03-17-2005, 09:18 PM | #1 (permalink) |
Psycho
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brothers in arms
ok, so i've been pumped ever since i heard about it.
it looks to fill the gaping void that the call of duty expansion left (even though the multiplayer was PHENOMENAL.. but.. i didn't "own" it.. so it was difficult playing it online) anyone got/getting BiA? im prolly gonna grab it up tomorrow. |
03-18-2005, 08:57 AM | #5 (permalink) |
Crazy
Location: Omaha, NE
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I've seen my friend play it on Xbox, it looks very cool. I'll probably pick it up for PC soon, it seems to have been getting great reviews, and everyone I know that has played it says it's a great game. I'm looking forward to it.
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"Thank you for flying Church of England, cake or death?" |
03-18-2005, 11:20 AM | #6 (permalink) |
At The Globe Showing Will How Its Done
Location: London/Elysium
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I need a break from WoW. I go to bed thinking, "Where can I find more Mageroyal?" or "The Horde! I hope they all come down with a case of The Pox!" So I think its time I try something else for a while. I won't play shooters on a console so I waited for the PC version and I have to say that my initial reactions are quite positive with one reservation. Everytime I try to play online my computer locks up and I have to reboot. I thought it was my ZA firewall but I turned that off and it still happens. I have hope hopes, at least, for the single player campaigns.
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"But a work of art is a conscious human effort that has to do with communication. It is that or its nothing. When an accident is applauded as a work of art, when a cult grows up around the deliciousness of inadvertent beauty, we are in the presence of the greatest decadence the West has known in its history." |
03-18-2005, 12:31 PM | #7 (permalink) |
Natalie Portman is sexy.
Location: The Outer Rim
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Its an awesome game. I have it for the PC, the maps do seem small, but the action isn't fast-paced so it doesn't really matter. Its a lot easier guiding the AI around in BIA than FSW, though FSW is more in-depth in moving/giving orders/etc your squad. Great game, but not everyone will enjoy it. Aiming can take time to get used to (DON'T use the crosshair, leave/turn them off. It makes it harder to aim, just crouch and use the railsights.), but its very effective one you get the hang of it.
__________________
"While the State exists there can be no freedom. When there is freedom there will be no State." - Vladimir Ilyich Lenin "Reason has always existed, but not always in a reasonable form."- Karl Marx |
03-18-2005, 11:05 PM | #8 (permalink) |
Psycho
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weak. thats all i can say.
ugh. i am still reeling over this game.
for me, biggest let down EVER. EVER. period. they have me in suspense and awe for a year and a half, and then, have the nerve to release this tripe? I am glad i downloaded it. i feel ripped off. even having paid nothing for it. not only is it MORE scripted than Call of Duty/Medal of Honour, it has the most predictable gameplay i've played in a while. order your buddies to supress- and then hey, the map has specifically built in routes for you to sneak around them. and just go rambo. in fact, 95% of my kills have been from running up, expending a clip or just knocking the crap out of them. i don't believe bullets exist in this game. lots of other shooters, you feel like you are firing something. you know theres a bullet whizzing though the air and then impacting into someone. this DOES NOT exist in BIA. it's like Duck Hunt for Nintendo. You're just pulling the trigger and hoping the "enemy" is in the right place. when i got shot, there is no connection. i don't realize im being shot, i don't believe it. Doom1 had this down better. And when i shoot enemies. Again, no connection. Their death animations (there have been some cool ones tho) take like 45 seconds. I don't know if i'm missing, hitting, or killing an enemy. GUN PHSYICS! GUN PHYSICS!! similarly, who the hell let these guys past basic? I can hold a rifle and fire it more accurately. Yes, gun sway is important to a realistic shooter, but COME ON. it felt more like i was aiming down 1200m at a Head of State, than through iron sights at someone 20 yards away. Either that or Matt Baker has a bad case of parkinson's. those are my biggest gripes. That there are no gun-bullet- physics. See, in call of duty, i sure as shit felt supressed. I knew there were bullets flying around me, i knew it was death to peek or look up. In this game, which bosts supression as one of it's selling points, it is non existant. You'll be supressed,but not know why, care why, or feel it. similarly, who was the bonehead that decided not to put a prone/peak/lean button? Seriously. This is 2005, those controls have been almost mandatory for shooters for the last 4 years. it's like not having a reload button. so far 5/10 and seriously sliding. |
03-19-2005, 07:02 PM | #12 (permalink) |
Jarhead
Location: Colorado
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I don't know what you are bitching about rune. When Call of Duty came out, some people complained that it was repetative. I believe the term they used was that it was like a shooting gallery. Your men line up on one side, and the Germans on the other, and you shoot it out. In BiA, it's roughly the same, but you have to flank the enemy to actually kill them.
In terms of scripting, they feel roughly the same, but I'd say the enemy AI is better in BiA. I have actually seen the Germans change position on me. There have been a few times where I was flanking around to hit them in the rear, and when I got there, they had moved to better cover and ambushed me. I have absolutely no clue what you're talking about when you say "Bullets don't exist in this game". I hear the whiz as bullets fly by my head, I hear the thud as rounds impact into the cover I'm behind. Perhaps you were more aware of incoming rounds in CoD because every round was a tracer, which is completely unrealistic. I have noticed quick streaks in the air when bullets come close, but nothing so obvious as the bright yellow tracer rounds from CoD. I certainly knew when I was being shot. The blood droplets splashing on the screen and the red flash kind of give it away. I similarly can tell when I've hit an enemy. There is normally a splash of blood against the wall/sandbag/cart/etc. they are hiding by, they fall over, and generally stop moving. Death animations definately don't take 45 seconds. In fact, it seems to me that when you kill an enemy, it doesn't go through an animation, but instead uses ragdoll physics. If you want, clear up your statements about "gun physics", because I can't see what it is you are talking about. As to the gun sway, it is a bit of a pain, especially compared to Call of Duty, where you could easily be a crack shot in even the most adverse of conditions. However, they did claim they were striving for realism, and I feel like they did a good job with the aiming system in that regard. It SHOULD be hard to hit someone while in combat. You and I can hang out at the range and pick off paper targets easily, but these people were being shot at, physically exerting themselves, and generally scared shitless. There is a reason why the number of bullets expended per kill in World War 2 was in the thousands. That prone and lean were left out of the game is a bit annoying to me as well, but it is definately not required in a FPS. Just look at Halflife 2. In essence, I can only see a couple of your points, and the major one (gun physics) kind of has me scratching my head. Regardless, the ones I can recongnize are definately not game breaking, for me atleast. I also find it funny you have the temerity to bitch about a game you stole, which doesn't seem like it's a rare occurance judging by your first post. Now, my only real gripe about the game is it feels too much like an XBOX port. I like the ability to quicksave when I'm playing an FPS. I don't particularly enjoy replaying large sections of a mission over and over again. I also don't agree with the situational awareness mode. It makes the game too easy by pointing out all the groups of enemies you and your men are aware of. I think that a hand drawn map or a aerial reconnisance photo would have been much better in terms of realism. All in all, it is a damn good game. It isn't a Call of Duty beater, but it never was meant to be. Call of Duty is a cinematic action game, while BiA is a tactical shooter. I give it a 9/10.
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If there exists anything mightier than destiny, then it is the courage to face destiny unflinchingly. -Geibel Despise not death, but welcome it, for nature wills it like all else. -Marcus Aurelius Come on, you sons of bitches! Do you want to live forever? -GySgt. Daniel J. "Dan" Daly |
03-19-2005, 09:29 PM | #13 (permalink) |
Psycho
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"That prone and lean were left out of the game is a bit annoying to me as well, but it is definately not required in a FPS. Just look at Halflife 2."
hl2 is not about warfare. parting of "taking cover" or "getting the hell out of the way of fire" is hugging dirt. terra firma, next to a rifle, is often a soldier's best friend. "I have absolutely no clue what you're talking about when you say "Bullets don't exist in this game". I hear the whiz as bullets fly by my head, I hear the thud as rounds impact into the cover I'm behind. Perhaps you were more aware of incoming rounds in CoD because every round was a tracer, which is completely unrealistic. I have noticed quick streaks in the air when bullets come close, but nothing so obvious as the bright yellow tracer rounds from CoD. I certainly knew when I was being shot. The blood droplets splashing on the screen and the red flash kind of give it away. I similarly can tell when I've hit an enemy. There is normally a splash of blood against the wall/sandbag/cart/etc. they are hiding by, they fall over, and generally stop moving. Death animations definately don't take 45 seconds. In fact, it seems to me that when you kill an enemy, it doesn't go through an animation, but instead uses ragdoll physics. If you want, clear up your statements about "gun physics", because I can't see what it is you are talking about." they don't appear to have any weight. the bullets are not believable, it feels more like- if my sight is on the bad guy, and i pull the trigger, he dies. rather than, when my sight is on the bad guy, a big piece of lead flies towards him and impales itself in him. im hoping a patch will rectify everything. |
03-21-2005, 03:41 PM | #14 (permalink) |
Upright
Location: Portland, Oregon
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I have it for the Xbox. The campaign is pretty good, but the multiplayer is hard. I've only played online a couple of times, being outnumbered, and it was an ass kicker. I suppose if I had 2 against 2 I would have had better odds, but instead I got hammered.
Not disappointed, but like Halo much better. |
03-22-2005, 01:09 AM | #15 (permalink) | |
Junkie
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Quote:
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03-22-2005, 06:01 AM | #16 (permalink) |
Crazy
Location: UK
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Now I have played it a little more I'll comment again.
Scripted levels - Yes they are but no were near the same as either CoD or MOH, nor is it as free as the Hidden and Dangerous titles. Not sure what difficulty your playing it on but there is no way you can "Rambo" this game. If you do (in later levels this is more apperent) you can your head blown off very quickly. The level were you first get the Sherman Tank is a good example. Use both your teams to suppress the enemy and you can get flanked very quickly. I do agree with the bullet physics to a point. Something is wrong with it. They just dont feel right. Not quite sure what it is. Missing lean and prone is a pain in the arse but not a show stopper. It should have it, not got a clue why they did not bother with it. |
03-22-2005, 12:46 PM | #17 (permalink) |
Psycho
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rambo tactics- the bridge level. run right across it, finished it. then, the part after that where you take out the mg nest (it goes sort of in a loop, with the nest at the end) ran around it and ramo'd it.
Difficulty- hard. can't wait to unlock authentic. |
03-22-2005, 05:02 PM | #19 (permalink) |
Jarhead
Location: Colorado
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Ah, but that's a poor excuse Coppertop. I have Ghost Recon 2 for the Xbox and you can do those things.
__________________
If there exists anything mightier than destiny, then it is the courage to face destiny unflinchingly. -Geibel Despise not death, but welcome it, for nature wills it like all else. -Marcus Aurelius Come on, you sons of bitches! Do you want to live forever? -GySgt. Daniel J. "Dan" Daly |
03-22-2005, 05:11 PM | #20 (permalink) |
Getting Medieval on your ass
Location: 13th century Europe
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Possibly because GR has its roots in PC gaming and one of the goals for the developers of GR2 was keeping their core audience while attracting more console gamers? Just a thought, I've played neither BiA nor GR2.
Damn Ubi and their summer release date for GR2 on the PC. I hope it is as good as the first. End of threadjack... |
03-23-2005, 03:29 AM | #21 (permalink) | |
Crazy
Location: UK
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Quote:
Keep playing then Its gets a lot harder. |
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03-24-2005, 01:01 AM | #22 (permalink) |
Jarhead
Location: Colorado
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I can't seem to get past Purple Heart Lane. The endless spawning of fallschrimjager is pretty fucking annoying.
__________________
If there exists anything mightier than destiny, then it is the courage to face destiny unflinchingly. -Geibel Despise not death, but welcome it, for nature wills it like all else. -Marcus Aurelius Come on, you sons of bitches! Do you want to live forever? -GySgt. Daniel J. "Dan" Daly |
03-25-2005, 01:23 PM | #25 (permalink) |
Crazy
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Well, the max number of people in multiplayer is 4 per server. 2 people on each side. Each person gets three bots to command. There is only one type of gameplay called missions. Basically you pick up something at point A, which is right outside your spawn, and move it to point B, which is right outside the enemy spawn. Maps are both small and linear. Oh and there is bunny hopping. The severe lack of variety makes it so multiplayer quickly get very repetitive and very boring.
BiA multiplayer 2 out of 10. |
03-27-2005, 09:42 PM | #27 (permalink) |
The Death Card
Location: EH!?!?
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I don't understand how so many people have a hate on for this game, it's bloody intense!
By far and away the best WWII game I've ever played. There's just something SO satisfying about giving an order to flank an enemy position while you supress it with machine gun fire, watching your men carry out your order and blow the shit out of the enemy. MMM what a sweet game
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Feh. |
03-30-2005, 04:20 PM | #28 (permalink) |
Psycho
Location: Initech, Iowa
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I play it on Xbox and my opinion is that it looks too PS2ish. Ubi can do a lot better job on the Xbox than this. GR2 and the new Splinter Cell really show off what they are capable of. The Xbox version has too many bugs. When the machine gun sound effect gets caught in a loop for the remainder of the level it just drives me nuts. I've run into this twice now and it just pisses me off. Overall it's a fun game. I just wish my guys could actually hit someone they are aiming at. I'm getting tired of killing all the germans myself.
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04-08-2005, 06:48 PM | #30 (permalink) | |
The Death Card
Location: EH!?!?
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Quote:
In the later levels I've rarely been killing the germans, because I can just order my men to run to the flank and then give the attack order.
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Feh. |
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04-09-2005, 10:40 PM | #31 (permalink) |
Crazy
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I also don't understand the complaints people have for this game. This is *NOT* DOOM 3 or Painkiller! Those games are great & fun, but they are designed for arcade action, whereas BIA is about realism.
My friends & I play paintball(skirmish) every so often and we found that the tactis required for this game is quite similar to the non-virtual world. As for the complaints about accuracy of the guns - in real life, it is not easy to hit a target, and a lot harder if you "shoot from the hip" instead of aiming properly. With WW2 era weapons & rifles I would expect that there's a lot of recoil after firing a weapon, so you don't have the luxury of knowing if you've hit a target. I feel that the complaints are from people who don't appreciate the realism built into the game. Although I admit that the "situation awareness" is not realistic. |
04-10-2005, 05:44 AM | #32 (permalink) |
Psycho
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"As for the complaints about accuracy of the guns - in real life, it is not easy to hit a target, and a lot harder if you "shoot from the hip" instead of aiming properly. With WW2 era weapons & rifles I would expect that there's a lot of recoil after firing a weapon, so you don't have the luxury of knowing if you've hit a target."
i guess you've never fired a garand or g43. trust me, weaponry by then was advanced enough to get ammo down range with accuracy and power. |
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arms, brothers |
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