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Old 01-14-2004, 02:36 PM   #1 (permalink)
The Cheshire Grin...
 
Location: An Aussie Outback
3D studio max help... maps and textures

Ok.. so I've looked everywhere else. looked up maps and textures in the help file. But I can't seem to find out why my texture that I've edited can't be applied to my object.. and it's really starting to annoy me..

Basically I've taken the yellow brick jpeg and darkened it in photoshop in an effort to get rid of the ugly dark wrap squares it seems to have.. ok I save it as a jpg.. all good, well so I think until this morning I try and place it on my object and nothing happens.. it just looks grey. So I think maybe it's not the texture... so I place the old texture on it (Bricks_Yellow) and wallah.. that works fine.. so now I'm frustrated. Can someone out there help me. Thanks
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Old 01-14-2004, 03:16 PM   #2 (permalink)
Upright
 
Location: LES.NYC.NY.USA
what type of material are you applying to the object?
which channel is the matteial applied to?
3D studio max is very prissy on the settings applied to an object based on the material type that is applied ( including the physics of the object )
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Old 01-14-2004, 05:43 PM   #3 (permalink)
The Cheshire Grin...
 
Location: An Aussie Outback
bump map.. I think it's called.. all Channels as far as I know.. basically I've just gone to 'get material' selected bitmap and chosen the file. The file appears under bump and diffuse I think. I'm trying to apply a jpgs, as the other maps use jpgs as their bases.. thanks
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Old 01-14-2004, 09:31 PM   #4 (permalink)
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This was me not making any sense, and giving bad information...

Last edited by yakimushi; 01-15-2004 at 09:28 PM..
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Old 01-15-2004, 06:29 PM   #5 (permalink)
The Cheshire Grin...
 
Location: An Aussie Outback
the original bump and diffuse maps are jpegs and they have no problem.. so I'm figuring it's something to do with the pic I am using.. or the way I am saving it.

Any Ideas? Should I be saving it on maximum resolution?
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Old 01-15-2004, 09:27 PM   #6 (permalink)
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Quote:
Originally posted by GoldenOuroboros
the original bump and diffuse maps are jpegs and they have no problem.. so I'm figuring it's something to do with the pic I am using.. or the way I am saving it.

Any Ideas? Should I be saving it on maximum resolution?
You know, I just realized I was talking out of my ass in my last post... jpegs WILL work for bump mapping, they just have to be in grayscale for them to work properly... Sorry about that!!!

Switch your file format to something non-compressed, like bitmaps or tifs, you will save yourself a headache in the long run, and your scenes will look better.

Even at maximum resolution a jpeg is still a lossy format.

Is there any way you could post your images so we could take a look at them?
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Old 01-16-2004, 05:02 AM   #7 (permalink)
The Cheshire Grin...
 
Location: An Aussie Outback
It's nothing much really.. just a square based pyramid. O_o If you really want a pic of it I'll put one up.. but yeah.. think I'll take on your advice about the converting the jpeg to gray scale for the bump map tho that's IF the texture ever works O_o

I'm sure it has something to do with the way I've saved my pic in photoshop... I'll keep messing around with it and I'll take any hints thrown my way
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Old 02-01-2004, 12:57 PM   #8 (permalink)
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Location: Central Coast CA
hit M on the key board that will pull up the texture window, select the object you want to add the texture too and find the button that will send it to it, you may want to go to barns and noble and grab a book on 3dsmax, version 4 is similar to version 6 and since you are just begining grab teh V4 book it will save you some money verses teh V6 book
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