Computer game production
since this is not a thread about A game, but games in general so i thought to post it here instead of gaming
i just joined a project on sourceforge to make a FPS....and im on the gfx team...
so i needed info on how games are actually made...like what comes 1st..then what after that whats made...is sound produced after the engine is made...what are the core compoents...for games like unreal, are maps the last thing to be made...etcetcetcetc...
u get the general idea of what im looking for (i hope)?
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Why did the Comp. Engineer get X-mas and Halloween mixed up?
Because Oct(31) == Dec(25)
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