11-04-2003, 11:37 AM | #1 (permalink) |
Fast'n'Bulbous
Location: Australia, Perth
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Quantifying the dating/relationship game
I was reading through this thread and was wondering about some or any mathematical equations anyone applies to their own dating game. Or even perhaps a universal set of mathematical ideas that should govern the dating the game. Of course i am not being particulary serious here (as always ), but do you have any numbers you apply to your own dating game which are always the same.
For example, in the thread i mention above they were throwing around this equaiton that the youngest eprson you should date is governed by: age/2 + 7 So, myself being nineteen would be 19/2 + 7 = 16.5 and we then round that to the nearest even hehe, so it's 16. ALthough why the divide 2 and plus 7? are those numbers whimisically pulled from somewhere? Although any other numbers you play by no matter the circumstance. Illustrating with more example, maybe the number of dates before you kiss, sleep with someone. The number of times you try to call someone or allow someone to call you. Any other numbers that pop up or equations you use. Also applies to people in couples, number of times you expect or like to have sex a week or something? i am scraping the bottom of the barrel for more examples..... Being a software engineer (or apsiring to be ) we do quite a bit of quantification of qualitative things (ie software), so i have a sort of geek interst in this aswell Although i don't really apply mainly numerical things to it myself, anyone else? Last edited by Sleepyjack; 11-04-2003 at 11:41 AM.. |
11-04-2003, 11:41 AM | #2 (permalink) |
Devoted
Donor
Location: New England
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There were some good examples of this (regarding ability to concentrate versus time since last orgasm, with modifiers depending upon the provider of the orgasm) in Cryptonomicon by Neil Stephenson. I don't have it handy, and it would require graphs and a lot of text to explain anyway.
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11-04-2003, 12:27 PM | #4 (permalink) | |
Fluxing wildly...
Location: Auckland, New Zealand
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flux (n.) Medicine. The discharge of large quantities of fluid material from the body, especially the discharge of watery feces from the intestines. |
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11-04-2003, 03:44 PM | #5 (permalink) |
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Location: Tokyo
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iīm 23...
so 23/2 + 7 = (**looks frantically for fucking calculator**) 18.5. so i can only date a girl as young as 18.5 ?? damn!! that isnīt going to suit my taste... j/k by the same token, does this mean that to figure out how much older a person can date is... (23x2) - 7 = 39... wow. how can they expect anyone to take this little equation seriously. i mean, if you like someone, date them... or kiss them or whatever, (as long as theyīre legal) age isnīt an issue.
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11-04-2003, 04:16 PM | #6 (permalink) |
Post-modernism meets Individualism AKA the Clash
Location: oregon
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hmmm perhaps the number 7 is an implication on the meaning of life. 7 comes out in a lot of things. and paul (mccartney) did say there are 7 levels
in any case, 20/2 + 7 would make it 17. too young for me :P
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11-04-2003, 09:30 PM | #9 (permalink) |
Psycho
Location: PA
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Heh. This reminds of my math major roommate junior year. He had a crush on this girl, and proceeded to write down and solve a set of differential equations modeling when the optimal time to ask her out would be. He was semi-serious too! So he eventually asks her out, and it turned out that she already had a boyfriend - for over six months. He called it an error in his initial conditions
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11-04-2003, 09:32 PM | #10 (permalink) | |
Pasture Bedtime
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11-04-2003, 10:41 PM | #11 (permalink) | |
Fast'n'Bulbous
Location: Australia, Perth
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Back in high school, when we more commonly refered to girls in numbers, quite shallow i know, a friend divised a program which would calulate the probablity of sleeping with someone based on how many drink's you've had. Pretty basic stuff, but it was good for a luagh at the time. At no point did i take it seriously though. on a sorta of unrealted note, i sent this to a friend a while back in a measn of quantifying what's the best drink for you. I had a bit of time on my hands..... As for drinks, it would be interesting to one day, form an analysis using graphs and other techniques to try and objectivly measure a better drink, rather than arbitarily saying "i like X better cause i say so". i've done this quite a bit recently at uni, in anaysing software and gathering metrics to determine, basically how good it is (in simpler terms). And it has become quite applicable to anything you want to measure which genrally has a subjective nature. A basic way of doing this would be to measure the alchohol density per can or conatiner (eg a 5% woody at 440ml is 22 units of alcohol) (excuse the maths, im doing it quite hurriedly) measure the cost per unit of alcohol. ie a 4 pack of woodies is 4*22 = 88 units of alchol for $10 (say a 4 pack cost 10) then its 88/10 = 8.8 units of alchol per dollar then subjectily assign a multiplier to multiply this quantatative value. This multiplier could be determined by adding a few subjective fields together. possible fields: how much you like it (rate it 1-5 ---> 5 = love it, 1 = taste like shit) how embarrased you'd be to be seen with it (1-5 ---> 5= not embarrased, almost proud 1=i hope no one sees me) the look/feel of the container(1-5 ---> 5=handles and looks great 1=my hand hurts or poor marketing design) useful disscussion about the particular drink with other people at the party (1-5 ---> 5= talk of the party 1=bland/uninteresting) when rating this multiplier obviously the subjective fields have a different level of importance, so they're multiplied as well by universally accepted constants. Eg the look and feel of the conatainer should be considered less important than the taste, so you give less percent of the total value you're multiplying with the original quantifiable value you obtained. This value could then show which drink is better for the given criteria. The universal constants, aren't so universal, i subjectivly assigned them for arguements sake. ie how much you like it has a multiplier of 10 (to my subjective value assigned), emabarrasment is less important so i'll say a 5, look feel is less important perhaps a 1, and conversation about the drink is about 2. This is done so if a drink tastes really bad but has a good look and feel, its not considered as good as a drink with good taste and bad look feel. Perhaps you didn't understand that, its quite complicated to explain so i'll clear it up with an example: ok i have my pack of 4 woodies with a quantifiable (ie anyone who measures this will get the same result) 8.8 units of alchol per dollar. now for the multiplier: these are purely my subjective values (as for anyone rating their drink) multiplied by my subjective universal constant (as above) to get the subjective multiplier. here we go----> i kinda like woodies, so i'll give it a 3.5 out of 5 with a multiplier of 10 is equal to 35 the embarrasment of woddies isn't so much so i'll give it a 3.5 again, multiplied by my constant of 5 is 17.5 the look feel of the can isn't particulary great, its kinda large so i'll give it a 3, by the universal multiplier of 1 is 3 the novelty/disscussion of the drink is also not much so i'll give it a 2, by my universal multiplier 2 is equal to 4. now we have 4 subjective values based on this 4 criteria and there subjective importance to the overall decision of how good the drink is. Now we add these up 35+17.5+3+4 = 59.5 now this becomes our overall subjective multiplier. 59.5*8.8 = 3540.25 goodness per dollar in an alcoholic drink so i could graph woodies as a 3540 goodness per dollar ( i know goodness is not really a word, but hopefully you get what i mean) and then compare it to other drinks i evaluated to determine the best drink for my dollar. Of course you could subjectivly measure the best overall (where money becomes irrelevant), but i feel you need some objective criteria to even things out more, in the grand scheme of things. |
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11-05-2003, 01:10 AM | #12 (permalink) | |
Banned
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No, I hate numerology and stuff like that, because that says to me that there is a "set" of possibilities, and it's already "predetermined". We ALL live in a world of inifinite possibilities not bound by numbers or stars or tea leaves or groundhogs seeing shadows or "signs" or any of that (in MY opinion) nonsense and bullshit. You want something good to believe in? Believe in yourself, in your ability to be happy, and your ability to make others happy. |
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11-05-2003, 06:36 AM | #14 (permalink) |
Registered User
Location: Oklahoma
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Sleepy,
We used the same thing. We called it the Beer Equivalent scale where 1 beer=1 shot. The more you drank, the better people look generally. On this scale, when a girl was a 10, that wasn't good. That's how much you would have to drink to want to sleep with them. I haven't used this in years of course, but it was funny in college. |
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dating or relationship, game, quantifying |
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