03-12-2010, 02:05 PM | #1 (permalink) |
The Reforms
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For the Love of (Video) Games
the videogame history timeline (beta) Game history timeline designed, programmed and compiled by Mauricio Giraldo Arteaga. This is an ongoing project. Feedback and comments are welcome. - - - - - - - - - - - - - “Love for Games” by Axel Pfaender. Designed for inclusion in a recent issue of the German gamer magazine, GEE. (but its also available for purchase on the web.) [spritestitch.] - - - - - - - - - - - - - (click to view large) Namco’s Visual Arcade History, 1978-2009 by thetimbrown
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
03-13-2010, 04:27 PM | #2 (permalink) |
The Reforms
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Get the ball rolling: name at least 5 classic games found in the collective via items
“Katamari” by Jeremy Tinder Currently on display in San Francisco as part of the store/gallery’s “Game Over 3” exhibition at GR-SF (Giant Robot in...). [epicponyz]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
03-13-2010, 04:29 PM | #3 (permalink) |
We work alone
Location: Cake Town
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Mario, Tetris, Megaman, Donkey Kong, Zelda and various objects from each.
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future. Common sense is knowing that you should try not to be an idiot now. - J. Jacques |
03-14-2010, 10:03 AM | #4 (permalink) |
The Reforms
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Also, it looks like both Link and Luigi are both caught within the ball's mass.
For something equally as inane, creative, and fun, here's a new link: The Twitter accounts of video game characters.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
03-17-2010, 03:12 PM | #5 (permalink) |
The Reforms
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The Many Faces of Space Invader
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
03-17-2010, 08:23 PM | #6 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
03-18-2010, 12:38 PM | #7 (permalink) |
The Reforms
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The Life Paquatic by Travis Pitts (zom-bot)
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
03-18-2010, 04:24 PM | #8 (permalink) |
The Reforms
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Paper Game by Zim And Zou An impressively-intricate Tetris-running paper Game Boy, complete with insertable paper game cartridge and 3-D Tetris blocks. [yayeveryday.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
03-22-2010, 02:47 PM | #9 (permalink) |
The Reforms
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Computer games don't effect kids
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
03-23-2010, 03:48 PM | #10 (permalink) |
The Reforms
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The progressive evolution of a few of Nintendo's most iconic characters
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
03-25-2010, 03:56 PM | #11 (permalink) |
The Reforms
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Wake The Royal Family | Random Good Games
a random puzzle strategy game, in which you try to topple the sleeping king and his family.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
03-26-2010, 03:55 PM | #12 (permalink) |
The Reforms
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The Poster Cause Project
“COIN OP” Poster designed by ARMY OF TROLLS; available for purchase here About the Charity SpecialEffect is a charity dedicated to helping ALL young people with disabilities to enjoy computer games. For these children, the majority of computer games are simply too quick or too difficult to play, and we can help them and their parents to find out which games they CAN play, and how to adapt those games that they can’t. About the Artist Army of trolls is the portfolio of London born, videogame obsessed artist Gary J Lucken. Working from his Computer in Switzerland surrounded by Japanese toys and piles of old 2D videogames, Gary produces a unique brand of colourful artwork heavily influenced by the videogames, toys and pop culture he loves so much.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-03-2010, 11:18 AM | #13 (permalink) | |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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Quote:
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
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04-05-2010, 12:13 PM | #15 (permalink) |
The Reforms
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21 years of bosses by Yves Bourgelas (TheBourgyman) Mario and all characters are copyright (C) Nintendo. | original artwork done: (C) 2006
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-07-2010, 09:12 AM | #16 (permalink) |
The Reforms
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Video Game Mash-Ups
created by daneboe, as presented by gagfilms
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-08-2010, 03:17 PM | #18 (permalink) |
The Reforms
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Video Game Posters by Justin Russo author's comments: Help me decide which posters to get printed! four of the seven available poters are featured above; (clockwise starting from top left: the Big Daddy from Bioshock, Mario from Super Mario Bros., Louis from Left 4 Dead, Nathan Drake from Uncharted) to see the additional original posters, you can click here.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-14-2010, 11:18 AM | #19 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-16-2010, 09:21 AM | #20 (permalink) |
The Reforms
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Game Over created & directed by Adam Pesapane (aka PES) produced by Sarah Phelps and PES completed in 2006 ; released in early January of 2007 In "Game Over", (2006) PES recreated classic arcade death sequences (from the games Centipede, Frogger, Asteroids, Space Invaders, and Pac-Man) with familiar objects including muffins, toy cars, insects, pizza and fried eggs. The film was inspired by an interview with Toru Iwatani, the creator of Pac-Man, who said the original source of inspiration for the Pac-Man character was a pizza with a slice missing. [.animationshow.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-19-2010, 07:02 PM | #23 (permalink) |
The Reforms
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-- Ron Gilbert, creator of Monkey Island, responds to Roger Ebert on video games not being art
article: Roger, Roger, Roger (the source is actually from Gilbert's own weblog) backstory: Roger Ebert claimed, in his own estimation, that video games can never be art. Even after much debate over his long-standing view on the matter, people were not satsified that he just left as nebulous and without explanation as he done so up 'til now. Up until he decided to participate in a vis-à-vis amongst (against?) one particular spokesperson (whom might as well represent the whole of the video game community, as they are now voicing their opinions, like the following). condensed response (via the article) "Here is my challenge to Roger: Why is Monkey Island not art, yet, the Pirates of the Caribbean movie is art? I will hold the story and characters of Monkey Island up to the Pirates of the Caribbean movie any day. The story in Monkey Island 1 and 2 is as deep and complex and interesting as that of Pirates of the Caribbean. The characters are as living and real and developed as you’ll find in any film, I’d even argue more so since you can have conversations with them and explore the nooks and crannies of their stories in a way a movie or book cannot. … Roger also mentions in his essay “Why are gamers so intensely concerned, anyway, that games be defined as art?” I would ask: why are you so concerned that they are not? You’re the one that keeps bring this up, not us." [grumpygamer.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-20-2010, 02:44 PM | #24 (permalink) | |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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VirtualNES (original thread jump-to)
Quote:
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
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04-21-2010, 03:38 PM | #25 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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Neat Little Game-Mod of the Day
by CRTdrone author's comments: Modified original Gameboy with the guts of a Gameboy SP- Plays all Gameboy, Gameboy Color, and Gameboy Advance games. Rechargeable battery, all buttons, headphone jack work- etc. [technabob.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-21-2010, 05:42 PM | #26 (permalink) | |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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Quote:
Any and every little response helps when I'm contributing to these meta-threads, and I honestly don't mind to get a little off-track and engage in a little friendly discussions in these threads, as it does help me to get that spark of enthusiasm to want to post more splendiferous (sp?) content. So, again, thanks. I value every comment I can get, as they don't come by too often. Any game franchise in particular you'd like me to add, or to find more creative examples to post? - - - - - "This Game Sucks" by David Creighton-Pester
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
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04-24-2010, 05:40 PM | #27 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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Janek Simon of Poland
His artistic début took place in 2002 during the Novart.pl Festival in Cracow.
There he presented "Carpet Invaders" - a simple computer game whose board was an image of a carpet projected on he floor. Within the limits marked by the edging in the style of Eastern carpets, a space ship navigated by the playing viewer shoots at dsecending, moving elements of the oriental ornament. "Carpet Invaders" by Janek Simon [more.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-25-2010, 09:08 AM | #29 (permalink) |
The Reforms
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1 of 3
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-25-2010, 11:25 AM | #30 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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2 of 3
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-26-2010, 08:45 AM | #31 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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3 of 3
Super Street Fighter IV on yay!everyday - - - The new spot produced by Ammirati is up as well (featuring much the same art as above, in fact, it is inspired by the artists who crafted the Print ads) So, enjoy. [capcom-unity.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-26-2010, 11:00 AM | #32 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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Hadouken!
First, There's the real, (real as you wanna make it) then there's the directionally-real...
Ha Do Ken! by C0y0te7 and finally, there's the surreally-unreal: How to get to ..., New Jersey
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-27-2010, 07:07 PM | #33 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-28-2010, 01:25 PM | #34 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
04-28-2010, 05:15 PM | #35 (permalink) |
The Reforms
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Super Mario Crossover: where you can also choose any other classic Nintendo character to play with in this Mario-based platform. as first seen in Guccilvr's thread.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
05-02-2010, 02:16 PM | #36 (permalink) |
The Reforms
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by miffed
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
05-06-2010, 10:08 AM | #37 (permalink) |
The Reforms
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Enough Plumbers - Play it on Not Doppler
DESCRIPTION: Clones, lots of clones! Create clones, exploit special abilities, then control them all simultaneously in order to reach the end flag in each level. CREATED BY: Glen Forrester & Arthur Lee
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
05-06-2010, 05:21 PM | #38 (permalink) |
The Reforms
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The Boy Scouts of America now award merit badges in the field of video games.
-- their knowledge thereof, and their ability to learn and/or teach how-to.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
05-07-2010, 04:35 PM | #39 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
05-09-2010, 04:16 PM | #40 (permalink) |
The Reforms
Location: Rarely, if ever, here or there, but always in transition
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cartridge transformers
from time to time, I'll feature things that are actually tangible, in which you can either buy, or re-create:
[kotaku.] + [videogameden.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves. —Mohandas K. Gandhi |
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