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Old 08-17-2010, 07:28 PM   #81 (permalink)
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Time to... Kill. Bowser. (or "Bullet Bill", whichever pun rubs you better.)


She Wants Revenge” by Eduardo San Gil. (vote for it!)


*context
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Old 08-19-2010, 11:22 PM   #82 (permalink)
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Last edited by Jetée; 12-01-2010 at 11:09 AM.. Reason: picture went *poof; replaced, + fanservice
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Old 08-21-2010, 04:09 PM   #83 (permalink)
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GET OUT APE by *sergevirusx on deviantART
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 08-26-2010, 06:44 PM   #84 (permalink)
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previously: Sir Mario (different artist ; era ; AU)

- - -

"Samario" : Hunting Season by xiaobaosg

author's comments:
Illustration created for Uberbooks's Designers Games Remix based on
my favorite game from the 80s "Super Mario Bros" and inspired
by Capcom latest game " Monster hunter."

August 20th 2010
NEW UPDATE*

Pre- Order of poster is now available.
De Journey of An Amateur Artist/illustrator: Hunting Season Pre Order



[diskursdisko.]
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Old 09-15-2010, 12:33 AM   #85 (permalink)
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Nobody cares ; no one asks

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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 09-22-2010, 02:45 AM   #86 (permalink)
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illustrated by Lar deSouza


[geekologie.]
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Old 09-29-2010, 04:24 PM   #87 (permalink)
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Dueling Analogs
by Steve Napierski.
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Old 11-05-2010, 04:25 AM   #88 (permalink)
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“2 Bros Plumbing Van” by Brandon Ortwein. excerpt from Ortwein's ongoing “It would be cooler as a Van” series.
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Old 11-12-2010, 09:11 PM   #89 (permalink)
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King of Kong


designed by zero-lives

author's comments:
A recent idea I had to make a revised version of Donkey Kong, but make Kong massive like the franchise he was based off of.
Then you could have him climb the stage, destroying the level beneath you as you scramble past the 40's themed skeletal
skyscraper all in an effort to to drop the crate on his head at the top of the level to slow him down and rescue the damsel
in distress. Also you'd have to turn your screen sideways...still working on that one.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi

Last edited by Jetée; 11-12-2010 at 09:12 PM.. Reason: did I mention the whole stage rotates?
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Old 11-21-2010, 06:24 PM   #90 (permalink)
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Donkey Kong
by Question Josh

author's comments:
new video game painting on wood
i kept the wood grain for his fur color
arcylic and white colored pencil
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Old 11-29-2010, 08:18 AM   #91 (permalink)
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The epic struggle between machine and plumber.


That's-a-Mine!
by herky
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Last edited by Jetée; 11-29-2010 at 08:20 AM..
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Old 12-01-2010, 11:00 AM   #92 (permalink)
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Mike Mitchell
Super Mario World, 2010
ink on Epson UltraSmooth Fine Art Paper (100% cotton rag, 250 gsm)
11"x14"


[darrellstreet.]
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Old 12-03-2010, 04:32 PM   #93 (permalink)
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The Cake

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Old 12-10-2010, 12:14 PM   #94 (permalink)
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*relevant context: this webcomic was published concurrently with the announcement of the 25th Anniversary of Super Mario.
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Old 12-12-2010, 11:10 PM   #95 (permalink)
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Custom Super Mario World "game" by Adam Lynch


Adam created a specialized playable version of Super Mario World ....


... that culminated in a marriage proposal to Desiree, who explains:

Saturday September 11th…he tells me he’s been playing around
with programming video games. I think this is an awesome idea;
he has been so busy at work that I have been trying to motivate
him to do something that makes him happy. So he tells me,
play my game, I put a spin on Super Mario World.

So, I start to play the game; It is now called ‘Super Dez Word’ I get through 5 levels no problem, and even found the secret level. All the levels had names that I recognized from things we have talked about, favorite movies, etc. Well, the last level is where I started having problems. Like every video gamer, I got frustrated and didn’t want to play, but he was so persistent to get me to finish this level. So together we finished it ( he doing most of the work…) then it goes to the little cut scene and says “what is next for the hero”…so I go to the next level and a black text box pops up with white lettering that said “Will you marry me”…


[superpunch.]
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Old 12-13-2010, 03:25 AM   #96 (permalink)
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That's amazing. Definitely an Awwwww moment.
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I'm imagining crazed dwarves doing profoundly weird things. Urist McNutcase has developed a compulsion to jam anything colored blue up his anus, or alternately other peoples anuses
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Old 12-14-2010, 12:53 AM   #97 (permalink)
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Not meant as a disparage, buy I'd like to remind you guys that this is not only a semi-art gallery; this thread also serves as a conversation room topic (discussion-expansioon needs to begin somewhere) towards anything pertaining to the Mario Bros. franchise, be it actual videogame play and/or review, merchandising, cultural impact, favoritism, confusion dispell, or just simple replies of nostalgia.

One sentence comments, by all means are welcome, because, as I repeat all too often, I never get more than three a month from any one person, anywhere, but please, if you do enjoy the topic, add a little diversification / commentation (complimentation is also nice) to it.

For starters:
If you have means of a portable gaming device, (Game Boy, NDS, that bulky e-Reader card-affixture for the GBA, Game & Watch, whatever) would you mind sharing what is your optimal / #1 choice of the vast array and selection of Mario titles, which game, above all others, is your choice, and why?
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 12-14-2010, 08:45 PM   #98 (permalink)
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Oh we can have a real conversation here too? Excellent.

A: SMB3. Imho it was the best of the mario series and they really need to send someone back to play it again and learn from it. It would go well on the DS family and really give people frustrated by NSMB's awkward "gotcha" moments, "close enough" physics, and gimmicks something to enjoy.
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I'm imagining crazed dwarves doing profoundly weird things. Urist McNutcase has developed a compulsion to jam anything colored blue up his anus, or alternately other peoples anuses
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Old 12-14-2010, 09:02 PM   #99 (permalink)
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Sorry about that. I didn't mean to make it look as though I was talking solely to you, (you replied before I saw your comment about the Mario Wedding Proposal above) but it is still a (friendly) reminder to the subscribers of this theme to note that commentary and free thought exchange are just as welcome here as my Artist Features. I'd ideally like to get this place hopping like it was on the first page, but then others started falling off, and so, too, did I.

- - -

Shadowex3: Are proposing someone at Nintendo (of America) reconfigure the original SMB3 game (1990-1991) so that is made to be enjoyed portable? I might be botching the numeral assignment, but I'm pretty sure they already did so in 2001-2003, with Super Mario Advance 3 (for the GBA system). Maybe you'd like the designers to import the game engine from that title, but amek it into a brand-new playable game for the DS - how does that sound?
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Old 12-15-2010, 12:11 AM   #100 (permalink)
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Working with the engine probably wouldn't work, although duplicating the physics would be great. What I meant was more for them to draw inspiration from what made the old game great and challenging but still fun and enjoyable. NSMB imho was drawing its difficulty from arbitrary "close enough" moments, off physics, and cheap shots rather than legitimate difficulty like SMB3.
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I'm imagining crazed dwarves doing profoundly weird things. Urist McNutcase has developed a compulsion to jam anything colored blue up his anus, or alternately other peoples anuses
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Old 12-21-2010, 11:15 PM   #101 (permalink)
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I never really found SMB3 to be all that difficult. Even though I've professed before my favoritism towards SMW as the better all-around game, it was still pretty difficult to get 100% completion in it. Actually getting to Bowser's castle was no easy feat either, but I actually got there by stroke of luck (and some help from Star Road exit 4) and got to "completing" the game within about 2 years. By contrast, I went around zig-zagging and beating the baddies in each SMB3 level within a week's time, and I just didn't get as amped up by the various power suits like every one else. Both games were a testament to how good Nintendo's games were back in the mid-80s to late-90s, but each game might have gone after a different niche of player, I thought.

But... to aid in your argument, I recently found this article by accident that details a list of the top games that shouldbe ported and redone in order to be playable on the new (I'm not sure how new this system is) Nintendo 3DS.

The Top 50 Games That Belong On the 3DS - UGO.com

[Visual Architectonics]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 12-24-2010, 08:15 PM   #102 (permalink)
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It’s on like Holiday Kong” by Carlos Leituga.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 01-01-2011, 06:05 AM   #103 (permalink)
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(click-thru, for a better VIEW)


Brawl in the Family, by Matthew Taranto
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 01-01-2011, 06:55 AM   #104 (permalink)
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Funny, but you've got to save the old Frog Suit for the right time. Just like the Tanooki Suit and Hammer Bros. Suit.

One has to play the game through a couple of times to know when to deploy the special outfits.

/pointless comment
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Old 01-01-2011, 09:50 AM   #105 (permalink)
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Frog requires some serious thought about it's deployment but Tanooki is just a better Raccoon Suit, you've got the same flight and tail abilities but you can also go invincible to kill things that'd hurt on contact like those spinning lightballs in fortresses and castles. Hammer bros I never actually got to use that much though, bouncy fireballs always seemed more useful.
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I'm imagining crazed dwarves doing profoundly weird things. Urist McNutcase has developed a compulsion to jam anything colored blue up his anus, or alternately other peoples anuses
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Old 01-01-2011, 09:53 AM   #106 (permalink)
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I can't believe I'm engaging in this line of conversation, but it's kinda fun to recall my lonely, misspent youth. Anyway, the utility of the Hammer Bros. suit was two fold: rapid fire overhead arc weapon (versus the fireball's waist level bounce) and the crouch turned you into an armored beetle with a big Italian schnoz. I must admit that I didn't enjoy the Hammer Bros. Suit nearly as much (it's really rare) until I purchased the gold foil covered "Game Genie" device and put in the eight-digit alphanumeric code to get it at the beginning of the game. You can have a lot of fun with SMB3 by "hacking" it.
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Last edited by Plan9; 01-01-2011 at 10:14 AM..
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Old 01-14-2011, 12:51 AM   #107 (permalink)
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Old 01-14-2011, 05:31 PM   #108 (permalink)
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Well, it is a Friday. Thanks for contributing, span2 (tho I do wonder if the aboe image will be visible indefinitely here, or if it will fade away?)


I can chip in as well:


Pin-up Peach by ~pluckylump on deviantART
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Old 01-20-2011, 09:17 AM   #109 (permalink)
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A visual, to aid in the previous spontaneous discussion: (never achieved the 'boot', nor the 'p-wing' power-ups. ought to be rare ones.)


Mario PowerUp by Hoshiboshi
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Old 01-21-2011, 11:05 PM   #110 (permalink)
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You get the P-wing in a letter from the princess when you defeat world 1, and Kuribo's Shoe is only in 5-3.
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I'm imagining crazed dwarves doing profoundly weird things. Urist McNutcase has developed a compulsion to jam anything colored blue up his anus, or alternately other peoples anuses
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Old 01-25-2011, 06:21 PM   #111 (permalink)
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Filled with the pertinent knowledge, shadowex3. I need to find a working copy of this game; it's been far too long. (I'd rather not experience via a keyboard, I'll say to add.)


A quick one: for those that might have a bit of difficulty exactly remebering what that one goomba was called, or where you'd find another boss offspring/distant cousin to King Koopa, here's your resource... (and quite expansive, too!)

Mario Monsters (had I already shared this?)
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 01-28-2011, 02:38 PM   #112 (permalink)
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I just wanted to fix the pipes”, illustrated by Drunken-Novice.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 02-04-2011, 05:37 PM   #113 (permalink)
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PEACH
, as visualized by conceptual artist, robotpencil (also seen as the cover to Sweden's LEVEL.)

author's comments: (Anthony Jones)
Peach - She is a successful actress/model and is working her way to the top!
unfortunately most of her fame has been due to the help of mob boss Bowser,
which leads her into some trouble later on down the road.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 02-06-2011, 09:42 AM   #114 (permalink)
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 02-09-2011, 08:32 PM   #115 (permalink)
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"Princess Peach", illustrated by ~DashMartin.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 02-10-2011, 08:39 PM   #116 (permalink)
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This can fit into any number of cool categories, but thought to first share it here:

quick synopsis: If you have an old NES console in the attic you might be
able to create something similar to Waterloo Labs who have modded a
NES to allow Mario to be controlled by the players eyes. Electrodes have
been placed around the eyes to track the movement of a players eyeballs,
they were able to jury rig a Nintendo to accept eye movement as controller input.

But as you can imagine it isn’t the easiest thing to do considering you need to
keep your eyes on Mario to make sure he doesn’t fall foul of any nasties or falls.



[geeky-gadgets.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 02-10-2011, 10:32 PM   #117 (permalink)
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I see what they did there...
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I'm imagining crazed dwarves doing profoundly weird things. Urist McNutcase has developed a compulsion to jam anything colored blue up his anus, or alternately other peoples anuses
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Old 02-12-2011, 12:20 PM   #118 (permalink)
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what are we eating this evening?
by Franck Graetz (Frenchman, in Belgium)
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 02-14-2011, 08:37 PM   #119 (permalink)
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Friday 4Koma 第37話



*relevant context ("punchline")
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 02-26-2011, 02:14 AM   #120 (permalink)
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It's a real wonder why I haven't posted this comic (& why it took me 30 min to do so)


Better Than Plumbing
by H. Caldwell Tanner.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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