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Old 07-26-2005, 01:26 PM   #1 (permalink)
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2D Combat Dogfighting Help (Starfleet Command 1)

Hey everyone, I am basically playing an old game that I bought years ago and haven't opened until now.

I believe the problem is not particular to Starfleet command per se but rather any game that features 2d dogfighting

The problem I am having is that in order to make the maximum efficiency for an attack -you should ride on someone's aft and hold there until you disable their ship. The reason is that you have the majority of your guns and shields in the bow of the ship. (Okay, I'm playing Klingon).

So the problem is that you need to get behind someone in order to ride them. It's not always easy to do -even if you are faster than them.

For example you meet an opponent and you are basically head on -jousting if you will. You fire your volleys and pass one another. After you pass -you fire your rear guns and turn. -But your opponent is doing the same thing. If you turn right -then your opponent turns to their left. You basically do semicircles and meet in the middle again exchanging volleys.

So what I'm looking for is basically a few tactics and counter-tactics to get to the aft of an opponent -where I could run them into the ground. This will help me on more than one level.

Anybody have any ideas for this?
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Old 07-26-2005, 02:51 PM   #2 (permalink)
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Location: Angloland
If i remember my SFC correctly (but be warned, i did play mainly as starfleet) i used to charge head first at full speed, as they were coming up on me, do an emergancy turn, and if i timed it right, they would pass me in the middle of the turn and i would be behind them.

May not turn out to be good advice, but i'll see if i can dig out my old copy and have a play, assuming it doesn't crash on me
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Old 07-26-2005, 08:24 PM   #3 (permalink)
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Aye.. that's how I'd work it.. in 3d OR 2d.. right before you're about to pass each other, turn across his path.. he'll dodge to the opposite side, at which point you've nearly completed your turn and are right behind him. Likewise, crossing into his path exposes your rear for a shorter time, as opposed to turning away from his path..

(I've never played SFC)
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