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#1 (permalink) |
WARNING: FLAMMABLE
Location: Ask Acetylene
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Doom3 Rendering Techniques: Meshes Casting Shadows on themselves...
and their environments.
Does anyone know the technique used to do this? I have been searching for it with no luck for a while now. I know how to do regular shadows, but only in limited situations. IE I can have a mesh cast an accurate shadow on the floor, but when I draw each triangle of the mesh itself I have no idea whether it is obstructed from a light source by some other triangle in that mesh... It's a farking cool trick...
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"It better be funny" ![]() Last edited by kel; 08-06-2003 at 12:25 PM.. |
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Tags |
casting, doom3, meshes, rendering, shadows, techniques |
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