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Old 04-29-2010, 12:29 PM   #1 (permalink)
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The Mushroom Kingdom

This is now the much-needed repository, discussion commons, and visual compendium for anything
and everything exclusively pertaining to the Mario Bros., and their distinctive domain.

Do you dare enter it?


Enter the Mushroom Kingdom by *lastscionz

(an 11x17 print will be available @ Otakon 2010)
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Old 04-29-2010, 12:56 PM   #2 (permalink)
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I saw this on Digg and thought it was great.
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Old 04-29-2010, 01:10 PM   #3 (permalink)
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I have much more, but if you like creative design originals (e.g. posters) of the main characters from this distinctive world saga, then I can start off with just those...


Mushroom Revolution.
by Charles Holbert

as well as...


Mario Brothers.
by Charles Holbert
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Old 04-29-2010, 01:24 PM   #4 (permalink)
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Super Mario World was my personal favorite and really the only one I played beginning to end. I had one hellofa a time with tubular, if I recall correctly you have 99 men, with the very last man I had that day, I finally completed tubular.

Map of Super Mario World
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Old 04-29-2010, 01:43 PM   #5 (permalink)
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Quote:
Originally Posted by DaveOrion View Post
Super Mario World was my personal favorite and really the only one I played beginning to end. I had one hellofa a time with tubular, if I recall correctly you have 99 men, with the very last man I had that day, I finally completed tubular.

Map of Super Mario World
Thanks for detailing your own personal story, and so soon, Dave (regarding Super Mario World, I mean).

I, too, thought that Super Mario World was the penultimate Mario Bros. institution, and I would always love to go back time and again to play this classic game (though I'm quite sure you start off with 4, 5 or 6 lives at the beginning, your character, plus a "x5" at the top, but as you progressed, the maximum number of lives alotted was "x99").

The thing is, up until a few years ago, I had never actually beaten the game (or gotten past the Dense Forest level, also known as castle #5). I took the shortcut of the Star Route Warp inside the Forest, and hitched a ride there, beat the first Star level, and that opened immediately to Bowser's castle. It took me almost a decade to actually beat the entire game, get through the chocolate mountains, beat the bonus "tubular, radical" levels in the center of the Star Map (which, ironically, I beat before I ever knew how to open up the Chocolate Mountains, or Ring of Fire maps) and finally collect every single instance of those oval Yoshi coins.

Even though those that had a dalliance with both this game and Super Mario Bros. 3, which I think was released a year later, and is by far the more popular of the two, (I always thought it was over-rated) my preference was beating up on Bowser's kids before I knocked ol' King Koopa outta his clown car and rescued the day.

Plus, it had this awesome Easter Egg once you got 100%.


The masked koopa, courtesy of mariomonsters
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Old 04-29-2010, 02:44 PM   #6 (permalink)
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Quote:
Originally Posted by Jetée View Post

I, too, thought that Super Mario World was the penultimate Mario Bros. institution, and I would always love to go back time and again to play this classic game (though I'm quite sure you start off with 4, 5 or 6 lives at the beginning, your character, plus a "x5" at the top, but as you progressed, the maximum number of lives alotted was "x99").
You're right I wasnt clear (as usual), I had built up 99 men before attempting the dreaded tubular.

Your detailed description brought back memories from at least 10 years ago. I played this for a long time refusing to check online for hints or secrets because I wanted to do it on my own. A friend dropped by and introduced me to the Top Secret area which is situated behind the Ghost House on the Donut Plains. This was the beginning of my enlightenment.

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Old 04-29-2010, 09:43 PM   #7 (permalink)
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Quote:
Originally Posted by Jetée View Post
Even though those that had a dalliance with both this game and Super Mario Bros. 3, which I think was released a year later, and is by far the more popular of the two, (I always thought it was over-rated) my preference was beating up on Bowser's kids before I knocked ol' King Koopa outta his clown car and rescued the day.
Super Mario 3 was released in 1988 in Japan, 1990 in the US and 1991 in Europe.
Super Mario World was released in 1991 worldwide I believe with the release of the SNES.

Also, I love the hard star challenges. I still go back and play SMW every once and awhile.
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Old 04-30-2010, 05:39 AM   #8 (permalink)
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My son is a huge fan of the Mario universe of characters. I look forward to extracting the age-appropriate pictures from this thread for him to enjoy.
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Old 04-30-2010, 12:28 PM   #9 (permalink)
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Quote:
Originally Posted by YaWhateva View Post
Super Mario 3 was released in 1988 in Japan, 1990 in the US and 1991 in Europe.
Super Mario World was released in 1991 worldwide I believe with the release of the SNES.

Also, I love the hard star challenges. I still go back and play SMW every once and awhile.
Thanks for the info on release dates (I actually got my SMW copy in December of 1990, before obtaining SMB3 [UK] two months later.)

Pertaining to the 10 bonus levels found in the middle of "Star Road": I actually found those easy enough (except for stage 4: "Awesome", and Stage 2: "Tubular", which is known to be one of the hardest levels in the entire game, if not the absolute hardest.) The kicker is that in order to access it, you need to first complete and find the secret exit in Star World 5, which was without a doubt, one of my least favorite levels to accomplish without any power-ups or Yoshi at the start of it, because it was so hard, and winding (if Tubular was the hardest, then this level really gave it a run for its money). If you started out tiny without a cape, or without a Yoshi, I'd have a read hard time believing you completed this level, let alone actually found a way to get to the secret keyhole.

And once you beat all eight, this happened:
Easter Eggs?   click to show 


- - -

Here's a nifty little background wallpaper I came across entitled "World 1-1, Mushroom Kingdom [3-D]".
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Old 04-30-2010, 12:39 PM   #10 (permalink)
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If Tubular is the level I'm thinking of (the level where you have to get those "p" balloons and float through the entire level), then there's actually a way to beat that level without cape/yoshi/getting any "p" balloons. Though, it practically requires frame perfect accuracy. Outside of this level, there is no other level in the entire game that has ever given me trouble. I've always found Mario games to be extremely easy.

And, I'm pretty sure the "large yoshi" trick does not exist.
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Old 04-30-2010, 12:52 PM   #11 (permalink)
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Yeah, Tubular is the level where you are pretty much floating the entire way through, and praying to yourself that those pesky koopa paratroopas keep to themselves.

Still, I absolutely hated Star World 5 (and for that matter, the level with the secret entrance before getting to Castle #5) because for years upon years, those two separate points kept me from advancing any further. It was torture not knowing where to look to find those hidden keyholes.

But, yeah, I do get it. The first time I bought the GBA version of SMW, I think I beat it within 8 hours, and achieved 95% completion within the first 11 hours of playing it.

- - -


game over
by jublin
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Old 04-30-2010, 01:02 PM   #12 (permalink)
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Thats tubular, with the p balloons, thats why it was so frickin difficult. In the next board "Way Cool" I was able to fly through it, once again if I recall correctly.

It took some time to get good enough at flying to attempt this, seems like once you were up in the air you had to push "backwards" on the directional controller, in opposition to the direction you were flying, then keep "pumping" it. Make sense? Probably not.

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Old 04-30-2010, 03:00 PM   #13 (permalink)
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Wow, without a cape or balloon this is awesome.

I can't remember but there was this incredibly hard ROM for SMW that I played awhile back and it was really fun but sooo frustrating.

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Old 05-02-2010, 09:19 AM   #14 (permalink)
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I've never played a ROM of anything pertaining to SMW because, for the better part of the past 20 years or so, I've always had it on hand, either by way of the original SNES cartridge, or the slightly re-tooled game-on-the-go GBA version.

However, I do remember one downloadable version of Super Mario, and as far as I know, it's still a pretty good mildly-entertaining PC diversion, and it's still highly-acclaimed by some.

Super Mario Forever

- - - - -

also, there's this:


The Sheriff and His Deputy
, by Charity Ryan


[superpunch.]
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Old 05-02-2010, 10:31 AM   #15 (permalink)
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Yeah I still have my snes version but this rom I am talking about is something completely different from the regular game. Its built insanely hard and each stage completely different than the regular game. Its awesome but some of the most frustrating stuff I've ever played.

Google super mario hell for an example
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Old 05-05-2010, 04:57 PM   #16 (permalink)
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Game designer Zack Hiwiller reimagines the original 'Super Mario Bros.' as if it had been designed in social-network-happy year of 2010.

(darn, I hadn't realized these images would be so big.)





Thirty minutes later…









Maybe this warp pipe is safe:






[switched.]
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Old 05-05-2010, 07:53 PM   #17 (permalink)
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they cant do that, by *nintendrawer


author's comments:
basically just poking fun at some fans and their "rules" about how mario characters have to be portrayed in fanart.
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Old 05-07-2010, 11:23 AM   #18 (permalink)
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Mario: Game Over

created by Pokypac
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Old 05-09-2010, 05:40 PM   #19 (permalink)
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(I think this should be no problem, but... if the image doesn't show, don't ignore it; please tell me)


Super Mario Bros 2 Vine Climb
by Slevin11
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Old 05-10-2010, 09:49 AM   #20 (permalink)
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Linked for Enormity



Of course we all probably have this one:



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Old 05-10-2010, 09:52 AM   #21 (permalink)
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I've never seen the first two (maybe the first three... I didn't clcik the first link yet) but I was waiting to share that last one.

I'll see if I can find out who the original authors were to each of those you posted.

- - -


Portrait Of A Plumber Entering The Third Dimension
, by Rob Sheridan


... Thanks for sharing, Shadowex3.
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Old 05-10-2010, 04:29 PM   #22 (permalink)
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Quote:
Super Mario Brothers (fanart), by living-oxymoron

Quote:
"Mario 3.", created by Handré de Jager


Quote:
"The M.K.", created by Jose Emroca Flores. (c) 2006. Oil on Wood, 24 x 18 canvas. Painting done for the "I Am 8 Bit" show at Gallery 1988.



[ecetia.]

(^^ it's like 'kotaku', I think, but in Spanish. Speaking of which...)

[kotaku.] + [wordpress.] + [joystiq.]
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Old 05-10-2010, 07:21 PM   #23 (permalink)
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Well, as life goes, you can't win them all. The above image is currently: source unknown.
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Old 05-10-2010, 09:43 PM   #24 (permalink)
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Thanks, I've had those forever but never known where they were from or where to find more.
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Old 05-11-2010, 01:02 PM   #25 (permalink)
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Quote:
Originally Posted by Shadowex3 View Post
Thanks, I've had those forever but never known where they were from or where to find more.
The last one was easy enough, mainly because I had heard of it, not to mention its worldwide popularity, as well as the first (big, linked) one, considering the first source that popped up was the author's own flickr page; but the other two middle ones took a bit more time and patience to properly uncover their true authors. Thanks for giving me the task of find their creators. I uncovered a whole lot than just their names alone. (but I did waste an inordinate amount of time looking, though )

- - -


"Plumber's Wardrobe" (aka "Mario's Closet"), by Glen Brogan


[albinoraven.] + [purenintendo.]
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Old 05-12-2010, 11:55 AM   #26 (permalink)
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Quote:
Originally Posted by Jetée View Post

"Plumber's Wardrobe" (aka "Mario's Closet"), by Glen Brogan


[albinoraven.] + [purenintendo.]
Which costume do you think Mario decided upon for today's adventure? Why, Super Mario, of course.

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Old 05-12-2010, 02:13 PM   #27 (permalink)
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Mario: Through the Years.

Featured Titles   click to show 
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Old 05-13-2010, 06:45 PM   #28 (permalink)
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Mario: on the walls.


Estencil de Super Mario Bros. 2
by Javier Ignacio Acuña Ditzel

author's comments (translated):
This stencil I did last night in Cathedral 2464 (and made another copy for Garcia Reyes).
It's my second intervention after Ninjis we did again Butin.

Seen on the streets in Santiago, Chile.
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Old 05-14-2010, 04:34 PM   #29 (permalink)
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Mario: In The World (the world of your reality, that is.)


(you can click directly onto any of the images below to view in full, desktop wallpaper resolution)

seen in Amsterdam, Netherlands


seen in Edinburgh, Scotland


seen in Inverness, Scotland

all photos taken/created by Sensei Lmno
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Old 05-16-2010, 09:18 AM   #30 (permalink)
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Quote:
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21 years of bosses
by Yves Bourgelas (TheBourgyman)


Mario and all characters are copyright (C) Nintendo. | original artwork done: (C) 2006
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Old 05-19-2010, 11:13 AM   #31 (permalink)
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Mario World by *Orioto


author's comments:
I'm feeling i progress and it's a good thing.
I really wanted to have a painted "ghibli style" background, and to re-imagine the Mario World from scratch (and not from a screen of the game).

I studied a lot of nature painting to have this result, the mood etc... ! I hope you like it^^

update2 : An igoogle theme developer made a theme with the picture (Mario World). Feel free to use and share it if you like ! [link]
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Old 05-19-2010, 11:18 AM   #32 (permalink)
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By the by, this was one of my favorite levels to go back to time and again. It had a lot of cool, hidden elements, as well as housing one of the rarest instances of an ice level (the game only had two complete ice levels, but this level had an underground pipe "sojourn" that was icy as well). What am I talking about ice for, though? This level was all about the lava, and the 'floating bone raft'. Oh, and I can't believe I didn't see it at first, but the artist actually went through all the trouble to show the effects of what would happen if you escaped off Yoshi's back right as you are jumping over the lava; it's the "slowly-descending Terminator-into-lava" ending for him (but he didn't have that exoskeleton to keep him warm).



Lava Ballad by *Orioto
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Old 05-19-2010, 11:23 AM   #33 (permalink)
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Mario Bros 3 by *Orioto
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Old 05-19-2010, 08:22 PM   #34 (permalink)
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Wow. I had no idea this site existed, but within ten seconds, I realized how great it was.

The Internet Pinball Database Presents... Super Mario Bros. Mushroom World
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Old 05-21-2010, 09:54 AM   #35 (permalink)
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(Super Mario Bros. 2) by Ryan Hungerford


*context (which is not really relevant, but more insightful, in a trivial kind of way)


[ffffound.]
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Old 05-21-2010, 04:03 PM   #36 (permalink)
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from the FM365 art installation, by Chow Hon Lam (aka 'flyingmouse')
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Old 05-25-2010, 12:33 AM   #37 (permalink)
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I'm actually real glad I was able to take the time here to feature this one, as I had originally wanted to couple it with "The M.K." by Emroca Flores, as they were both pieces present at 'Gallery 1988'.

- - -


"Cheers", illustrated by Bob Dob.

10″ x 13″ Giclee on Archival Watercolor Paper
Limited Edition of 50
Available through Gallery 1988 for $100
SOLD OUT



[mymodernmet.]
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Old 05-26-2010, 11:09 AM   #38 (permalink)
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Additionall here are two more pieces illustrated by Bob Dob, which, in essence, could have been "a continuation of the story",
as was portrayed above...



"Rough Night Out" + "Rougher Night Out", respectively ; 9″ x 12″, Limited Edition of 100, Signed and Numbered Giclee Print, by Bob Dob
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Old 05-26-2010, 05:58 PM   #39 (permalink)
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"The Mario Mantra"

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Old 05-26-2010, 09:34 PM   #40 (permalink)
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Quote:
Originally Posted by YaWhateva View Post
Yeah I still have my snes version but this rom I am talking about is something completely different from the regular game. Its built insanely hard and each stage completely different than the regular game. Its awesome but some of the most frustrating stuff I've ever played.

Google super mario hell for an example
I just came upon this link by happenstance, (and I learned, too, that someone, maybe a bot, is ripping off my threads) wondering if this is what you were referring to:

Kaizo Mario World - Index

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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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