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Hey Seretogis, 12p . . .
We had a guild like that way back on Vallon Zek, EQ style. Any relation? |
That video is great!
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Leeeroooyyy!!!! HAHA that video was just awsome;)
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Hah, did anyone see this vid?
hahahaha I'd be inclined to drive to someone's house and put a brick through their window for that shit, but at the same time it's kinda funny. ...kinda disappointing though. I mean, that ring is a purple epic and you only get +5 str, +8 sta, +1% chance to crit and +30 attack power. WTF? What's with the lame stats? Make it +15 str, +16 sta, +10% chance to crit and +100 attack power and we can talk... but other than that it seems like people put in a lot of work and don't really get much out of it. I dunno, maybe I'm expecting "ultra rare" items to be much more powerful... but those stat boosts aren't really all that. Maybe they are, I dunno... everyone on the other WoW forums seems to be up in arms about this ring so... yeah. I'm not even lv 50 yet and an item like that doesn't even really appeal to me because of the trivial stat boosts. I have a ring with +7 agi and +6 sta (I think.. I might be a bit off, but I know it's a HUGE agi boost) and I really don't see giving it up for a measley 1% increase in crit. What good is 1%? That means that out of 100 strikes, you get ONE extra that deals a crit. Big whoop? Hmmm :hmm: |
yeah i saw that one too stompy again, gotta be careful who you party with
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So what's the deal with not having to roll on those ninja'd epics? In a raid, is there no set roll that you have to pass/roll on like there is in a 5-man? Crazy that you can just walk up and loot! I thought it was rather funny, but that's because I'm assuming that it was some kind of revenge (seeing that he joined another guild immediately) and also because I'm only 47 and have no idea how long those raids take ;)
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+1% is a lot. 1% crit chance is basically a permanent +1% DPS increase total. That's all many melee characters go for. The video was pretty funny. It was bastardly and fucking mean, but it was funny. :) -Lasereth |
My understanding of raiding is that you usually designate one person to be the looter, and set it on free-for-all, and then everyone rolls on what they want at the end.
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Negative. Usually you set it to Master Loot for the bosses and group loot for the rest. That way anything that's blue or green that drops from a regular enemy you roll on via the in-game dice and for bosses the one person (master looter) chooses who gets it based on need or a /random 100 roll. |
There's currently a bug with Master Loot right now, though -- every now and then players are still allowed to loot items even though they're not the master looter. That happened to my friend last night...he accidently looted a BoP epic quest item (Chromatic Carapace) when trying to skin Rend's dragon in UBRS. They really need to fix the bug so people don't get a bunch of shit over an accident...or even worse, a ninja loot occurs like in that video.
-Lasereth |
We had a guy in are guild do that.....I hate it when people do that...just thank god are guild didn't get a bad name for that!
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Also something to note, assuming you only had 1% chance to crit, yes that would mean you only crit once every hundred times you attack. But think about how many attacks you make. Since I'm a hunter, I get an easy way to count since I use ammo. In an average instance run, I tend to take 500-700 shots with arrows, plus another 200-300 with special shots of various sorts. Rogues with their attack speed and dual weapons attack MUCH more frequently, so that 1% starts to play in. It makes a pretty significant DPS difference once you start collecting +crit gear. My ranged crit % is up around 17% right now and I'm not even halfway through collecting the crit gear from DM. Quote:
That being said, the Master Loot bug does need to get fixed. |
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-Lasereth |
To be honest, I'm glad that there isn't a very significant difference between the Purple and Blue loot. One of Everquest's big failures, relative to pvp, was the near-invincibily high end gear would grant people.. After awhile every piece of gear that dropped had +10 to all resists and insane stats in other places, making people pretty much immune to spells.
When the new-content gear starts to have +all resists and abunch of hp/mana in WoW you'll start to see a big disparity in high-end pvp. When the average guild starts to farm ragnaros, and 10-15% of the 60 warriors and rogues have a Spinal Reaper or Perditions blade you'll start to see what I'm talking about. |
I found a Glowing Brightwood Staff last night. I almost had a heartattack. I knew farming from 52-60 would pay off. :)
-Lasereth |
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--jaded |
A up date
My Priest is still 37(almost 38, Its getting so hard to lvl now) and my mage is now 30! http://home.cogeco.ca/~tylerdonlon/other/wow_014.jpg http://home.cogeco.ca/~tylerdonlon/other/wow_015.jpg |
I hit 50 the other day, and that's amazing since my play time has plummited greatly. I love how I can go 5 straight days, come back, and it's like I haven't missed a beat (except for my honor rank, god I hate that). Now I'm just waiting for this next patch to give Fury Warriors some love.
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I feel your pain, Pain Train. 35-40 were some of the worst levels of the 60 I went through. Of course, I did nothing but grind exactly where that screenshot was taken for the entirety of them, since I was farming for my mount. Things sped up a LOT from 40 to 52 or so, and then slowed down again until 58. I went from 58 to 60 really fast. I don't quite know how that happened.
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I'll end up changing my rogue to specialize in subtlety as opposed to straight up combat because I notice more and more that THAT is my play style as opposed to straight up melee.. Yeah that 1% is better than nothing, I guess, but no way I'd spend godly amounts of time searching for it. If it drops then, good stuff. If not, no biggie. No skin off my back.. and I'm certainly not gonna shell out hundreds of gold for it ;) In other words.. I could duel someone with all these epic items without me having a single one, and chances are it'd be equal because of those trivial boosts. That 1% isn't enough to save em when they're getting pounded on in the spur of the moment battles, but it is a nice boost overall statistically if you think "hey, over these 10 instances, i attacked 2000 times and had x amount more crits". ...but yeah, I see what you're saying. I did look over all of the epic rogue drops and I was pretty disappointed. Not much to look forward to. No doubt it's nice gear, but like I said.. nothing I'd spend hours upon hours trying to acquire. What they need is an ultra difficult instance.. I'm talking one that's insanely tough, almost impossible to beat, and when you do, you get a chance to have a godly item drop that will give you something like 10% crit boost. That'd be nice and totally something I'd spend hours upon hours trying to get. |
FINALLY!!!!
Skogafoss hit 50 and I'm about 5 bubbles shy of 50 myself... Finally over the 40something blues, created a mule and an alt. We'll see if the alt doesn't also become a mule. |
Actualy Stompy your crit rate will go down as you level. You need more agil/attackpower to keep your crit rate with same level mobs. Its best not to worry about crit rate till one is at 60 when the agil to crit rate propotion flate lines.
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thank god for generous guildies :) they helped farm the mount fund by going to SM and donating all rolls and retrieved gold :)
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I helped a guildie this weekend.... she had plenty of money, she just needed XP.
now she's got a blue chicken. LOL |
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Blue chicken? as in gnome mount? |
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OK -- A question about farming for those that have done it a bit more than me...
Does the drop rate go down as you kill more things? The reason I ask is that I need Spider's Silk to make the Robes of Arcana, which I can sell for ~5G on my server (which is why I already have 42G as a level 28 :D). Problem is, the stuff is a bitch to get. So I go farm the mobs I know to drop it. However, it seems that invariably, I get one off the first few mobs I kill, but nothing else for a *long* time. As in, I counted last night and killed 94 of these spiders before the second one dropped. And its a 5% drop rate according to Thottbot. Went again today, and the same thing happened... I got one on the fifth one I killed, and gave up after killing 40+ more of them. The only way I can think to explain this is Blizzard trying to prevent this by lowering the drop rate by either 1) Limiting the number you get in a certain period of time or 2) Lowering the drop rate on things you have killed more than once, which is everything when you are farming things that respawn quickly. Any thoughts? This is quite annoying. |
seems to me that some things are just stingy drops from quest items to harvesting consumables.
I'm going to say that a 5% drop means you'll have to kill 100 mobs and you'll only get 5 drops. Seems pretty stingy to me. |
Spiders silk is hard to come by... and I'm too impatient to farm. Was killing the spiders in Arathi highland with a 10% drop rate, got one then gave up after killing about 30.
On a brighter note, just hit lvl50. Huzzah. |
Drop rates seem to be working as you would think. If it's 1% drop rate then each time you kill the mob you have a 1 in 100 chance at getting it. Meaning its possible to get one every time, just highly improbable.
I've taken a break from the game for this last month or so, has it improved any? Been thinking about trying the honor system and getting my char to 60 (hes 52 right now I think). |
Yeah, Im not expecting it to drop often, it just gets annoying when you go through almost 100 mobs and dont get a single one on a 5% drop. I should be getting one roughly every 20 mobs, and its *nothing* near that. Im gonna try to find a different place to farma and see if it makes a difference.
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Zeraph -
If you're taking a break, you might want to hold out until Battlegrounds comes out. The ganking of mid 50s in certain zones (Winterspring, EPL/WPL) is just outrageous. I am so happy I was able to hit 60 before the ganking system came out. I believe that once the BGs hit the servers all the 60s will scramble into them to attain higher cp's. I really enjoy the pvp and have really upped my taste for it, but, I would wonder about trying to level another char in this environment. Anyone else have differing thoughts? |
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This is my problem with Blizzard. They seem to be working hard to prevent the game from getting stale, which is good, but they also dont ever seem to fix any problems they create. Of which there are many, which are primarily ignored. First on my list is the honor system needing a drastic makeover to prevent the obscene ganking going on. |
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--jaded |
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