Quote:
Originally Posted by Zeraph
While keeping the healer, but getting rid of the tank it throws off the balance.
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They need a "taunt" style spell, where it forces monsters to attack the tanks. Of course, that could also TOTALLY suck for the tank unless they had that spell that adds absurd amounts of hp for a period of time (hurray for that spell!).
Well, I started a Mo/E yesterday. Just started post searing. Got utterly destroyed in the PvP training part though. I've noticed that at that point in the game, it's all about damage. When I used my N/E at that point, she absolutely dominated simply because no one could kill her. Aura of restoration + 3 life stealing spells? Forget about it.