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			 WARNING: FLAMMABLE 
			
			
			
			
			Location: Ask Acetylene 
				
				
				
				
				
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				Doom3 Rendering Techniques: Meshes Casting Shadows on themselves...
			 
			and their environments. 
		
		
		
		
		
			Does anyone know the technique used to do this? I have been searching for it with no luck for a while now. I know how to do regular shadows, but only in limited situations. IE I can have a mesh cast an accurate shadow on the floor, but when I draw each triangle of the mesh itself I have no idea whether it is obstructed from a light source by some other triangle in that mesh... It's a farking cool trick... 
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			Last edited by kel; 08-06-2003 at 12:25 PM..  | 
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| Tags | 
| casting, doom3, meshes, rendering, shadows, techniques | 
		
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