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Old 03-30-2005, 09:35 PM   #1 (permalink)
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Spore

new game by will wright, as a fan of the old school E.V.O. im definately looking forward to creating my own beings.

http://www.gamespy.com/articles/595/...html?fromint=1
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Old 03-30-2005, 11:41 PM   #2 (permalink)
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Wow.

This game looks so cool.
My dream come true...
At the beginning I read "a New Way to Think About Games", and I was like, they always say that about games that are gonna come out, and they're is nothing new or groundbreaking about them...
But the ability to toy with evolution...that rocks
I'm always reading books about how life evolved, and about spatial exploration and all that. And here it is, made virtually possible at our hands.
I love the concept. Now I just hope it won't be a deception.
But the Wright team seems so motivated I believe they'll make this good. And big.
Can't wait.
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Old 03-31-2005, 07:43 PM   #3 (permalink)
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Looks simply amazing, I really can't wait
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Old 03-31-2005, 09:31 PM   #4 (permalink)
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Holy shit. That has to be one of the coolest concepts I've heard in an awfully long time. We need more smart people like him running the show.
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Old 03-31-2005, 11:13 PM   #5 (permalink)
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Saw this at the GDC. Still images don't do it justice. Definitely the wave of the future. Procedural methods eliminating the need for excessive amounts of content. Will Wright is the fucking man.

Downside being that I'm an artist who's whole purpose is to generate content.
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Old 04-01-2005, 02:26 AM   #6 (permalink)
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Wright has been proclaiming the virtue of open-ended gaming for 20 years. In SimCity, users were given some content and were told to come up with a direction for it to go. Now, he's giving us an interface and the framework of a game and telling us to come up with the content and the direction.

Who knows where this guy is going next. In an age when game companies are buying out competitors rather than making games innovative enough to win against them on the market, it's good to see that there's at least one guy like Wright that still has control of his own vision.
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Old 04-01-2005, 08:02 AM   #7 (permalink)
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exactly. we need guys like him.
After 20,847 games on WW2, and those on Vietnam starting to pop out from everywhere, its good to know one actuallly demands the player to be creative..We get to start from the unicellular organism...and from there evolve to an intelligent creature, form a society...conquer, explore, expand..thats just real cool. can't wait.
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Old 04-09-2005, 11:56 AM   #8 (permalink)
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http://www.gamingsteve.com/archives/...f_wil.php#more

More screenshots with explanations!

I'm almost drooling over this game, I can't wait till E3 so we can get a better idea of what it will be like
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Old 04-09-2005, 12:03 PM   #9 (permalink)
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I love Will Wright. His games have always been so fun. He is the kind of person the gaming industry needs more of.
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Old 04-09-2005, 12:39 PM   #10 (permalink)
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Awesome. I love the concept!!! I cannot wait until we get more info about this.
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Old 04-09-2005, 12:42 PM   #11 (permalink)
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That's amazing.
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Old 04-09-2005, 03:30 PM   #12 (permalink)
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Quote:
Originally Posted by d3cemberist
Awesome. I love the concept!!! I cannot wait until we get more info about this.
E3 is fast approaching... This is my most anticipated game of the year now
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Old 04-09-2005, 03:47 PM   #13 (permalink)
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Quote:
Originally Posted by Ace_O_Spades
E3 is fast approaching... This is my most anticipated game of the year now
Ohh, You are right. When exactly is E3?
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Old 04-09-2005, 03:50 PM   #14 (permalink)
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Wow, that game looks freakin awesome.

I can't wait to learn more about it.
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Old 04-10-2005, 09:58 PM   #15 (permalink)
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Quote:
Originally Posted by d3cemberist
Ohh, You are right. When exactly is E3?
May 18th-20th

I'm really hoping this game will come out this year.
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Old 05-05-2005, 06:30 AM   #16 (permalink)
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The idea for this game is not new.

There was a game created a few years ago called "Critters" if I remember correctly that functioned similar to this game.

You created a critter who functioned by a core set of rules, but then evolved depending on what it was doing (and what you told it to do) at the time. The creators of the game then started to notice that some of the critters would actually look as though they were having sex (I'm not sure if the concept of reproduction was available in the game). The programmers did not explicity program that functionality into the game.

I've never gotten a chance to play this game, and I don't even know if "Critters" is the correct title, however, Will Wright certainly wasn't the first game designer to think of this idea.

Does anyone know of the game I am referencing? It was created in the mid-1990's.
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Old 05-05-2005, 09:23 AM   #17 (permalink)
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"Creatures" was the game you're thinking of, trache. My buddy was pretty into it. I think Spore is much more interesting. I can see similarities, but this game covers a lot more ground and has a longer arc; the problem with "Creatures" is it got old quickly.

This game has a lot of potential, but so did Black and White, and that game ended up being more frustrating than fun. I like the idea of an open-ended game, but without framework, it can spiral downward.
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Old 05-05-2005, 11:45 AM   #18 (permalink)
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^ Peter Molyneux fully admits that he needed framework in the game. Black and White 2 is supposed to be more structured.
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Old 05-05-2005, 04:17 PM   #19 (permalink)
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Quote:
Originally Posted by FngKestrel
^ Peter Molyneux fully admits that he needed framework in the game. Black and White 2 is supposed to be more structured.
Sweet! Will the creature actually remember things from level to level?
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Old 05-05-2005, 04:52 PM   #20 (permalink)
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Don't know about that, but he's promised to have more conflict and semblance of a storyline instead of having disparate sandbox tasks.
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Old 05-05-2005, 07:16 PM   #21 (permalink)
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I was just happy about Vanguard at E3 now I have two games!

Yes!
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Old 05-21-2005, 10:39 AM   #22 (permalink)
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<a href="http://www.wired.com/news/e3/0,2879,67581,00.html?tw=rss.TOP">A Wired interview with Will Wright:</a>

Quote:
Wright Hopes to Spore Another Hit
02:00 AM May. 20, 2005 PT

LOS ANGELES -- For many years, Will Wright has been hailed as one of the greatest creative minds in the game industry.

Starting with Sim City, Wright has enjoyed hit after hit. The Sims, with its many expansion packs, is the best-selling PC game franchise in history.

Next year, Electronic Arts will release Wright's next attempted masterpiece, Spore, a game some are calling "Sim Everything."

Spore will give players the chance to control life -- from the ground up.

Starting with single-cell organisms, players work on designing life with ever more complexity. As the game progresses, players must figure out how to take creatures from individual animals to small tribes and then to cities, whole planets, solar systems and galaxies.

Wright and his team of about 30 claim to have broken new ground with Spore.

While it's a single-player game, everything players create, from huts to spaceships, can make its way into a giant database, which will be used to populate planets in the online Spore universe.

It's what they call a massively single-player game.

At E3, the video-game industry's mammoth annual convention, Wright showed off Spore for the crowds. And though he wasn't supposed to be giving interviews, Wired News managed to corral him for a conversation about the new game, its design philosophy and how it may change the way people play games.

Wired News: What do you want players to get out of Spore?

Will Wright: One of my goals for this whole thing has been to give somebody an awe-inspiring global view of reality, almost like a drug-induced epiphany with a computer. The kind of, "Oh, man, what if we were a molecule inside of a galaxy?" type thing. Can we transfer that experience -- that, I don't want to say drug-induced, but I guess it is, or almost theological meaning-of-life-type experience -- into an interactive computer game?

Can a computer game bring you to theological discussions, or philosophy, but at the same time remain eminently whimsical and playful and approachable? That's an interesting balance to strike. I like the idea of an extremely whimsical toy that has deep philosophical implications.

WN: In the design process, was there any discussion of how religion would play into the game?

Wright: Well, we're looking at what we called Cultural as one of the ways a civilization on your planet can then acquire another civilization, and we're roughly thinking of that as possibly pseudo-religious. And I'm not quite sure how specific we're going to get.

It's almost better to be a little more abstract and let the player read into it.... So that distinction, let's say, between religion and art, I'd almost rather leave to the player.... They can design little churches or minarets if they want to. In the game, they can use the tools to instantiate a very specific instance of what they think Cultural means.

WN: What do you think about people calling Spore "Sim Everything?"

Wright: That was actually my first choice for a name. I thought I would call it Sim Everything, but we needed a secret name for the project, and our lead artist, Ocean Quigley, said, "How about Spore?"

The more we thought about it, the more we liked it. It just felt right. It works on different levels: You start as a little spore-like thing, but also you're seeding life in the world, and you're spreading it like a spore. Also, the content you're creating, that's very much what Spore is: the compressed representation of something that you send around and which propagates.

Also, not putting "Sim" in front of it was very refreshing to me. It feels like it wants to be breaking out into a completely different thing than what Sim was.

WN: Where did the idea come from?

Wright: Part of it was what I saw with The Sims, with people sharing content. Part of it was the Eames (Office) thing, Powers of 10, and a lot of my favorite science-fiction things, like 2001.

I got very interested in the SETI project, and astrobiology. The whole idea originally was an astrobiology game. But as you look at astrobiology and SETI, all the factors you're dealing with resolve all the way down to the chemical level. So that spans the Powers of 10 very nicely. So basically, it was a matter of molding all these things into one consistent, coherent concept.

<a href="http://www.wired.com/news/e3/0,2879,67581-2,00.html?tw=wn_story_page_next1">Story continued on Page 2 »</a>
I'm looking forward to this one.

I like how they're leaving religion in the player's hands, as an artifact of culture.
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Old 06-24-2005, 03:51 PM   #23 (permalink)
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http://www.pqhp.com/cmp/gdctv/

Video of the presentation at the GDC. You have to "register", but you can make up whatever you want. Nothing is checked. Video is about an hour long.

EDIT: partway through, and I've already had a joygasm

Last edited by Slavakion; 06-24-2005 at 04:11 PM..
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Old 06-26-2005, 08:59 AM   #24 (permalink)
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Wow. joygasm indeed. Jesus Christ...I was allready into the game, but that video was amazing...
Also, Wright is funny in the video, seems like a nice guy.
I really can't wait for this game, its the contrary of linear. Thanks a lot for the video.
Anyone have any idea of when its coming out?
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Old 03-03-2006, 08:24 PM   #25 (permalink)
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http://video.google.com/videoplay?do...559198&q=spore

This is what (I assume to be) a fairly newish video of the game. It's a bit over a half hour long, has good pictures, and audio commentary. If this video has already been posted, I apologize. This is the first I had heard of the game though, and I have to say, it looks pretty fascinating.

My fear is that since there appear to be so many levels of the game, that it runs the risk of falling a little flat at each stage. But who knows, it may be a very satisfying sandbox type game. My other fear is that I think EA is behind it, but who knows.
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Old 03-03-2006, 09:50 PM   #26 (permalink)
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Um. Wow. I have NEVER bought a game the day it was released. This will change when Spore comes out.
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Old 03-03-2006, 11:04 PM   #27 (permalink)
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Holy crap!

This is the kind of game that reminds me that what we have today will look like Pong mighty soon, not in terms of visuals, but rather in terms of limits.

I'd like to see people really take up the gauntlet that Wright has thrown down here and cast aside a lot of the safe, tried and true formulas and experiment with a medium that has limitless potential.
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Old 03-05-2006, 10:48 AM   #28 (permalink)
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Quote:
Originally Posted by meepa
http://video.google.com/videoplay?do...559198&q=spore

This is what (I assume to be) a fairly newish video of the game. It's a bit over a half hour long, has good pictures, and audio commentary. If this video has already been posted, I apologize. This is the first I had heard of the game though, and I have to say, it looks pretty fascinating.

My fear is that since there appear to be so many levels of the game, that it runs the risk of falling a little flat at each stage. But who knows, it may be a very satisfying sandbox type game. My other fear is that I think EA is behind it, but who knows.
that video is actually almost a year old... it was from wright's presentation at last year's GDC

I've been stoked about this game right from the moment I first saw that video last year
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Old 03-05-2006, 12:58 PM   #29 (permalink)
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Yes...BTW, does anybody have news about the game? Release dates, new pictures, anything? I can't wait to get my hands on it. I believe that they won't fuck it up. In fact, I think that it has the potential to exceed our expectations, being so original.
E3 is soon, right? I hope to hear from Spore, and MGS4 when it happens.
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Old 03-05-2006, 01:41 PM   #30 (permalink)
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best I've found is a release date of 4th quarter of this year. Too long to wait if you ask me
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Old 03-05-2006, 03:30 PM   #31 (permalink)
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I prefer to wait for a well polished game then get a mediocre one early...
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Old 03-05-2006, 03:35 PM   #32 (permalink)
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Wright's games are usually fairly polished, SC3KUltimate being a notable exception. . .
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Old 03-05-2006, 05:46 PM   #33 (permalink)
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I imagine that's why it's taking a while to come out...
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Old 03-05-2006, 05:55 PM   #34 (permalink)
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Quote:
Originally Posted by Kostya
I imagine that's why it's taking a while to come out...

Yes, that seems logical. I believe you may have mistaken my enthusiasm to play the game when it is released as a criticism of Wright and EA. It was not.
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Old 03-05-2006, 08:30 PM   #35 (permalink)
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Nah I get you, I'm just saying it's not too long to wait, because I expect it to be worth the wait.
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Old 03-18-2006, 11:04 AM   #36 (permalink)
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when i saw the video i almost busted a nut, that being said. This is one of those games that i'll be playing till I'm 100 tinkering with different ways to eveolve and how i can make my species better.


what Lifeform are you guys going to try and replicate for your first species.

im think im going to try and make a turtle, then find a planet with rabbits and race them
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Old 03-18-2006, 11:59 AM   #37 (permalink)
 
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i'm gonna make a humanoid race. as close as i can to humans as possible. then make a seperate colony and make them mutate in an evil flesh eating zombies with claws etc..
will be fun to see the 2 races fight!

or i could just make a super quick herbivore that looks like a monkey with 6legs that live in trees.
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Old 03-18-2006, 12:42 PM   #38 (permalink)
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i think that's one of the things I'm looking forward to the most

building competing species and putting them together on a planet and watching them fight it out.
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Old 03-18-2006, 02:12 PM   #39 (permalink)
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I wanna make the cartoon characters..like Taz, Daffy Duck..
or even real animals, like tarantulas. This game is gonna rock.
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Old 03-18-2006, 02:26 PM   #40 (permalink)
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Well positioned sources within the PC software industry inform me the game has been ready for some time. Delays are due to the Department of Homeland Security, who are considering blocking domestic sale of this game for fear it could cause widespread drops in productivity. They're petitioning the DOJ to ensure sales go first to China, India, and Russia so they can observe effects on adversarial economies.


Seriously though, this game looks like it could be the crack-cocaine of software. M-U-S-T S-T-A-Y A-W-A-Y.
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