
<3 TFP
Location: 17TLH2445607250
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Trailer:
http://video.google.com/videoplay?do...=spore+e3+2006 Demonstration: http://video.google.com/videoplay?do...=spore+e3+2006 And: http://video.google.com/videoplay?do...=spore+e3+2006 w00t! Also note that GameStop is now taking reservations! |
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#66 (permalink) |
Pup no More
Location: Voted the Best
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Robin Williams demos Spore ... +50 for being awesome
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#67 (permalink) | |
Location: up north
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Quote:
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#69 (permalink) |
Idolator
Location: Vol Country
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Yeah, I heard about this in an interview with Wright for The Week magazine, and he definitely made it sound really cool. You can tell that the man is a genius.
He definitely has put a LOT of thought into this project himself, so I think we can count on it being pretty damn intricate and encompassing. Not to mention fun.
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