03-30-2005, 09:35 PM | #1 (permalink) |
Crazy
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Spore
new game by will wright, as a fan of the old school E.V.O. im definately looking forward to creating my own beings.
http://www.gamespy.com/articles/595/...html?fromint=1
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03-30-2005, 11:41 PM | #2 (permalink) |
Junkie
Location: France
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Wow.
This game looks so cool.
My dream come true... At the beginning I read "a New Way to Think About Games", and I was like, they always say that about games that are gonna come out, and they're is nothing new or groundbreaking about them... But the ability to toy with evolution...that rocks I'm always reading books about how life evolved, and about spatial exploration and all that. And here it is, made virtually possible at our hands. I love the concept. Now I just hope it won't be a deception. But the Wright team seems so motivated I believe they'll make this good. And big. Can't wait.
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03-31-2005, 11:13 PM | #5 (permalink) |
Junkie
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Saw this at the GDC. Still images don't do it justice. Definitely the wave of the future. Procedural methods eliminating the need for excessive amounts of content. Will Wright is the fucking man.
Downside being that I'm an artist who's whole purpose is to generate content. |
04-01-2005, 02:26 AM | #6 (permalink) |
Crazy
Location: St. Louis, MO
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Wright has been proclaiming the virtue of open-ended gaming for 20 years. In SimCity, users were given some content and were told to come up with a direction for it to go. Now, he's giving us an interface and the framework of a game and telling us to come up with the content and the direction.
Who knows where this guy is going next. In an age when game companies are buying out competitors rather than making games innovative enough to win against them on the market, it's good to see that there's at least one guy like Wright that still has control of his own vision.
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04-01-2005, 08:02 AM | #7 (permalink) |
Junkie
Location: France
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exactly. we need guys like him.
After 20,847 games on WW2, and those on Vietnam starting to pop out from everywhere, its good to know one actuallly demands the player to be creative..We get to start from the unicellular organism...and from there evolve to an intelligent creature, form a society...conquer, explore, expand..thats just real cool. can't wait.
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04-09-2005, 11:56 AM | #8 (permalink) |
The Death Card
Location: EH!?!?
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http://www.gamingsteve.com/archives/...f_wil.php#more
More screenshots with explanations! I'm almost drooling over this game, I can't wait till E3 so we can get a better idea of what it will be like
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Feh. |
05-05-2005, 06:30 AM | #16 (permalink) |
Insane
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The idea for this game is not new.
There was a game created a few years ago called "Critters" if I remember correctly that functioned similar to this game. You created a critter who functioned by a core set of rules, but then evolved depending on what it was doing (and what you told it to do) at the time. The creators of the game then started to notice that some of the critters would actually look as though they were having sex (I'm not sure if the concept of reproduction was available in the game). The programmers did not explicity program that functionality into the game. I've never gotten a chance to play this game, and I don't even know if "Critters" is the correct title, however, Will Wright certainly wasn't the first game designer to think of this idea. Does anyone know of the game I am referencing? It was created in the mid-1990's.
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05-05-2005, 09:23 AM | #17 (permalink) |
Muffled
Location: Camazotz
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"Creatures" was the game you're thinking of, trache. My buddy was pretty into it. I think Spore is much more interesting. I can see similarities, but this game covers a lot more ground and has a longer arc; the problem with "Creatures" is it got old quickly.
This game has a lot of potential, but so did Black and White, and that game ended up being more frustrating than fun. I like the idea of an open-ended game, but without framework, it can spiral downward.
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05-05-2005, 04:17 PM | #19 (permalink) | |
Muffled
Location: Camazotz
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Quote:
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05-21-2005, 10:39 AM | #22 (permalink) | |
Adequate
Location: In my angry-dome.
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<a href="http://www.wired.com/news/e3/0,2879,67581,00.html?tw=rss.TOP">A Wired interview with Will Wright:</a>
Quote:
I like how they're leaving religion in the player's hands, as an artifact of culture.
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06-24-2005, 03:51 PM | #23 (permalink) |
Mjollnir Incarnate
Location: Lost in thought
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http://www.pqhp.com/cmp/gdctv/
Video of the presentation at the GDC. You have to "register", but you can make up whatever you want. Nothing is checked. Video is about an hour long. EDIT: partway through, and I've already had a joygasm Last edited by Slavakion; 06-24-2005 at 04:11 PM.. |
06-26-2005, 08:59 AM | #24 (permalink) |
Junkie
Location: France
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Wow. joygasm indeed. Jesus Christ...I was allready into the game, but that video was amazing...
Also, Wright is funny in the video, seems like a nice guy. I really can't wait for this game, its the contrary of linear. Thanks a lot for the video. Anyone have any idea of when its coming out? |
03-03-2006, 08:24 PM | #25 (permalink) |
Insane
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http://video.google.com/videoplay?do...559198&q=spore
This is what (I assume to be) a fairly newish video of the game. It's a bit over a half hour long, has good pictures, and audio commentary. If this video has already been posted, I apologize. This is the first I had heard of the game though, and I have to say, it looks pretty fascinating. My fear is that since there appear to be so many levels of the game, that it runs the risk of falling a little flat at each stage. But who knows, it may be a very satisfying sandbox type game. My other fear is that I think EA is behind it, but who knows. |
03-03-2006, 11:04 PM | #27 (permalink) |
Little known...
Location: Brisbane, Australia
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Holy crap!
This is the kind of game that reminds me that what we have today will look like Pong mighty soon, not in terms of visuals, but rather in terms of limits. I'd like to see people really take up the gauntlet that Wright has thrown down here and cast aside a lot of the safe, tried and true formulas and experiment with a medium that has limitless potential. |
03-05-2006, 10:48 AM | #28 (permalink) | |
The Death Card
Location: EH!?!?
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Quote:
I've been stoked about this game right from the moment I first saw that video last year
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Feh. |
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03-05-2006, 12:58 PM | #29 (permalink) |
Junkie
Location: France
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Yes...BTW, does anybody have news about the game? Release dates, new pictures, anything? I can't wait to get my hands on it. I believe that they won't fuck it up. In fact, I think that it has the potential to exceed our expectations, being so original.
E3 is soon, right? I hope to hear from Spore, and MGS4 when it happens. |
03-18-2006, 11:04 AM | #36 (permalink) |
Psycho
Location: MD
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when i saw the video i almost busted a nut, that being said. This is one of those games that i'll be playing till I'm 100 tinkering with different ways to eveolve and how i can make my species better.
what Lifeform are you guys going to try and replicate for your first species. im think im going to try and make a turtle, then find a planet with rabbits and race them
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03-18-2006, 11:59 AM | #37 (permalink) |
Location: up north
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i'm gonna make a humanoid race. as close as i can to humans as possible. then make a seperate colony and make them mutate in an evil flesh eating zombies with claws etc..
will be fun to see the 2 races fight! or i could just make a super quick herbivore that looks like a monkey with 6legs that live in trees.
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03-18-2006, 02:26 PM | #40 (permalink) |
Adequate
Location: In my angry-dome.
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Well positioned sources within the PC software industry inform me the game has been ready for some time. Delays are due to the Department of Homeland Security, who are considering blocking domestic sale of this game for fear it could cause widespread drops in productivity. They're petitioning the DOJ to ensure sales go first to China, India, and Russia so they can observe effects on adversarial economies.
Seriously though, this game looks like it could be the crack-cocaine of software. M-U-S-T S-T-A-Y A-W-A-Y.
__________________
There are a vast number of people who are uninformed and heavily propagandized, but fundamentally decent. The propaganda that inundates them is effective when unchallenged, but much of it goes only skin deep. If they can be brought to raise questions and apply their decent instincts and basic intelligence, many people quickly escape the confines of the doctrinal system and are willing to do something to help others who are really suffering and oppressed." -Manufacturing Consent: Noam Chomsky and the Media, p. 195 |
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