09-29-2005, 01:52 PM | #1 (permalink) | |
Junkie
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Downloaded games? That's unpossible!
Greg Costikyan has started up an new Independent Game company, with a focus on digital downloading. Greg has been in the industry for a long time and wrote a scathing article called "The Scratchware Manifesto" on Home of the Underdogs under the moniker Designer X.
During the last GDC, he was on a panel of what was wrong with the industry and his monologue nearly caused a riot. One of the major problems was distribution schemes. As long as distribution is physical, the distributors will have all the power. That means that places like Walmart will be able to dictate what sort of content comes out. That means that places only interested in numbers will never let truly innovative games see the light of day because they're too "high risk". That means that even though a developer will invest 2 years of their life into a product, it'll only stay on the shelf for 1 month. Hopefully he'll succeed and herald a new era for the game industry. http://biz.gamedaily.com/features.as...feature&email= Quote:
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09-29-2005, 02:51 PM | #2 (permalink) |
wouldn't mind being a ninja.
Location: Maine, the Other White State.
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Funny. When Valve tried to do this, everyone just got pissed. Now everyone's like "WHOA, WHAT A LEET IDEA!"
I've been saying for a while that physical media should be out the door. Packaging, retailing... it's all a waste of money, and that money goes to the wrong people. Put leftover cash into development of the games or the pockets of the people who actually make the game. |
09-29-2005, 06:31 PM | #5 (permalink) | |
Getting Medieval on your ass
Location: 13th century Europe
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Didn't think so. |
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09-29-2005, 10:00 PM | #6 (permalink) | |
Metal and Rock 4 Life
Location: Phoenix
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But I'm quite the cheap bastard when it comes to additional content when I allready shelled out to much for the initial game its self. --- Back to the story at hand: When this goes live I hope they get it right the first time, because to many people are not going to give it a second chance. Valve had more money then then could ever care to have to make one beautiful distribution program for games. I wouldnt mind if more businesses somehow just went through valve or pay for use of the software.
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You bore me.... next. |
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09-29-2005, 11:36 PM | #7 (permalink) | |
Junkie
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09-30-2005, 12:59 AM | #8 (permalink) | |
C'mon, just blow it.
Location: Perth, Australia
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex." -- From an IGN game review. |
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09-30-2005, 04:00 AM | #10 (permalink) | |
wouldn't mind being a ninja.
Location: Maine, the Other White State.
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10-01-2005, 07:34 PM | #11 (permalink) |
Tilted
Location: KY
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Hey, I'm ready for total digital distribution. I used to be into getting boxes and stuff, but I'm cool without it now, as long as there's a good way for me to get it again easily (without paying for it again) if I accidentally delete the install file or something.
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10-02-2005, 09:31 PM | #12 (permalink) |
Vroom!
Location: Toronto
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I'm actually hoping Nintendo uses this type of distribution method. Make it look like iTunes. You have your games library, sorted by genre, title, system etc, and a game store that lets you download games for a fair fee ($5 for an NES game maybe?) and a free DS demo every week. iTunes is a great model for software distribution.
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I do it for the rare drops |
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downloaded, games, unpossible |
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