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Old 08-13-2010, 03:41 PM   #81 (permalink)
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some game involving falling blocks


Tetris: behind the scenes

*concept


[joystiq.]
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Old 08-13-2010, 10:09 PM   #82 (permalink)
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debuted at the I AM 8-BIT Gallery (2006)


Brandon Bird

NO ONE WANTS TO PLAY SEGA WITH HARRISON FORD
oil on canvas, 2006 / 2009 revision
36" x 12"


[vinylpulse.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Last edited by Jetée; 08-13-2010 at 10:12 PM.. Reason: author's comments: Growing up, we didn't have Nintendo. We were a Master System family.
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Old 08-16-2010, 03:49 PM   #83 (permalink)
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 08-18-2010, 06:23 PM   #84 (permalink)
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Photo by: Craig Faulkner (ModelMayhem)
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 08-18-2010, 07:58 PM   #85 (permalink)
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*context
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Last edited by Jetée; 08-18-2010 at 11:12 PM..
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Old 08-18-2010, 11:13 PM   #86 (permalink)
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 08-25-2010, 07:43 PM   #87 (permalink)
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a Fanservice! Wednesday feature...


Real Video Game Vixens : COED Magazine
[Gallery ; LSFW (whatever that means)]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 08-28-2010, 07:40 PM   #88 (permalink)
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Ghosts attack
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Old 09-01-2010, 07:09 PM   #89 (permalink)
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Fanservice! Wednesday feature: Customized Condoms by Ben Marsh



Ben Marsh, 21 is studying for a bachelors in Visual Communication at Loughborough University, UK. He got the very good idea to think about geeks’ sexual life. Hell yeah, guys, I know very well that your favorite websites are not only the ones talking about video games or graphic design… Anyway Ben Marsh created an awesome condom packaging, a tribute to love and Nintendo Game Boy. Let’s hope that the condom industry buys his idea, in order to, one day, ask the pharmacist for a Donkey Kong Extra Large… Or a little Mario, whatever…














[geekart.]
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Old 10-07-2010, 07:25 PM   #90 (permalink)
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It's a real wonder in how I add new posts daily into my queue for this venture, yet I only seem to only find the time to actually post within it a month at a time.

I doubt anyone cares much, as evidenced by the scant 2-3 replies here not attributed to self, but still... I pride myself in getting things done, and continuing such other things that need be done.

Back to the inanity (I guess) that is video-game-centric content.
Enjoy.

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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 10-12-2010, 08:40 AM   #91 (permalink)
Upright
 
Pixels is a amazing. I love that video. I first saw that about 6 months ago.
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Old 11-09-2010, 08:59 PM   #92 (permalink)
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I'll add more video-game-centric YT videos accordingly, if that's what will get the traffic (and the replies) ; I know I have a queue-filled with video game posts, and at least 10% have to be animated and playable. Would you like to see more?

- - -

at the moment tho, I'm going to back to my theme-within-the-theme:

Pac-man Posts

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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Last edited by Jetée; 11-09-2010 at 09:01 PM..
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Old 11-15-2010, 04:24 PM   #93 (permalink)
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Marvel vs. Capcom 3: Fate of Two Worlds - Character Reveal: Wesker | Gamespot Trailers
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 11-21-2010, 09:46 PM   #94 (permalink)
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China’s Game Machine Slaughter House

Even though all these machines are primarily used for gambling,
it doesn’t make their death by the hands of the Chinese police less tragic.

[kotaku.]
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Old 12-01-2010, 01:33 PM   #95 (permalink)
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X-23 Character Art from MVC3


*primer
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 12-03-2010, 03:14 PM   #96 (permalink)
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Quote:
X-23 [vs. Chun-Li, et. al.] Gameplay from MARVEL VS. CAPCOM 3!!!
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 12-21-2010, 10:47 PM   #97 (permalink)
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What to watch for in Tekken Tag Tournament 2 -- News from GamePro

excerpt:
Quote:
The game is due out in summer 2011 for Japan with a Western-territory release to follow at an unnamed date. Beyond that, [Namco developer, Katsuhiro] Harada couldn't reveal much about the game besides the following tidbits obtained during a GamePro interview:
* This game will have the largest roster of any Tekken game yet.
* There will be a significant number of returning characters that didn't make the roster in Tekken 6 or Tekken 6: Bloodline Rebellion.
* Like Tekken Tag, this game exists as a side-story to the main Tekken plot.
* The developer is making some key tweaks to combat to improve on what Tekken 6 contributed to the fighting game genre. In particular, Harada told us to "watch out for" floating mechanics.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 01-05-2011, 07:41 AM   #98 (permalink)
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2010: The Year In Gaming [infographic ; retrospectacle]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 01-15-2011, 07:31 PM   #99 (permalink)
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History of Gaming, by Florian Smolka

A (somewhat selective) speedrun through the video game consoles of the past 50 years, aptly filmed in first-person perspective.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 01-22-2011, 02:53 PM   #100 (permalink)
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[Playable]

Defend the city from the enemy's onslaught, 45 soldiers, 15 towers, 5 new maps, 2 game modes, submit your best scores!

Strategy Defense 3.5 | Armor Games
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 01-28-2011, 03:48 PM   #101 (permalink)
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ThinkGeek’s iCade is real!
[Product Placement ; Retro-Futurism]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 02-22-2011, 10:10 PM   #102 (permalink)
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click the image directly to view full-length


Celebrating 25 Years of Existence: The Legend of Zelda
[Mural], art by Ag+ (Japan)
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 03-02-2011, 06:58 PM   #103 (permalink)
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Zero Suit Samus


by Dark Stars Photography (shot for lezmarhk magazine germany fetish)


*previously
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 04-08-2011, 11:44 AM   #104 (permalink)
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Play For Japan is a video game industry-led effort to provide relief for victims of the recent earthquake and tsunami in Japan.



Auction: Metroid Prime Trilogy (Wii) Signed By Dev Team


Devin Monnens of Metroid Database has kindly auctioned
a signed copy of Metroid Prime Trilogy.
This very rare copy of Metroid Prime Trilogy was signed by
Nintendo’s Kensuke Tanabe (Producer) and Retro Studios’
Michael Kelbaugh (Producer), Bryan Walker (Director of
Development), Ryan Powell (Lead Artist), Chris Voelmann
(Technical Artist), Will Bate (Lead Animator), and Aaron
Walker (Senior Engineer). The game was signed at GDC 2011
by the development team, and there are very few in existence.
A must-have for the ultimate Metroid collector!

On top of that, don’t forget that this game is now out of print.
The auction closes on April 10 at 23:00:47 PDT.
All proceeds will benefit the American Red Cross.



Play For Japan – A Game Industry Relief Effort
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 04-10-2011, 01:36 PM   #105 (permalink)
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Geopolitics in First-Person Shooter Video Games Sociological Images

quick description:
The image was created by a group at Complex to illustrate the way that the changing
actual political landscape can be seen in the nationality of villains in video games.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 04-13-2011, 02:55 PM   #106 (permalink)
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Biker Samus
- illustrated by *agentscarlet (aka: Agent Melon)


-- courtesy of pacalin.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 04-17-2011, 11:06 AM   #107 (permalink)
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Classic PC Games Site Will Return — With Activision’s Authorization | Kotaku, the Gamer's Guide [article ; awesomeness]

excerpt:
Quote:
Though the front of Sarien.net still says the site hosting classic Sierra PC games has gone dark, its owner, Martin Kool, says that it's secured permission from Activision and will "become an authorized game portal with a bright future."

Sarien.net had operated without attracting attention since 2009, hosting Space Quest, Police Quest, King's Quest and other 1980s and 1990s graphical adventures published by Sierra Games, whose copyrights are now held by Activision. Kool said this was part of a strategy of "See how things go: it's a problem when it's a problem," because writing in to ask permission would almost assuredly result in a shutdown. Meantime he says he kept the site ad free to avoid commercialization and any accusations he'd been profiting off something that doesn't belong to him.

Things changed earlier this week when Kool built a version of the site that could be playable from an iPad (not an actual application - a site optimized for the device's browser). That got a lot of attention from the online press, and inevitably attracted Activision's. The cease-and-desist Kool had feared for two years finally arrived.

Kool deactivated the site, replied to Activision's lawyers to say he had complied with their notice, and then asked if there was any possibility Sarien could continue. "The next day I received a kind reply from Activision's law firm, and I actually do mean 'kind,'" Kool writes. "This new letter I received contained a proposal."

Sarien.net could reactivate and publish the first game of any series in the multiplayer mode Kool had built for them through Sarien.net. The site will provide links to digital distribution where folks may buy the titles if playing them at Sarien.net piques their interest. But the iPad version of the site had to go, as Activision wants to hold onto its option to publish and sell these games over the iTunes App Store.

Space Quest, Police Quest and King's Quest are back in business (or will be shortly) at Sarien.net. But Leisure Suit Larry is not - its copyright is held by Codemasters. Kool is reaching out to them for their permission.

It's another happy ending for fans whose enthusiasm for games have put them on legal radar. The Silver Lining, a fan-made sequel to King's Quest, finally published with an official noncommercial license after a 10-year odyssey.
READ MORE...
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 04-17-2011, 11:11 AM   #108 (permalink)
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Illustrated (nearly-animated) portrayal of the evolution of the Nintendo Gameboy Heritage Line
(up until the release of Nintendo's DS, in 2004)


*previously
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 04-17-2011, 11:17 AM   #109 (permalink)
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A Power-Pellet Post: (Pac-Men, thru Time & Space)


"Ghost in the Machines Series" - artwork by Doctor Popular.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 04-20-2011, 06:04 PM   #110 (permalink)
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Tomb Raider #1, by Andy Park, Jonathan Sibal, and Jonathan D. Smith.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 04-27-2011, 06:49 PM   #111 (permalink)
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shot by Thousand Pounds (Christopher C. Cowan)


-- thank you, a little bit on the awesome side.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 05-04-2011, 05:35 PM   #112 (permalink)
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Chun Li VS. Cammy. (re-imagined)


This picture of Chun-Li and Cammy kissing is an awesome 16-bit
twist on the classic poster that’s adorned dorm room walls for years.
I’m pretty sure if my 12-year-old self saw this, he’d totally have a boner right now.


more commentary: (Aled Lewis)
Based on Tanya Chalkin's iconic 'Kiss' photograph.


-- thanks to aledknowsbest.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
Mohandas K. Gandhi
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Old 05-06-2011, 02:20 PM   #113 (permalink)
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Cover artwork for UDON's Street Fighter #7 from 2003. illustrated by Arnold Tsang.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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