Doom3 Rendering Techniques: Meshes Casting Shadows on themselves...
and their environments.
Does anyone know the technique used to do this? I have been searching for it with no luck for a while now. I know how to do regular shadows, but only in limited situations. IE I can have a mesh cast an accurate shadow on the floor, but when I draw each triangle of the mesh itself I have no idea whether it is obstructed from a light source by some other triangle in that mesh...
It's a farking cool trick...
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Last edited by kel; 08-06-2003 at 12:25 PM..
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