08-17-2010, 07:28 PM | #81 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
Time to... Kill. Bowser. (or "Bullet Bill", whichever pun rubs you better.)
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
08-19-2010, 11:22 PM | #82 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi Last edited by Jetée; 12-01-2010 at 11:09 AM.. Reason: picture went *poof; replaced, + fanservice |
08-21-2010, 04:09 PM | #83 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
08-26-2010, 06:44 PM | #84 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
previously: Sir Mario (different artist ; era ; AU)
- - - "Samario" : Hunting Season by xiaobaosg author's comments: Illustration created for Uberbooks's Designers Games Remix based on my favorite game from the 80s "Super Mario Bros" and inspired by Capcom latest game " Monster hunter." August 20th 2010 NEW UPDATE* Pre- Order of poster is now available. De Journey of An Amateur Artist/illustrator: Hunting Season Pre Order [diskursdisko.]
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
09-15-2010, 12:33 AM | #85 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
Nobody cares ; no one asks
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
09-22-2010, 02:45 AM | #86 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
09-29-2010, 04:24 PM | #87 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
Dueling Analogs by Steve Napierski.
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
11-05-2010, 04:25 AM | #88 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
“2 Bros Plumbing Van” by Brandon Ortwein. excerpt from Ortwein's ongoing “It would be cooler as a Van” series.
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
11-12-2010, 09:11 PM | #89 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
King of Kong
designed by zero-lives author's comments: A recent idea I had to make a revised version of Donkey Kong, but make Kong massive like the franchise he was based off of. Then you could have him climb the stage, destroying the level beneath you as you scramble past the 40's themed skeletal skyscraper all in an effort to to drop the crate on his head at the top of the level to slow him down and rescue the damsel in distress. Also you'd have to turn your screen sideways...still working on that one.
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi Last edited by Jetée; 11-12-2010 at 09:12 PM.. Reason: did I mention the whole stage rotates? |
11-21-2010, 06:24 PM | #90 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
Donkey Kong by Question Josh author's comments: new video game painting on wood i kept the wood grain for his fur color arcylic and white colored pencil
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
11-29-2010, 08:18 AM | #91 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
The epic struggle between machine and plumber.
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi Last edited by Jetée; 11-29-2010 at 08:20 AM.. |
12-01-2010, 11:00 AM | #92 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
Mike Mitchell Super Mario World, 2010 ink on Epson UltraSmooth Fine Art Paper (100% cotton rag, 250 gsm) 11"x14" [darrellstreet.]
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
12-03-2010, 04:32 PM | #93 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
The Cake
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
12-10-2010, 12:14 PM | #94 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
*relevant context: this webcomic was published concurrently with the announcement of the 25th Anniversary of Super Mario.
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
12-12-2010, 11:10 PM | #95 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
Custom Super Mario World "game" by Adam Lynch
Adam created a specialized playable version of Super Mario World .... ... that culminated in a marriage proposal to Desiree, who explains: Saturday September 11th…he tells me he’s been playing around [superpunch.]
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
12-13-2010, 03:25 AM | #96 (permalink) | |
Addict
Location: Florida
|
That's amazing. Definitely an Awwwww moment.
__________________
Quote:
|
|
12-14-2010, 12:53 AM | #97 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
Not meant as a disparage, buy I'd like to remind you guys that this is not only a semi-art gallery; this thread also serves as a conversation room topic (discussion-expansioon needs to begin somewhere) towards anything pertaining to the Mario Bros. franchise, be it actual videogame play and/or review, merchandising, cultural impact, favoritism, confusion dispell, or just simple replies of nostalgia.
One sentence comments, by all means are welcome, because, as I repeat all too often, I never get more than three a month from any one person, anywhere, but please, if you do enjoy the topic, add a little diversification / commentation (complimentation is also nice) to it. For starters: If you have means of a portable gaming device, (Game Boy, NDS, that bulky e-Reader card-affixture for the GBA, Game & Watch, whatever) would you mind sharing what is your optimal / #1 choice of the vast array and selection of Mario titles, which game, above all others, is your choice, and why?
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
12-14-2010, 08:45 PM | #98 (permalink) | |
Addict
Location: Florida
|
Oh we can have a real conversation here too? Excellent.
A: SMB3. Imho it was the best of the mario series and they really need to send someone back to play it again and learn from it. It would go well on the DS family and really give people frustrated by NSMB's awkward "gotcha" moments, "close enough" physics, and gimmicks something to enjoy.
__________________
Quote:
|
|
12-14-2010, 09:02 PM | #99 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
Sorry about that. I didn't mean to make it look as though I was talking solely to you, (you replied before I saw your comment about the Mario Wedding Proposal above) but it is still a (friendly) reminder to the subscribers of this theme to note that commentary and free thought exchange are just as welcome here as my Artist Features. I'd ideally like to get this place hopping like it was on the first page, but then others started falling off, and so, too, did I.
- - - Shadowex3: Are proposing someone at Nintendo (of America) reconfigure the original SMB3 game (1990-1991) so that is made to be enjoyed portable? I might be botching the numeral assignment, but I'm pretty sure they already did so in 2001-2003, with Super Mario Advance 3 (for the GBA system). Maybe you'd like the designers to import the game engine from that title, but amek it into a brand-new playable game for the DS - how does that sound?
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
12-15-2010, 12:11 AM | #100 (permalink) | |
Addict
Location: Florida
|
Working with the engine probably wouldn't work, although duplicating the physics would be great. What I meant was more for them to draw inspiration from what made the old game great and challenging but still fun and enjoyable. NSMB imho was drawing its difficulty from arbitrary "close enough" moments, off physics, and cheap shots rather than legitimate difficulty like SMB3.
__________________
Quote:
|
|
12-21-2010, 11:15 PM | #101 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
I never really found SMB3 to be all that difficult. Even though I've professed before my favoritism towards SMW as the better all-around game, it was still pretty difficult to get 100% completion in it. Actually getting to Bowser's castle was no easy feat either, but I actually got there by stroke of luck (and some help from Star Road exit 4) and got to "completing" the game within about 2 years. By contrast, I went around zig-zagging and beating the baddies in each SMB3 level within a week's time, and I just didn't get as amped up by the various power suits like every one else. Both games were a testament to how good Nintendo's games were back in the mid-80s to late-90s, but each game might have gone after a different niche of player, I thought.
But... to aid in your argument, I recently found this article by accident that details a list of the top games that shouldbe ported and redone in order to be playable on the new (I'm not sure how new this system is) Nintendo 3DS. The Top 50 Games That Belong On the 3DS - UGO.com [Visual Architectonics]
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
12-24-2010, 08:15 PM | #102 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
01-01-2011, 06:05 AM | #103 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
01-01-2011, 09:50 AM | #105 (permalink) | |
Addict
Location: Florida
|
Frog requires some serious thought about it's deployment but Tanooki is just a better Raccoon Suit, you've got the same flight and tail abilities but you can also go invincible to kill things that'd hurt on contact like those spinning lightballs in fortresses and castles. Hammer bros I never actually got to use that much though, bouncy fireballs always seemed more useful.
__________________
Quote:
|
|
01-01-2011, 09:53 AM | #106 (permalink) |
I Confess a Shiver
|
I can't believe I'm engaging in this line of conversation, but it's kinda fun to recall my lonely, misspent youth. Anyway, the utility of the Hammer Bros. suit was two fold: rapid fire overhead arc weapon (versus the fireball's waist level bounce) and the crouch turned you into an armored beetle with a big Italian schnoz. I must admit that I didn't enjoy the Hammer Bros. Suit nearly as much (it's really rare) until I purchased the gold foil covered "Game Genie" device and put in the eight-digit alphanumeric code to get it at the beginning of the game. You can have a lot of fun with SMB3 by "hacking" it.
Last edited by Plan9; 01-01-2011 at 10:14 AM.. |
01-14-2011, 05:31 PM | #108 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
Well, it is a Friday. Thanks for contributing, span2 (tho I do wonder if the aboe image will be visible indefinitely here, or if it will fade away?)
I can chip in as well: Pin-up Peach by ~pluckylump on deviantART
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
01-20-2011, 09:17 AM | #109 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
A visual, to aid in the previous spontaneous discussion: (never achieved the 'boot', nor the 'p-wing' power-ups. ought to be rare ones.)
Mario PowerUp by Hoshiboshi
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
01-21-2011, 11:05 PM | #110 (permalink) | |
Addict
Location: Florida
|
You get the P-wing in a letter from the princess when you defeat world 1, and Kuribo's Shoe is only in 5-3.
__________________
Quote:
|
|
01-25-2011, 06:21 PM | #111 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
Filled with the pertinent knowledge, shadowex3. I need to find a working copy of this game; it's been far too long. (I'd rather not experience via a keyboard, I'll say to add.)
A quick one: for those that might have a bit of difficulty exactly remebering what that one goomba was called, or where you'd find another boss offspring/distant cousin to King Koopa, here's your resource... (and quite expansive, too!) Mario Monsters (had I already shared this?)
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
01-28-2011, 02:38 PM | #112 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
02-04-2011, 05:37 PM | #113 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
PEACH, as visualized by conceptual artist, robotpencil (also seen as the cover to Sweden's LEVEL.) author's comments: (Anthony Jones) Peach - She is a successful actress/model and is working her way to the top! unfortunately most of her fame has been due to the help of mob boss Bowser, which leads her into some trouble later on down the road.
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
02-06-2011, 09:42 AM | #114 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
02-09-2011, 08:32 PM | #115 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
02-10-2011, 08:39 PM | #116 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
This can fit into any number of cool categories, but thought to first share it here:
quick synopsis: If you have an old NES console in the attic you might be able to create something similar to Waterloo Labs who have modded a NES to allow Mario to be controlled by the players eyes. Electrodes have been placed around the eyes to track the movement of a players eyeballs, they were able to jury rig a Nintendo to accept eye movement as controller input. But as you can imagine it isn’t the easiest thing to do considering you need to keep your eyes on Mario to make sure he doesn’t fall foul of any nasties or falls. [geeky-gadgets.]
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
02-10-2011, 10:32 PM | #117 (permalink) | |
Addict
Location: Florida
|
I see what they did there...
__________________
Quote:
|
|
02-12-2011, 12:20 PM | #118 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
what are we eating this evening? by Franck Graetz (Frenchman, in Belgium)
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
02-14-2011, 08:37 PM | #119 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
02-26-2011, 02:14 AM | #120 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
|
It's a real wonder why I haven't posted this comic (& why it took me 30 min to do so)
__________________
As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
|
|