Working with the engine probably wouldn't work, although duplicating the physics would be great. What I meant was more for them to draw inspiration from what made the old game great and challenging but still fun and enjoyable. NSMB imho was drawing its difficulty from arbitrary "close enough" moments, off physics, and cheap shots rather than legitimate difficulty like SMB3.
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Originally Posted by Hectonkhyres
I'm imagining crazed dwarves doing profoundly weird things. Urist McNutcase has developed a compulsion to jam anything colored blue up his anus, or alternately other peoples anuses
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