![]() |
"Inverted" or "normal" mouse in a FPS
There is a thread on this right now, but a coworker and I are having an argument on which is better, an “inverted mouse” or the default setting. Now, I think that what the game manufactures call “inverted” is actually more normal.
Think about it, you look up, you pull your head back; down – forward. Make a whole lot of sense to me. Let me know which if us is crazy. |
Well I treid to add a poll so we could vote on this, but for some reson, it didn't let me. Oh well, I tried.
|
INVERTED!
Much more realistic. |
Always Inverted
Feels much more natural to me. I have no real reason why. Just always has. |
You lot are freaky :P
I've always used the normal settings because that's just the way the cursor works on the desktop. I can't understand how pushing your hand forward can be associated with looking down. Perhaps for flight games where the actual physical action would be to push forward with you hand, but not fps :/ |
Default... whatever that is. However on Third Person game I always invert, up is down and down is up, just like a throttle...
|
Unless its a flight sim, I dont see how you could possibly call Inverted normal. You push the mouse up, you expect your cursor to go up. I dont see much more to it then that, which is why I use normal.
Same goes for the WASD and arrow key things.. long as you have flexible fingers arrow keys provide you with a much greater defined grouping of keys. |
Destrox: That was it seems you when you move the mouse "up" (read, away from you) you're pushing the back of the persons head forward so they look down. Makes a lot of sense especially if you're using a joystick.
|
I didn't know anyone actually inverted the mouse for FPS. :) Flight controls, etc. I can understand, but not the actual FPS! When I push the mouse forward I want the damn crosshairs to go UP. I can't imagine doing it the other way. I guess if ya play a lot of console FPS games that use inverted controls (most) then you could get used to playing PC FPS games like that, but using joysticks is way different from using a mouse.
-Lasereth |
For any console games, I always use inverted.
For computer games though, I do not like inverted. It's much more accurate to have normal style than inverted. Flight sims are the exception though. |
Always inverted. Old holdover from flight sims I guess. And most console games dont let you invert the controls so Im screwed there.
|
I gotta use normal. Like Lasereth said, I expect my view to go up when I move my mouse forward.
|
NORMAL is most natural to me.
|
I'm all about using the normal. I'm not a fan of the inverted movements...
|
Normal when it comes to FPS with a mouse, Invert when it comes to Joysticks, Xboxes, etc. Those are just the ways that come natural.
|
Quote:
|
I can't stand inverted controls, they throw me off. It doesn't matter if I'm on a PC with a mouse or on a console with a controller. The only games I can play with inverted controls are flight sims because that is how the controls actually work.
|
Inveted all the way! (AND max mouse sensitivity)
|
I don't know why there's an argument about it... It's an option in game preferences because it IS a matter of preference. There's no absolute "better" about it.
Me, I prefer inverted. Don't really know why--I agree, it doesn't make much sense. It's just what feels best. |
I always use normal, but I did know a guy who used inverted, and he was one of the very best in the game that we both played... along with me.
|
Inverted, circa 1995.
|
Normal. .... this is filler since I can't post unless it's less than 10 charecters ~~~~~~~~~~~
|
Normal. .... this is filler since I can't post unless it's more than 10 characters ~~~~~~~~~~~
|
Normal. All you people that play inverted are like people who push mongo style.
|
Normal. All you people that play inverted are like people who push mongo style. :crazy:
|
Quote:
|
I whole-heartedly prefer normal (with the exception of flight sims). I don't think there's anything wrong with inverted, but I honestly had no idea that this many people used that option.
|
Ohh, wait. . . hold on. . . i was confused! I play with normal controls. :crazy:
|
Quote:
And yeah it makes sense for joysticks, but you dont use joysticks if you want some form of accuracy in a FPS. |
Quote:
I'm putting WAY too much thought into this. |
I've always used inverted. I tried using normal, but I just can't get used to it.
|
I vote Inverted. To me this is "Normal", the default settings are bass-ackwards to me. :lol:
Peace Howdee |
Normal settings on FPS. Then again, I used mice to control cursors long before I ever played an FPS... It just feels more natural.
|
Normal. Even having the inverted possible causes no end of problems. If you have two people playing a FPS in turns (One person playing inverted, and the other normal in this case), a power struggle ensues over the options menu, wasting a ton of time.
|
Well, before I got back into flight sims I used, inverted. But after I sims, inverted seemed weird, so now I use normal.
|
Well, before I got back into flight sims I used, inverted. But now inverted felt weird, so now I use normal.
|
I can use both. Takes me about 2 hours to get used to inverted.
Problem is that once I get used to inverted, standard feels totaly alien to me. And because I play lots of other games, I end up using standard otherwise my brain gets confused. |
default, inverteds only for flight sims
|
normal; I used inverted back in the original UT days, but I found a game that had normal only, so I elected to use normal for everything, and I have every since.
|
Normal. I had 3 coworkers in my last job and 2 of them used inverted though. One was a flight sim addict and the other just odd. :)
|
go normal!! i don't think i've even really understood what inverted meant on the options =P (i guess i don't really play a lot) i've always just used the default, but this inverted sounds interesting... i can see the logic behind it. might try it one day
|
If I use a mouse, like for Counter-Strike, I prefer normal. The mouse gives full visibility control, so I see no reason for inverted.
If I use a controller, like for SOCOM: U.S. Navy Seals, I prefer inverted. It's sooo hard to aim with a controller, and having it inverted just makes it easier. |
One of the first PC games I played was Aces Over Europe. A beautiful flight sim that started a love affair for PC games and WW2 when I was a wee boy. When Quake first came out, I had to play inverted because I was so use to flight sim controls. Now, however, I play with the normal setting. I tried inverted recently and it was a disaster.
|
Quote:
|
I play with normal.
I hate inverted. |
Quote:
|
Normal. Although I do use inverted when using a game controller for consoles.
|
Inverted. It just feels right for some reason.
|
Quote:
My vote: NORMAL MOUSE Inverted is for crazy people! |
always normal, and MAX mouse sensitivity?!?!?!? to me, that just soudns stupid. as a counterstrike palyer, I'm looking for the most precise aim I can get, and that has to be done with lower sentivity. although high senitivity gives you the advantage of turning faster if you get shot at from behind, I'm willing to take the extra split second if I can ddo that with control. Its near;y impossible to aim from a logn distance with high sensitivity.
(that and, counterstrike sensitivity goes up so high that the smalleset mouse movemnt makes you turn 180 degrees. hahaha) |
Quote:
|
normal for me
|
I always use inverted, but that may be because when I first started playing mouse-controlled games it was mainly flight and mech sim games, and they're set up for inverted by default. Now it just feels more natural.
|
For flying airplanes and helicopters and stuff like that, I need it inverted. But for normal, walking-through-the-level FPS, I don't see how anyone could invert it. I mean, you are moving the cross-hair to shoot the enemy....up is up, down is down :) I don't think of myself as moving my head in FPS games.....I think of it as moving the gun, and my gun goes up when I push my mouse forward, and my gun goes down my I pull my mouse back :)
|
I used to play inverted back in the day when DOS games only had Joystick support, and
because of Flight Sims and stuff inverted was much easier to control. But now with mouse, normal has been MUCH easier to use than inverted. |
inverted for me. i think it's because of all the flight sim-type games i played before fps games became available.
|
An ex-inverter, used to play inverted back in Quake 1, back then i used to love my flight sims, after i stoped playing flight sims thoe normal is the way i play.
|
Normal for FPS game. Inverted for Flight sims.
|
Inverted is for weirdos. Up is up!
This definitely needs to be a poll. |
noone i know uses inverted
we'r all normal :p |
Inverted. Coppertop and I share many aspects of our playing styles, but the one point where we differ greatly is Inverted vs Normal.
|
Quote:
|
Quote:
|
Normal for me too. I tried learning to play inverted just out of interest, but I just couldn't get used to it.
|
There's a reason why normal is called normal.
I'm with adysav: that's just the way the cursor works on the desktop. Why fark with it? |
it doesnt matter which you use cause while you were arguing i fragged you, i use normal by the way
the real question is do you use a normal mouse or one with a ball that you move with your fingers |
It depends on the game for me. Generally on consoles I prefer inverted, but on comp I often use normal.
|
Quote:
With mice, it's normal for first person, inverted for third person. With sticks, it's inverted for everything. |
Depends on the game. I usually play the way the games comes. For instance, when I started to play halo on the comp, it was inverted. So I play halo inverted. When I started Unreal Tournament it was Normal so I play normal. It doesnt really matter to me. But If I had to choose before starting a game....I would use inverted. But once I start a game in one control I can't switch.
|
For FPS on the computer at least, up should be up and down should be down. That's the only way it should be done! I've tried inverted before and I feel like it totally kills my reflexes because it is counter-intuitive to pull down instead of up to shoot something above you. Besides you're not viewing from behidn yoru head but in your eyes, and if yo uwant to look up, what do you do? You look UP. That's just my take on it at least.
How about another question though? In games that have a choice, do you prefer right or left handed models? Do you prefer center or no models? If center and and no models are not a choice, which do you prefer, right or left? I personally prefer Center models (Such as in UT2k3/4) and then Left (go go counter-strike). |
It's always where foward means up, and backwards means down, i think that's the normal way.
|
Last time I checked, up = up, down = down.
Except for flight sims. Pilots are weird. |
Normal. Been like that since quake 2.
Have tried inverted but it freaks me out :) lol |
for computer games:
normal (up = up) is alot more natural for me with a mouse. i tried to play inverted but it just didnt stick... although, if i had a controller i would play inverted. for console gaming: always inverted.... ALWAYS |
First Person Shooters on the console aren't worth the time it takes to throw the game disc/cartridge out of the window :-P
|
Wow... inverted is actually a lot more popular than I figured it would be.
I, for one, cannot use inverted, it just doesn't make sense to me. I tried it way back in the day of Unreal Tournament, but hated it and never tried it again. |
To me normal is console-ish and 2-dimensional. Inverted is immersive.
We (GUI developer) did 3d control testing late 80's and early 90's. (Back then normal was usually called inverted) Y-axis inversion preference was split. When compared to each user's computer experience, it was almost always the newer users who preferred what we now call normal. They often complained about switching between one direction for moving the desktop pointer and another for "moving their head". More seasoned users had less of this problem and were in a kind of suspension of disbelief, moving their 3d point of view without any thought of the cursor. Opinions varied depending on 3d task & world, user time with arcade games, and experience with flight (real or not). Later, console defaults seemed to influence people toward today's "normal". Whatever. If we learned anything, it's that some people are world-centric, others are cursor-centric. Give them the choice. Just wait until drive-by-wire takes over you try to take your SO's toyota to the store with her cusomized X-Box3 controls. :eek: |
I used inverted for a time, but switched to normal (like 4-5 years ago) cause I played a game that didn't have inverted. They both work the same; it's just what you're used to.
|
normal feels right for me, i always have problems when i try to use my roomates computer for a FPS. it seems like it should not be that different, but it makes me feel real stupid when i cant do it.
|
This of CS .. you want to aim his head when he is up there..
my first impulse is to move my mouse upwards. Inverted would be weird. Normal of course =) |
Quote:
Ditto. |
I would much rather have standard than inverted. Same goes for console games, etc. The only exceptions I allow are flight games.
|
Normal! :crazy:
|
Quote:
Vive la resistance! For the sake all that's good in the world, somebody get a poll on this thread. |
Normal! When i push in a certain direction i wanna be moving in that direction.
|
I think some people in this thread are saying inverted while thinking about console games and joysticks. A large majority of players that use inverted console joystick controls use "up is up, down is down" in FPS (sans flight games). There really should be some clarification and a poll on this thread!
-Lasereth |
I'm weird like this, inverted on FPS console games with controllers, but i'll shoot myself before i play an inverted FPS with a mouse on the PC
|
I read that if you switch things up like this you'll grow more neurons in that part of your brain which in this case will help if you're ever in a car wreck or something like that, and may lead to more 'durability' in the case of alzheimers or a stroke. I'm a neurobiologist, btw ; D
So I will play games with inverted mouse one week, then the next I'll switch it to normal. Fucks with my head though. I like it. |
YES MORE NEURONS! haha thanks for the advice.
wait a second... so if i switch up inverted and normal every week, will that even out with the brain cells i loose from drinking? >_> <_< |
I created a thread with a poll here:
http://www.tfproject.org/tfp/showthread.php?t=88571 For what it is worth. |
to me, normal is inverted. so yeah, inverted :)
|
I don't get how people can use inverted.
I mean, think about it... up = down and down = up? Mmmkay. Sure, anyone can get used to any method, but WHY? That would be like making left go up, right go left, up go right, and down go ... down. Maybe I'm crazy but... if I move the mouse up, it should go up, not down. :hmm: |
As people already explained..inverted is normal ..because looking down with your head would be more of a pushing down motion, and looking up is like having your head pulled back...
Anyway, it doesn't really matter I guess. Just we'll see whos a plane pilot later and who isnt. :D |
All times are GMT -8. The time now is 08:28 PM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.0 PL2
© 2002-2012 Tilted Forum Project