09-14-2004, 12:21 PM | #1 (permalink) |
Junkie
Location: India
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Computer game production
since this is not a thread about A game, but games in general so i thought to post it here instead of gaming
i just joined a project on sourceforge to make a FPS....and im on the gfx team... so i needed info on how games are actually made...like what comes 1st..then what after that whats made...is sound produced after the engine is made...what are the core compoents...for games like unreal, are maps the last thing to be made...etcetcetcetc... u get the general idea of what im looking for (i hope)?
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Why did the Comp. Engineer get X-mas and Halloween mixed up? Because Oct(31) == Dec(25) |
09-14-2004, 06:05 PM | #2 (permalink) |
I am Winter Born
Location: Alexandria, VA
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Well, you'll probably want to go buy some books on game development to get you started. They'll help a lot more than anything we can provide.
However, I think (from my VERY limited experience) that you can't do much of anything on a game without the engine. However, while you're writing the engine, you have to know how to interact with the textures, the sounds, and the user input. The rendering engine is pretty key, though. Sorry I couldn't be more helpful. |
09-14-2004, 07:07 PM | #3 (permalink) |
undead
Location: nihilistic freedom
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In my limited experience with making games, I can identify the following major sections of development. These don't necessarily go in this order, and often these areas are done in parallel.
1. Engine - the heart and soul of any game. How the graphics are displayed, how the world works (physics), how interaction takes place within the world, how user inputs to the world, how sound and music are played, etc... 2. Graphics - creating of textures. 3. Modeling - closely related to graphics, requires textures for creating enemies, players, objects, etc... 4. Sound - recording sound effects. 5. Level Editing - Creating the environment for everything. Placing textures on walls, synching sounds with events, triggers for event, etc... 6. Story - Sometimes overlooked, it's very helpful to have a story to work with. This gives your artists and modelers something to work toward. 8. Integration - Bringing it all together and adding polish to make it work well. |
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computer, game, production |
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