"That prone and lean were left out of the game is a bit annoying to me as well, but it is definately not required in a FPS. Just look at Halflife 2."
hl2 is not about warfare.
parting of "taking cover" or "getting the hell out of the way of fire" is hugging dirt. terra firma, next to a rifle, is often a soldier's best friend.
"I have absolutely no clue what you're talking about when you say "Bullets don't exist in this game". I hear the whiz as bullets fly by my head, I hear the thud as rounds impact into the cover I'm behind. Perhaps you were more aware of incoming rounds in CoD because every round was a tracer, which is completely unrealistic. I have noticed quick streaks in the air when bullets come close, but nothing so obvious as the bright yellow tracer rounds from CoD.
I certainly knew when I was being shot. The blood droplets splashing on the screen and the red flash kind of give it away. I similarly can tell when I've hit an enemy. There is normally a splash of blood against the wall/sandbag/cart/etc. they are hiding by, they fall over, and generally stop moving. Death animations definately don't take 45 seconds. In fact, it seems to me that when you kill an enemy, it doesn't go through an animation, but instead uses ragdoll physics. If you want, clear up your statements about "gun physics", because I can't see what it is you are talking about."
they don't appear to have any weight. the bullets are not believable, it feels more like- if my sight is on the bad guy, and i pull the trigger, he dies. rather than, when my sight is on the bad guy, a big piece of lead flies towards him and impales itself in him.
im hoping a patch will rectify everything.
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