I agree there, I don't know how they should fix it but monks are out of wack any way you look at it. Since this game was trying new things I had really hoped that they would get away from the constant heal mentality. Which is funny cause they did get away from the tank (since there really arnt any aggro draw spells and monster AI seems to be "smart" to go after the squishies). While keeping the healer, but getting rid of the tank it throws off the balance.
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