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go normal!! i don't think i've even really understood what inverted meant on the options =P (i guess i don't really play a lot) i've always just used the default, but this inverted sounds interesting... i can see the logic behind it. might try it one day
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If I use a mouse, like for Counter-Strike, I prefer normal. The mouse gives full visibility control, so I see no reason for inverted.
If I use a controller, like for SOCOM: U.S. Navy Seals, I prefer inverted. It's sooo hard to aim with a controller, and having it inverted just makes it easier. |
One of the first PC games I played was Aces Over Europe. A beautiful flight sim that started a love affair for PC games and WW2 when I was a wee boy. When Quake first came out, I had to play inverted because I was so use to flight sim controls. Now, however, I play with the normal setting. I tried inverted recently and it was a disaster.
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I play with normal.
I hate inverted. |
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Normal. Although I do use inverted when using a game controller for consoles.
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Inverted. It just feels right for some reason.
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My vote: NORMAL MOUSE Inverted is for crazy people! |
always normal, and MAX mouse sensitivity?!?!?!? to me, that just soudns stupid. as a counterstrike palyer, I'm looking for the most precise aim I can get, and that has to be done with lower sentivity. although high senitivity gives you the advantage of turning faster if you get shot at from behind, I'm willing to take the extra split second if I can ddo that with control. Its near;y impossible to aim from a logn distance with high sensitivity.
(that and, counterstrike sensitivity goes up so high that the smalleset mouse movemnt makes you turn 180 degrees. hahaha) |
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normal for me
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I always use inverted, but that may be because when I first started playing mouse-controlled games it was mainly flight and mech sim games, and they're set up for inverted by default. Now it just feels more natural.
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For flying airplanes and helicopters and stuff like that, I need it inverted. But for normal, walking-through-the-level FPS, I don't see how anyone could invert it. I mean, you are moving the cross-hair to shoot the enemy....up is up, down is down :) I don't think of myself as moving my head in FPS games.....I think of it as moving the gun, and my gun goes up when I push my mouse forward, and my gun goes down my I pull my mouse back :)
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I used to play inverted back in the day when DOS games only had Joystick support, and
because of Flight Sims and stuff inverted was much easier to control. But now with mouse, normal has been MUCH easier to use than inverted. |
inverted for me. i think it's because of all the flight sim-type games i played before fps games became available.
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An ex-inverter, used to play inverted back in Quake 1, back then i used to love my flight sims, after i stoped playing flight sims thoe normal is the way i play.
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Normal for FPS game. Inverted for Flight sims.
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Inverted is for weirdos. Up is up!
This definitely needs to be a poll. |
noone i know uses inverted
we'r all normal :p |
Inverted. Coppertop and I share many aspects of our playing styles, but the one point where we differ greatly is Inverted vs Normal.
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Normal for me too. I tried learning to play inverted just out of interest, but I just couldn't get used to it.
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There's a reason why normal is called normal.
I'm with adysav: that's just the way the cursor works on the desktop. Why fark with it? |
it doesnt matter which you use cause while you were arguing i fragged you, i use normal by the way
the real question is do you use a normal mouse or one with a ball that you move with your fingers |
It depends on the game for me. Generally on consoles I prefer inverted, but on comp I often use normal.
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With mice, it's normal for first person, inverted for third person. With sticks, it's inverted for everything. |
Depends on the game. I usually play the way the games comes. For instance, when I started to play halo on the comp, it was inverted. So I play halo inverted. When I started Unreal Tournament it was Normal so I play normal. It doesnt really matter to me. But If I had to choose before starting a game....I would use inverted. But once I start a game in one control I can't switch.
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For FPS on the computer at least, up should be up and down should be down. That's the only way it should be done! I've tried inverted before and I feel like it totally kills my reflexes because it is counter-intuitive to pull down instead of up to shoot something above you. Besides you're not viewing from behidn yoru head but in your eyes, and if yo uwant to look up, what do you do? You look UP. That's just my take on it at least.
How about another question though? In games that have a choice, do you prefer right or left handed models? Do you prefer center or no models? If center and and no models are not a choice, which do you prefer, right or left? I personally prefer Center models (Such as in UT2k3/4) and then Left (go go counter-strike). |
It's always where foward means up, and backwards means down, i think that's the normal way.
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Last time I checked, up = up, down = down.
Except for flight sims. Pilots are weird. |
Normal. Been like that since quake 2.
Have tried inverted but it freaks me out :) lol |
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normal (up = up) is alot more natural for me with a mouse. i tried to play inverted but it just didnt stick... although, if i had a controller i would play inverted. for console gaming: always inverted.... ALWAYS |
First Person Shooters on the console aren't worth the time it takes to throw the game disc/cartridge out of the window :-P
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Wow... inverted is actually a lot more popular than I figured it would be.
I, for one, cannot use inverted, it just doesn't make sense to me. I tried it way back in the day of Unreal Tournament, but hated it and never tried it again. |
To me normal is console-ish and 2-dimensional. Inverted is immersive.
We (GUI developer) did 3d control testing late 80's and early 90's. (Back then normal was usually called inverted) Y-axis inversion preference was split. When compared to each user's computer experience, it was almost always the newer users who preferred what we now call normal. They often complained about switching between one direction for moving the desktop pointer and another for "moving their head". More seasoned users had less of this problem and were in a kind of suspension of disbelief, moving their 3d point of view without any thought of the cursor. Opinions varied depending on 3d task & world, user time with arcade games, and experience with flight (real or not). Later, console defaults seemed to influence people toward today's "normal". Whatever. If we learned anything, it's that some people are world-centric, others are cursor-centric. Give them the choice. Just wait until drive-by-wire takes over you try to take your SO's toyota to the store with her cusomized X-Box3 controls. :eek: |
I used inverted for a time, but switched to normal (like 4-5 years ago) cause I played a game that didn't have inverted. They both work the same; it's just what you're used to.
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normal feels right for me, i always have problems when i try to use my roomates computer for a FPS. it seems like it should not be that different, but it makes me feel real stupid when i cant do it.
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This of CS .. you want to aim his head when he is up there..
my first impulse is to move my mouse upwards. Inverted would be weird. Normal of course =) |
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