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Old 05-25-2005, 01:30 PM   #121 (permalink)
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Location: Montreal , Quebec
It is very possible for a healer to do alot of the missions with henchies only. Even at the very last few missions the henchmen are very tough and arent as stupid as most of the players. Exceptions are the god areas ( underworld, fissure of woe) some missions that require human intelligence ( aurora glade, possibly thirsty river ) and places where henchies arent available.
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Old 05-25-2005, 01:34 PM   #122 (permalink)
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Quote:
Originally Posted by shoe
It is very possible for a healer to do alot of the missions with henchies only. Even at the very last few missions the henchmen are very tough and arent as stupid as most of the players. Exceptions are the god areas ( underworld, fissure of woe) some missions that require human intelligence ( aurora glade, possibly thirsty river ) and places where henchies arent available.
Well, part of the healer/henchman thing is that the person has to attack something before the henchmen do, and so then they get aggroed on, and die because they're the only one being attacked (this often happens to the healer, since the bad guys are "smart" and target the healers of the group first).
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Old 05-25-2005, 04:14 PM   #123 (permalink)
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I play GW primarily on my laptop, which is admittedly a high end machine. We had to get a new video card for our desktop to bring it up to speed, but it's been doing pretty well with it. You can't do that obviously for a laptop, which is why I bought an overpowered one so it would play games for a year or two before becoming defunct...

You can run the same copy of GW on any number of computers, but you can't log in on the same account or someone gets kicked automatically. My brother bought a friend's (who didn't like the game wtf?) account and has been playing the game that we installed on my CD there ever since. Hasn't been any problems yet. AND you don't need the CD to play, yey.

As for the henchmen, I've found them much more reliable than many random party members in the past. I'm a noob, but I grasped the whole stick together thing about three seconds into my post searing career, yet I party with level 12's and they run amok, and then return with packs of Charr chasing them and get the whole party outnumbered, or decide to take their own route and end up getting separated and so forth. On the other hand, Stefan the Meatshield hasn't failed to stay by my side on a mission yet.

Still, competent humans are the best allies you can have, you just need reliable people...
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Old 05-25-2005, 06:22 PM   #124 (permalink)
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Hmm, not sure if anyone has had this problem. Sometimes, my party gets defeated. No problem, we all respawn... but sometimes, one of my henchies, usually the mage or the healer... will just randomly run towards where we all died. This usually means that that henchman dies.... in one case, the healer SOMEHOW got into a place she shouldn't have... (when u viewed her POV all u saw was white)

And just out of curiousity. When you guys finished the althea's ashes quest, did you guys still have the urn of ashes in your inventory? Because I did, and i ended up selling it.... You know you're not a good person when you're profitting off others' deaths
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Old 05-25-2005, 08:15 PM   #125 (permalink)
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Quote:
Originally Posted by Seige
And just out of curiousity. When you guys finished the althea's ashes quest, did you guys still have the urn of ashes in your inventory? Because I did, and i ended up selling it.... You know you're not a good person when you're profitting off others' deaths
yeah...in fact i had 2 sets of ashes
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Old 05-26-2005, 11:07 AM   #126 (permalink)
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Quote:
Originally Posted by Seige
Hmm, not sure if anyone has had this problem. Sometimes, my party gets defeated. No problem, we all respawn... but sometimes, one of my henchies, usually the mage or the healer... will just randomly run towards where we all died. This usually means that that henchman dies.... in one case, the healer SOMEHOW got into a place she shouldn't have... (when u viewed her POV all u saw was white)
Yeah, I've had this problem, seemed to get worse after the latest patch. Could be related, probably not.
But to fix it, you could go through the zone next to the respawn point (they're usually by a zone or town). Then it sort of "resets" them and you can go back.
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Old 05-26-2005, 11:42 PM   #127 (permalink)
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Got done playing our weekly game and man, it was rough in parts. We're in Piken Square and I don't think I'm healing for enough. At least, I don't heal enough when my teammates are getting pounded on by 6 Charr.
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Old 05-27-2005, 01:41 PM   #128 (permalink)
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Originally Posted by FngKestrel
Got done playing our weekly game and man, it was rough in parts. We're in Piken Square and I don't think I'm healing for enough. At least, I don't heal enough when my teammates are getting pounded on by 6 Charr.
the breach is pretty tough (at least i found it to be a challenge)...I recommend strategic fighting... make a few enemies come at a time. It takes longer, but it keeps you alive.

I got through it at level 8. I was a W/Mo8, my buddy was R/N8 and we had the healer and fighter henchman.

Not sure what your party is, but if you tell it to me, I or other members can probably give you advice
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Old 05-27-2005, 02:07 PM   #129 (permalink)
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Quote:
Originally Posted by Seige
the breach is pretty tough (at least i found it to be a challenge)...I recommend strategic fighting... make a few enemies come at a time. It takes longer, but it keeps you alive.

I got through it at level 8. I was a W/Mo8, my buddy was R/N8 and we had the healer and fighter henchman.

Not sure what your party is, but if you tell it to me, I or other members can probably give you advice
Yeah, the key being the make a few enemies come at a time. We've got one teammate who does the "run off and attract enemies and overwhelm teammates" tactic. Basically, we need a big leash/shock collar.
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Old 05-27-2005, 07:55 PM   #130 (permalink)
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Quote:
Originally Posted by FngKestrel
Yeah, the key being the make a few enemies come at a time. We've got one teammate who does the "run off and attract enemies and overwhelm teammates" tactic. Basically, we need a big leash/shock collar.
Or you could always kick them from your team

The tactic of attracting only a few enemies at a time is even easier without henchmen. The fighter henchman doesn't understand this tactic and will blindly run down a huge ledge to attempt to attack 1 charr blade warrior that i shot with an arrow...while getting completely destroyed by about 7 axe fiends and such
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Old 05-27-2005, 08:04 PM   #131 (permalink)
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Quote:
Originally Posted by Seige
Or you could always kick them from your team

The tactic of attracting only a few enemies at a time is even easier without henchmen. The fighter henchman doesn't understand this tactic and will blindly run down a huge ledge to attempt to attack 1 charr blade warrior that i shot with an arrow...while getting completely destroyed by about 7 axe fiends and such
I wish...he's a good friend in RL, just not tactically intelligent...and he's usually in the same room.

And he's the ranger, so ideally he should be the one annoying them with the bow...

I suppose I could have been a ranger to do the luring. Oh well. It's his ass. We just stand back and laugh.
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Old 05-29-2005, 05:38 PM   #132 (permalink)
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Just wondering if it was true that you have to pay to play after lvl 20 to gain more lvls and if you don't then you don't lvl up?
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Old 05-29-2005, 05:58 PM   #133 (permalink)
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Originally Posted by LuciferJones
Just wondering if it was true that you have to pay to play after lvl 20 to gain more lvls and if you don't then you don't lvl up?
Nope, bunch of crap. 20 is the top level for everyone.
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Old 05-29-2005, 06:52 PM   #134 (permalink)
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Just as a random comment: If you guys want to try living on the edge, try missions monkless (monk primaries). Or in my case, simply playing without a serious healer (myself and a elementalist were monk secondaries). We did the Gates of Kryta mission (no bonus) and we didn't die too many times. But it got really tense are certain parts of the mission

But I guess it helped that there were 4 elementalists (so much fire raining from the sky). We also had a mesmer and a warrior. I was the warrior, and let's just say, it's not fun to be a tank when you don't have a healer


Oh, and if you ever do that mission, STAY THE HELL away from the murky water!!
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Old 05-29-2005, 06:53 PM   #135 (permalink)
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Are they planning on increasing the lvl limit? And about how many hours does it take to get to 20? And one more question, how is the pvp fun? is their a specific class that just dominates?
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Old 05-29-2005, 07:08 PM   #136 (permalink)
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Quote:
Originally Posted by Beltruckus
Are they planning on increasing the lvl limit?
In a way, I hope they do, but at the same time, I think it's quite fine the way it is. They were quite true to their word when they said that it was skill, not hours played that mattered.

Quote:
Originally Posted by Beltruckus
And about how many hours does it take to get to 20?
I don't know how many hours, but if you go all out on doing quests and co-op missions, I would say that it wouldn't take very long at all, since the co-op missions yield a large amount of experience (1000 for the mission, 1000 for the bonus and whatever exp from monsters you get along the way)

Quote:
Originally Posted by Beltruckus
And one more question, how is the pvp fun? is their a specific class that just dominates?
From what I have seen, every class has it's counter and no particular class can destroy every other one (assuming skill levels are similar).
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Old 05-29-2005, 09:09 PM   #137 (permalink)
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When we played last Thursday, there were a few moments there where even though we had a dedicated healer (me), it was still touch and go. Coppertop was going toe to toe with the Charr Captain and two other Charr outside Piken Square. I left for a second to revive our fallen comrade and Coppertop had pretty much written himself off for dead. I was able to heal him with Orison of Healing in between the times he was getting hit, but I was running out of energy. Coppertop must have dropped to 1 HP several times in the course of the battle and I was just barely able to heal him when my energy levels regen'ed enough. To top it off, the Charr Captain was healing himself continually. We finally vanquished him, but we definitely had to work for that one.
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Old 05-30-2005, 05:33 AM   #138 (permalink)
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Gotta love those Blade warriors, standing all bunched up like that...

Ah putrid explosion, when have you ever failed me?
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Old 05-31-2005, 07:04 AM   #139 (permalink)
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The game in the early levels is extreamly fun, but i got bored of it once i got to lvl 17 simply because the game is just too damn hard now. with a full group you can go out and just get slaughtered so quickly and since your penalised for dieing, you just get killed even quicker the 2nd and so on times.

They should have made the system for difficulty somewhat like diablo, since you can go out solo or with 6 people, if you go out solo the game would be hard but managable, with 6 people you would really need to work at it but get more exp or something.

all in all its a good game but needs some work.
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Old 05-31-2005, 12:07 PM   #140 (permalink)
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Quote:
Originally Posted by tacobaal
The game in the early levels is extreamly fun, but i got bored of it once i got to lvl 17 simply because the game is just too damn hard now. with a full group you can go out and just get slaughtered so quickly and since your penalised for dieing, you just get killed even quicker the 2nd and so on times.

They should have made the system for difficulty somewhat like diablo, since you can go out solo or with 6 people, if you go out solo the game would be hard but managable, with 6 people you would really need to work at it but get more exp or something.

all in all its a good game but needs some work.
Well, right now, i'm W/Mo16 and I can still manage pretty well with a group consisting purely of henchmen. If you get a group of players who at least have a clue, then you should do fine (assuming you ended roughly where I am now).
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Old 05-31-2005, 12:11 PM   #141 (permalink)
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Quote:
Originally Posted by Seige
Well, right now, i'm W/Mo16 and I can still manage pretty well with a group consisting purely of henchmen. If you get a group of players who at least have a clue, then you should do fine (assuming you ended roughly where I am now).
Wow, that's a HUGE if.
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Old 05-31-2005, 04:32 PM   #142 (permalink)
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Quote:
Originally Posted by FngKestrel
Wow, that's a HUGE if.
Maybe i've just been lucky, but everyone i've grouped with has been a decent player. Some of the monks i've grouped with were exceptional
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Old 05-31-2005, 06:28 PM   #143 (permalink)
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i have been unlucky then lol, everyone i have grouped with have been complete idiots, running around arrgoing everything in sight then all coming back and getting the rest of us killed :S.

the experiance thing bugs me too, when you need like 7k (i havent loged in in awhile so im not compleatly sure how much) to lvl and only get 25exp for killing something a couple lvls above you, that happens to be pretty hard to kill... gets tireing (not saying i want to max lvl in a day but come on lol)
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Old 05-31-2005, 08:43 PM   #144 (permalink)
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Quote:
Originally Posted by tacobaal
the experiance thing bugs me too, when you need like 7k (i havent loged in in awhile so im not compleatly sure how much) to lvl and only get 25exp for killing something a couple lvls above you, that happens to be pretty hard to kill... gets tireing (not saying i want to max lvl in a day but come on lol)

Which is why you do the missions. This mmorpg is not like others. You don't sit there with your mouse taped, hacking monsters to death over and over. The point (if you want to get to high levels) is to do the missions. Think about it, even the easy ones (where you walk to one part of a map to another) are easiler worth 500 exp. Co-op missions + bonus together is 2000 exp. Just keep doing loads of quests, and you'll level quickly.
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Old 06-01-2005, 08:27 PM   #145 (permalink)
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well think im just gonna start a new char and try something new, play all night if im lucky reach lvl 10 or untill i probably fall asleep at 11 and only reach lvl 3 lol either way

now i just got to think of a compleatly ridiculous name for a warrior lol
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Old 06-01-2005, 09:43 PM   #146 (permalink)
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has anybody else been haveing Lag problems?
ive got DSL and have a 1.7gig, gig of ran and a Gforce 4700Ti
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Old 06-02-2005, 06:43 AM   #147 (permalink)
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the game runs fairly smoothly for me, the only problem i have im sure is hardware related.

i can be playing fine, then all of a suddon the game gets extreamly choppy and all the ground textures change to red green and black (squares? its too early to remember) this causes horrible lag
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Old 06-02-2005, 07:21 AM   #148 (permalink)
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Quote:
Originally Posted by tacobaal
well think im just gonna start a new char and try something new, play all night if im lucky reach lvl 10 or untill i probably fall asleep at 11 and only reach lvl 3 lol either way

now i just got to think of a compleatly ridiculous name for a warrior lol
First 10 levels are amazingly easy to get =)

Just make sure you get to a solid level 7-8 at pre searing so the post searing early quests are nice and easy


As for the lag issue, I sometimes get a little bit of lag, nothing major though. Probably due to my poor internet connection though.
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Old 06-02-2005, 07:10 PM   #149 (permalink)
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i've been playing on 56k dial up and haven't had too many problems, then again, I haven't gotten past the wall yet since im only a Mo/N5 but still, pretty simple stuff going on.

I'm trying to get over the wall right now, but i can't get to a city to save my character, the groups of charr own me pretty badly lol
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Old 06-03-2005, 12:22 PM   #150 (permalink)
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Quote:
Originally Posted by Seige
The tactic of attracting only a few enemies at a time is even easier without henchmen. The fighter henchman doesn't understand this tactic and will blindly run down a huge ledge to attempt to attack 1 charr blade warrior that i shot with an arrow...while getting completely destroyed by about 7 axe fiends and such
Actually that's probably because youre using the space bar to attack when you do that. When you have henchman in your party using the space tells them to attack what you are. If you just click on the monster then only you will attack. (either that or its backwards, clicking tells henches to attack, I forget which I havnt been in game awhile).

That should make it a lot easier to play with henches Also useful if you want to send henches to help the healer who might be getting attacked but you want to stay and finish off the current monster.
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Old 06-03-2005, 12:26 PM   #151 (permalink)
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Quote:
Originally Posted by tacobaal
The game in the early levels is extreamly fun, but i got bored of it once i got to lvl 17 simply because the game is just too damn hard now. with a full group you can go out and just get slaughtered so quickly and since your penalised for dieing, you just get killed even quicker the 2nd and so on times.

They should have made the system for difficulty somewhat like diablo, since you can go out solo or with 6 people, if you go out solo the game would be hard but managable, with 6 people you would really need to work at it but get more exp or something.

all in all its a good game but needs some work.

Hah, just wait till you get to Ring of Fire or the Underworld.

I don't think it neccessarily needs work, I just look at it as a different type of game. One that you don't play until you finish, but rather play it spaced out over a time when you feel like enjoying a challenge. It really is true that this game is more about skill, if youre in a skilled group co-ops can seem easy.
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Old 06-03-2005, 02:28 PM   #152 (permalink)
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Quote:
Originally Posted by Zeraph
I don't think it neccessarily needs work, I just look at it as a different type of game. One that you don't play until you finish, but rather play it spaced out over a time when you feel like enjoying a challenge. It really is true that this game is more about skill, if youre in a skilled group co-ops can seem easy.
Agreed.

But sometimes finding a) a skilled group AND b) all the pieces of a group are hard to find. Monks are in ridiculously high demand, at least whenever I play. The next character I start will DEFINITELY be a monk primary, that way my friends and I won't have to spend all our time trying to get a monk in the group.

Side note: I finally played with an incompetent team yesterday. The very FIRST group of monsters we encounter, our genius elementalist decides to go gung-ho and runs straight up to a tenguu blade or whatever they're called. He proceeds to get utterly demolished before I even have time to wonder why he is on the front lines.

Actually, I guess he was the only really bad one, the rest of the team was average (but lacked heavily on teamwork).
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Old 06-04-2005, 03:33 PM   #153 (permalink)
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I agree there, I don't know how they should fix it but monks are out of wack any way you look at it. Since this game was trying new things I had really hoped that they would get away from the constant heal mentality. Which is funny cause they did get away from the tank (since there really arnt any aggro draw spells and monster AI seems to be "smart" to go after the squishies). While keeping the healer, but getting rid of the tank it throws off the balance.
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Old 06-04-2005, 03:44 PM   #154 (permalink)
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Quote:
Originally Posted by Zeraph
While keeping the healer, but getting rid of the tank it throws off the balance.
They need a "taunt" style spell, where it forces monsters to attack the tanks. Of course, that could also TOTALLY suck for the tank unless they had that spell that adds absurd amounts of hp for a period of time (hurray for that spell!).

Well, I started a Mo/E yesterday. Just started post searing. Got utterly destroyed in the PvP training part though. I've noticed that at that point in the game, it's all about damage. When I used my N/E at that point, she absolutely dominated simply because no one could kill her. Aura of restoration + 3 life stealing spells? Forget about it.
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Old 06-06-2005, 01:25 AM   #155 (permalink)
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Quote:
Originally Posted by Seige
They need a "taunt" style spell, where it forces monsters to attack the tanks. Of course, that could also TOTALLY suck for the tank unless they had that spell that adds absurd amounts of hp for a period of time (hurray for that spell!).

Yes.Having any class that's meant to soak damage that doesent have taunt = near worthless.

My 20 e/m and my friends 20 war/mo can take out 30 level 18 npcs if he maintains aggro.Too bad there is always at least one guy who bee-lines right to me.
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Old 06-06-2005, 06:19 AM   #156 (permalink)
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Originally Posted by Apokx
My 20 e/m and my friends 20 war/mo can take out 30 level 18 npcs if he maintains aggro.Too bad there is always at least one guy who bee-lines right to me.
Use ward against melee? That spell always gives me a headache
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Old 06-07-2005, 10:54 PM   #157 (permalink)
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Quote:
Originally Posted by Seige
Use ward against melee? That spell always gives me a headache
Meh.I'm a fire mage so Ward isnt that great for me.


Friend uses Shielding/Healing/Defense and some other crap to stay alive, so he actually wants to get hit(gains hp/mana/adrenaline doing so).
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Old 06-08-2005, 05:40 AM   #158 (permalink)
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I am a level 8 monk/mesmer pre-searing, Calypte Anna. I have some questions for you generous people.
Are all the spell diciplines learned pre-searing? I have yet to have them all.
Are there any decent wands in pre-searing or should I just move on?
Also, in upgrading the armor with collectors, is there a collector that can upgrade the beginning head tattoo armor?
I've got tons of crafting materials so if you need something, find me. TFPers get free shit.
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Old 06-08-2005, 09:55 AM   #159 (permalink)
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Quote:
Originally Posted by astrahl
I am a level 8 monk/mesmer pre-searing, Calypte Anna. I have some questions for you generous people.
Are all the spell diciplines learned pre-searing? I have yet to have them all.
Are there any decent wands in pre-searing or should I just move on?
Also, in upgrading the armor with collectors, is there a collector that can upgrade the beginning head tattoo armor?
I've got tons of crafting materials so if you need something, find me. TFPers get free shit.
I don't think it possible to learn everything pre-searing. Some abilities look like they can only be gotten during boss battles.
FngKestrel is offline  
Old 06-08-2005, 06:33 PM   #160 (permalink)
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Location: Toronto, Ontario, Canada
Quote:
Originally Posted by astrahl
I am a level 8 monk/mesmer pre-searing, Calypte Anna. I have some questions for you generous people.
Are all the spell diciplines learned pre-searing? I have yet to have them all.
No, there are only 2 trainers for mesmers for about...5-6 skills, and monks have 2-3 trainers for about 6-9 skills. Each class has LOADS of skills. The game would be boring if everyone only had <10 skills

Quote:
Originally Posted by astrahl
Are there any decent wands in pre-searing or should I just move on?
Definitely move on. Nothing in pre-searing is worth keeping. You can get totally new armor in post-searing ascalon. Which is about 1 minute away from the video clip.

Quote:
Originally Posted by astrahl
Also, in upgrading the armor with collectors, is there a collector that can upgrade the beginning head tattoo armor?
I've got tons of crafting materials so if you need something, find me. TFPers get free shit.
Maybe not in pre-searing. But armor is easily crafted in post-searing towns.

And if you're in pre-searing, I highly doubt you have any crafting materials I need, but thanks
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